Completed [Competition] Art of The Week

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Mennui

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MaXenzie

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Is it just me, or is that injured guy to the right having magical floating powers?

He does look like he's floating, but I think that's just because he's sitting up and he has a prop with no shadow under him.
 
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lemon

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#FCFF72

@Cookie_-Chan, give yourself a rest, lmao, plus I already talked to you how good it is

@Prospekt, pretty basic thing, but nicely posed, even if engie is in laugh animation. Not much concept, nor anything else to it, but the posing looks actually natural, good job on that

@TheIlgar, it's some pretty basic stuff, though looks like a cover of a game from 90'. I mean, I'm not even sure if it isn't just an edit of an already existing picture. Really basic either way

@Club Ace, I'm suprised that you even added a filter to it, as seen in upper left corner. It's again, something really basic, just heavy eating a big sandwich on gm_construct. Pretty empty, bit too goofy faceposing, and dull concept, even if you could actually do something nice with it, if you'd spend enough time on it

@MisterEasy
@MisterEasy, you'd dominate AoTW long, long time ago if you'd only get the resolution higher and someone to edit that stuff. The motion feeling, the camera angle, expressions on their faces, completly filled up scene... People could learn from you, really. Make a guide on how you make those things, and I'll gladly sticky it.
thumbup1.gif
Though you did use better quality models, so you're improving. Really, get someone to edit your stuff, and you're set

@MaXenzie, she's starting to get better than you, link her to media dev application format
thumbup1.gif


@Fred, I have mixed feelings about it. On one side, the lighting you have on right is pretty fucking climatic, and well done. However, left side is left too dark, and the cop is stuck in a standard walking animation, and exactly in the frame that he looks the least natural. If you'd remove that cop, and in his place put some rotting zombie corpse, as well as make the whole scene feel more abandoned, it could really work. I'd honestly copy the light you used on that lamp, put somewhere near the camera, and make it's intensivity a bit higher, to highlight the cop, as well as play around with the shadows of that first light.

@Anleas, the blur is even more powerful the the scroll itself. I'd also edit it a bit even in paint.net, and add some contrast and saturation (like this for example, took me literally a minute). Still, I love to see work done in something else than SFM of Gmod, so good on you fam, and I just hope to see that thing edited a bit spicy next time.

@Elan, I'd aim for camera angles used in movies, you know, something bit more close-up, to show the face of main character. Speaking of which, it's not even touched slightly in terms of emotions. I'd also look for getting some light on that face, idk, some would go through that window, right?

@Lyon, stiff animation, unnecessary sounds, flashlight that doesn't seem to be neither on his head, or under his gun and that hyper speed chopper. It's not horrible though, as for a first SFM animation, (?) my first was purely just engineer and spy standing infront of eachother, saying "spy!" "yees!". Good luck on next ones though

@Inspector Bandito,
bd93195a988dc6c835badec6df60970b.png

Okay faceposing, but it's just it, really

@lil fandango, a solid
thumbup1.gif


@afran, those guys just look plastic, lmao, and the faceposing itself is pretty dull. However, general posing of their bodies looks pretty natural to me, even though it feels tense, when the situation looks pretty stable (guys near truck seems pretty chill). It's an okay piece of work, but you've made far better before, so yeah. Still, a
thumbup1.gif
goes to you

@Club Ace, @Pingu, @Redhunter,
:me:
:me:



Win - @Dindex for the details and making this scene both well framed as well as pretty alive.
Could add more shadows tho


50FB0EA0494ECE40CCD810FCB83C29F4C25EA9B5



Honorary win - @Mennui for the fact that we can see it every time we go for rations

iFcUIvL.jpg
 

Maytree

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#FCFF72

@Cookie_-Chan, give yourself a rest, lmao, plus I already talked to you how good it is

@Prospekt, pretty basic thing, but nicely posed, even if engie is in laugh animation. Not much concept, nor anything else to it, but the posing looks actually natural, good job on that

@TheIlgar, it's some pretty basic stuff, though looks like a cover of a game from 90'. I mean, I'm not even sure if it isn't just an edit of an already existing picture. Really basic either way

@Club Ace, I'm suprised that you even added a filter to it, as seen in upper left corner. It's again, something really basic, just heavy eating a big sandwich on gm_construct. Pretty empty, bit too goofy faceposing, and dull concept, even if you could actually do something nice with it, if you'd spend enough time on it

@MisterEasy
Though you did use better quality models, so you're improving. Really, get someone to edit your stuff, and you're set

@MaXenzie, she's starting to get better than you, link her to media dev application format
thumbup1.gif


@Fred, I have mixed feelings about it. On one side, the lighting you have on right is pretty fucking climatic, and well done. However, left side is left too dark, and the cop is stuck in a standard walking animation, and exactly in the frame that he looks the least natural. If you'd remove that cop, and in his place put some rotting zombie corpse, as well as make the whole scene feel more abandoned, it could really work. I'd honestly copy the light you used on that lamp, put somewhere near the camera, and make it's intensivity a bit higher, to highlight the cop, as well as play around with the shadows of that first light.

