I gotta agree with you, sorta. Stats should be minimal in combat to prevent people from minmaxing characters just made strictly to S2K.
That being said, I really don't enjoy S2RP at all.
Indeed, especially as we have everything needed to make it immersive and part of the 'Roleplay'. Why would I need to type /me raises his gun, when there's an animation SHOWCASING EXACTLY THAT. Not to mention, shooting and dodging bullets, or w/e.
I honestly think, that some people just have aversion to anything GAMEPLAY/GAME related in mechanics, because of some underlying 'Second Life' like vision of Roleplay, where they just be sleeping in front of the keyboard, typing some lenghty messages about /me whatever, while avoiding any sort of 'adventure' to be in place, because of PK mechanic.
I honestly think, that it results in less action, less Role-Play, less immersion and just weird overall experience. Where there's literally, nothing happening in the city, outside of some people sitting on benches, or standing in some corner.
There should be expectation, that game is centered around PKs. That your character is only a impermanent story, like leaf on the wind. Scripts should be much more easy to obtain, much less whitelists and more crafting + crafting components. Whole meta standpoint, should be balanced around ENFORCING THINGS ICly. Having a PK and coming back to rebelling, against Combine should be easier, if one wishes for it (so that whole experience is not too grind heavy), but also severely punishing, being CP shouldn't be some mambo-jambo of being this 5'5 barrack bunny either, but someone who is a dead-man walking for sake of his family.
Anyway tl;dr ; S2RP sucks, ENFORCING MOST OF THINGS IC NOT, PKs should be expected to be part of gameplay loop, easier grind, more action = more life = more RolePlay = More fun.