Serious Going back to a traditional HL2RP server

MaXenzie

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is length really the only measure of success

Combine Control lasted well over 10 years and that server was abysmal dogshit ran by a money-grubber that was arguably worse than 16k himself

the outlands iteration lasted about a year iirc, and it was pretty peak
it made me, someone who fucking hates playing HL2RP, play regularly
 
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Hunk

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All things die or collapse eventually.
 

Hunk

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is length really the only measure of success

Combine Control lasted well over 10 years and that server was abysmal dogshit ran by a money-grubber that was arguably worse than 16k himself

the outlands iteration lasted about a year iirc, and it was pretty peak
it made me, someone who fucking hates playing HL2RP, play regularly
Exactly
 

Hunk

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Then continue doing it better and better, just like other communities are doing.
Because tell me how long the outland iteration went because you all wanted something different
Tell me, how long the Outland iteration lasted, since you were all so desperate for something different.
No clue what you're talking about, the most recent past iterations were absolutetly peak.

Lenght =/= quality

Like I said, all things die naturally. Let it die naturally. If it doesn't, then it doesn't.
 

Hunk

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Nebulous.Cloud isn't like the fuckin last pillar of western civilization or something lol.

Other communities will come along. Even if another project pops up in here then great!!

My point is; it's been many many years. This is no longer 2015-2019 and Traditional cityRP schema has been overdone till its last drop of blood.
 

Hunk

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Alex is a perfect example. He wanted to a give shot to GTA RP, he did.

Boom, that's how easy it takes to be actually creative. Not blow our heads trying to figure out the fuckin God's formula to 2013 hl2rp cityRP
 

Hunk

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---end of rant---
 

shindeirunani

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is length really the only measure of success
Not in all cases but in most cases it is. Sure everything dies but If something is great then it has a longevity, and doesn’t last just a year like the previous iteration.
 
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shindeirunani

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the outlands iteration lasted about a year iirc, and it was pretty peak
it made me, someone who fucking hates playing HL2RP, play regularly
It was also terrible. there were so many things wrong with it that i listed them earlier because i dont want to repeat myself here. You can check it out if you want.
 
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shindeirunani

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My point is; it's been many many years. This is no longer 2015-2019 and Traditional cityRP schema has been overdone till its last drop of blood.
Then good luck with your experimental servers that look absolutely nothing like HL2, and you're better off renaming it something else entirely at this point
 

Osira

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the other thing too is that there's basically like a droplet of the playerbase left compared to 10 years ago. and even those players are split across like 5 different locked servers. most ppl are old and shit and I'd rather do something wacky and crazy then repeat the same shit I do irl online
 
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shindeirunani

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To sum it up. I’m not against innovation. I’m against abandoning the foundation HL2RP was built on just because some people are tired or jaded. If this community has the experience it claims, then it should be capable of rethinking and refining without throwing out everything that made it meaningful in the first place.

I'm out
 

MaXenzie

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To sum it up. I’m not against innovation. I’m against abandoning the foundation HL2RP was built on just because some people are tired or jaded. If this community has the experience it claims, then it should be capable of rethinking and refining without throwing out everything that made it meaningful in the first place.

I'm out

alright
 
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john

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I think it's valid to prefer the old iteration, and I think you're getting clowned on a bit more than necessary for having this opinion. The real answer is we tried for a decade. It was brought back to life again, and again, and again - and every time, the player base grew smaller, and smaller. The very last iteration we were looking at about 5 players a day, who might as well have been in co-op, or running their own, locally hosted server.

It's not about want or desire, really, it's just that this community is old and most people that still play on it have moved on. I'm sure we'd still get 10-20 players by relaunching an old iteration, especially if it was heavy on the nostalgia, but it wouldn't last more than a few months. The experimental versions have at least been pushed with a story line, and intended outcome in mind, which means that even if they run at 20 player capacity, they'll tether out, and tell a cohesive, satisfying story we can reminisce on. They also allow most of us without much free time to explore in bite-sized and curated pieces, rather than having to be tuned in 8 hours a day to get up to speed.

No one (at least here) currently wants to pay for a server box that's going to run until it peters out and dies in a short amount of time. We did traditional relaunches about 3 or 4 different times already, they failed. Servers like Willards innovate their mechanics enough to capture people from semi-serious roleplay in a way that no one here is going to develop enough to do for it to be new fresh and exciting even in the box it's confined to.

So it's a lot of things, it's lack of devwork, lack of interested people, and lack of people wanting to pay. It's just not the right place for it.
 