@Anleas, the blur is even more powerful the the scroll itself. I'd also edit it a bit even in paint.net, and add some contrast and saturation (like this for example, took me literally a minute). Still, I love to see work done in something else than SFM of Gmod, so good on you fam, and I just hope to see that thing edited a bit spicy next time.

@Elan, I'd aim for camera angles used in movies, you know, something bit more close-up, to show the face of main character. Speaking of which, it's not even touched slightly in terms of emotions. I'd also look for getting some light on that face, idk, some would go through that window, right?

@Lyon, stiff animation, unnecessary sounds, flashlight that doesn't seem to be neither on his head, or under his gun and that hyper speed chopper. It's not horrible though, as for a first SFM animation, (?) my first was purely just engineer and spy standing infront of eachother, saying "spy!" "yees!". Good luck on next ones though

@Inspector Bandito,
bd93195a988dc6c835badec6df60970b.png

Okay faceposing, but it's just it, really

@lil fandango, a solid
thumbup1.gif


@afran, those guys just look plastic, lmao, and the faceposing itself is pretty dull. However, general posing of their bodies looks pretty natural to me, even though it feels tense, when the situation looks pretty stable (guys near truck seems pretty chill). It's an okay piece of work, but you've made far better before, so yeah. Still, a
thumbup1.gif
goes to you

@Club Ace, @Pingu, @Redhunter,
:me:
:me:



Win - @Dindex for the details and making this scene both well framed as well as pretty alive.
Could add more shadows tho


50FB0EA0494ECE40CCD810FCB83C29F4C25EA9B5



Honorary win - @Mennui for the fact that we can see it every time we go for rations

iFcUIvL.jpg
Thank you, but the problem is that Gmod doesn't like me adding more shadows nor fixing them.
 
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Cookie_

IT'S OKAY TO BE WHITE
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#FCFF72

@Cookie_-Chan, give yourself a rest, lmao, plus I already talked to you how good it is

@Prospekt, pretty basic thing, but nicely posed, even if engie is in laugh animation. Not much concept, nor anything else to it, but the posing looks actually natural, good job on that

@TheIlgar, it's some pretty basic stuff, though looks like a cover of a game from 90'. I mean, I'm not even sure if it isn't just an edit of an already existing picture. Really basic either way

@Club Ace, I'm suprised that you even added a filter to it, as seen in upper left corner. It's again, something really basic, just heavy eating a big sandwich on gm_construct. Pretty empty, bit too goofy faceposing, and dull concept, even if you could actually do something nice with it, if you'd spend enough time on it

@MisterEasy
Though you did use better quality models, so you're improving. Really, get someone to edit your stuff, and you're set

@MaXenzie, she's starting to get better than you, link her to media dev application format
thumbup1.gif


@Fred, I have mixed feelings about it. On one side, the lighting you have on right is pretty fucking climatic, and well done. However, left side is left too dark, and the cop is stuck in a standard walking animation, and exactly in the frame that he looks the least natural. If you'd remove that cop, and in his place put some rotting zombie corpse, as well as make the whole scene feel more abandoned, it could really work. I'd honestly copy the light you used on that lamp, put somewhere near the camera, and make it's intensivity a bit higher, to highlight the cop, as well as play around with the shadows of that first light.

@Anleas, the blur is even more powerful the the scroll itself. I'd also edit it a bit even in paint.net, and add some contrast and saturation (like this for example, took me literally a minute). Still, I love to see work done in something else than SFM of Gmod, so good on you fam, and I just hope to see that thing edited a bit spicy next time.

@Elan, I'd aim for camera angles used in movies, you know, something bit more close-up, to show the face of main character. Speaking of which, it's not even touched slightly in terms of emotions. I'd also look for getting some light on that face, idk, some would go through that window, right?

@Lyon, stiff animation, unnecessary sounds, flashlight that doesn't seem to be neither on his head, or under his gun and that hyper speed chopper. It's not horrible though, as for a first SFM animation, (?) my first was purely just engineer and spy standing infront of eachother, saying "spy!" "yees!". Good luck on next ones though

@Inspector Bandito,
bd93195a988dc6c835badec6df60970b.png

Okay faceposing, but it's just it, really

@lil fandango, a solid
thumbup1.gif


@afran, those guys just look plastic, lmao, and the faceposing itself is pretty dull. However, general posing of their bodies looks pretty natural to me, even though it feels tense, when the situation looks pretty stable (guys near truck seems pretty chill). It's an okay piece of work, but you've made far better before, so yeah. Still, a
thumbup1.gif
goes to you

@Club Ace, @Pingu, @Redhunter,
:me:
:me:



Win - @Dindex for the details and making this scene both well framed as well as pretty alive.
Could add more shadows tho


50FB0EA0494ECE40CCD810FCB83C29F4C25EA9B5



Honorary win - @Mennui for the fact that we can see it every time we go for rations

iFcUIvL.jpg
:steamsad: I resign
 
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Anleus

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btw I use windows 10's image viewer thing to edit the picture.
It may sound like a pleb tool, but it works as good as paint.net or anything else (prolly not like photoshop) but it comes free within windows 10 and you can edit such as scaling, turning the image, contrast, colors, saturation etc.
Also has this thing to quickly blur things out in the background to highlight an important character, prolly not the best shot (who knows?) but I'm willing to get more feedback for this turn :)
 
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