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- Jun 26, 2020
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- Nebulae
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Request: Rework the crafting system. It's overly complicated and half of the staff team don't even know how to use it, especially scavenging.
Crafting cooldowns are arbitrary timers, and the only thing they restrict is roleplay.
So what if a character wants to craft a reinforced coat from scratch in one day. If they have the materials (which they need a lot of), let them, instead of putting them on a three-day timer since they'll make it anyway, it'll just take longer.
I also don't know why crafting (for example) a travelling backpack prohibits you from crafting ALL tailor items for three days, what?
I'd argue for just implementing the crafting recipes into the server's crafting system, but unless there's a way to edit them without tiring Gary out (with config, for example), it's not worth it despite two separate systems being counter-productive.
Hell, if crafting is supposed to take time just put timers (that aren't days long) on certain items, reloading press already has that.
Arbitrary timers balance nothing.
To streamline this request:
Remove crafting cooldowns.
Make scavenging easier to comprehend, or scrap it completely.
Why it would be worth adding: Makes life easier for everyone.
Necessary content: A keyboard to write with
Use this thread as some form of CCC, I guess.
Crafting cooldowns are arbitrary timers, and the only thing they restrict is roleplay.
So what if a character wants to craft a reinforced coat from scratch in one day. If they have the materials (which they need a lot of), let them, instead of putting them on a three-day timer since they'll make it anyway, it'll just take longer.
I also don't know why crafting (for example) a travelling backpack prohibits you from crafting ALL tailor items for three days, what?
I'd argue for just implementing the crafting recipes into the server's crafting system, but unless there's a way to edit them without tiring Gary out (with config, for example), it's not worth it despite two separate systems being counter-productive.
Hell, if crafting is supposed to take time just put timers (that aren't days long) on certain items, reloading press already has that.
Arbitrary timers balance nothing.
To streamline this request:
Remove crafting cooldowns.
Make scavenging easier to comprehend, or scrap it completely.
Why it would be worth adding: Makes life easier for everyone.
Necessary content: A keyboard to write with
Use this thread as some form of CCC, I guess.
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