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shindeirunani

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I think it's valid to prefer the old iteration, and I think you're getting clowned on a bit more than necessary for having this opinion. The real answer is we tried for a decade. It was brought back to life again, and again, and again - and every time, the player base grew smaller, and smaller. The very last iteration we were looking at about 5 players a day, who might as well have been in co-op, or running their own, locally hosted server.

It's not about want or desire, really, it's just that this community is old and most people that still play on it have moved on. I'm sure we'd still get 10-20 players by relaunching an old iteration, especially if it was heavy on the nostalgia, but it wouldn't last more than a few months. The experimental versions have at least been pushed with a story line, and intended outcome in mind, which means that even if they run at 20 player capacity, they'll tether out, and tell a cohesive story.

No one (at least here) currently wants to pay for a server box that's going to run until it peters out and dies in a short amount of time. We did traditional relaunches about 3 or 4 different times already, and servers like Willards innovate their mechanics enough to capture people from semi-serious roleplay in a way that no one here is going to develop enough to do for it to be new fresh and exciting even in the box it's confined to.

So it's a lot of things, it's lack of devwork, lack of interested people, and lack of people wanting to pay. It's just not the right place for it.

Thank you. You are the first person to ever respond to my message without jumping straight to offensive words (or getting clowned like you mention). I think people here miss the part where I say that I understand some of you may feel bored after playing a traditional HL2RP server for a long time. However, there are people like me who have not had the chance to be part of this community for very long because some of us discovered the HL2RP genre quite late. I myself discovered this forum in the early days of quarantine, and I think that is why I have a much fresher perspective on these old iterations.
 
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Hunk

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Then good luck with your experimental servers that look absolutely nothing like HL2, and you're better off renaming it something else entirely at this point
I get you're fairly new, feel atracted to old hl2rp but I simply meant to point out that ship has long sailed. That chase for a perfect Hl2rp is pointless and isn't the correct approach to a creative and fun experience (yes, creativity and fun are what matters, not how long it lasts). Just cus you didn't get to enjoy it doesn't mean we should all now embark in the same shit we've been doing tirelessly for almost 20 years...
 
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Thank you. You are the first person to ever respond to my message without jumping straight to offensive words (or getting clowned like you mention). I think people here miss the part where I say that I understand some of you may feel bored after playing a traditional HL2RP server for a long time. However, there are people like me who have not had the chance to be part of this community for very long because some of us discovered the HL2RP genre quite late. I myself discovered this forum in the early days of quarantine, and I think that is why I have a much fresher perspective on these old iterations.
There are still some servers out there. I'm waiting for one right now, since it is on a schedule (Thursday - Sunday)

Not sure I can name drop it here though
 

Tinbe

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There was a discussion like this on the After-Life discord server that @PepicWalrus answered quite thoroughly on, I believe. I'm not 100% sure because the person asking has since deleted all of their messages, but the thread itself persisted. Below is a copypaste of Pepic's response to the subject matter
As for this. I think nebs failure at city RP is related to a handful of reasons. Dev work being one. But in that is the gameplay loops. While Willards lower RP standard isn't to my taste they have actual gameplay loops and have gameified elements of it that also stream line the system so people can do stuff without needing staff to do it. That goes into my other point is that you basically needed a staff member to do anything on neb.

During Linntrix's iteration my group had Trains so we could do nearly anything we wanted but if you weren't a group that had a staff member buddy you were kinda sol and at the whims of the staff members to give you attention. This also meant there wasn't much to do for someone who just joined out of the blue with no contacts existing.

It was hard to break into neb city RP because everyone already had their groups and making those connections weren't easy and beyond that there wasn't much you could do. When I became staff for HELIX 4 the burn out cycles were real, and staff were not on the same page. Which I know happened for HELIX 3.

One person basically became the carrier of the server and they'd run till they burnt out and then someone else picked it up.
For Early Days I think it failed for a couple reasons having been staff. Not everyone was on the same page. For example the hospital, the idea was for the city to be repaired and expanded over time.

First everyone would make a shanty town in the square and then as bracing kits came in buildings could be repaired. There were people just not on the same page and began opening buildings immediately, and then (and I will say the mistake I made was resetting work done by players) but that is some of the stuff that happened.

But I also thing setting wise it wasn't super different either, for being within the first year it basically felt mid occupation and things weren't different enough. All that said After-Life is basically futurism CityRP. I do think CityRP can work. Hell I have played a MUD called Sindome which is a cyberpunk text based MMO that that is basically cityRP that has been going on since the 1990s and still gets about 100 people per day since I have been following it since 2015.

City RP can work. But you need to make it accessible for people to just get on and make progress. Not have staff required to do anything and systems automated. The setting is ultimately a smaller part of a server if what players are doing is boring or if they can't do anything on their own. You need gameplay loops on top of the actual RP.
 
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