Frundtech RP question

Goatson

Guardian
Joined
May 15, 2016
Messages
7,258
Nebulae
5,350
Idk man i guess he just wandered around and continued to write in his er- i mean journal.
Havent been paying much attention to him cus tbh i cringe at some of the shit i did as that char.
One of the chars i genuinely enjoyed

Ngl if theres one thing that makes me miss FT and thats just the setting and the chars it allowed for

I’d give anything for a working FTRP following the oregon trail idea
 
Reactions: List

Erkor

Narrative/Lore Management
Joined
Jun 15, 2016
Messages
3,034
Nebulae
8,733
you need only a few devs at most (assuming youre not doing the devving yourself ) and two or three people for events if there's multiple factions

I'll talk more about how simple the principle of hosting ftrp style stuff is once I'm done taking a dump
 

cns - he/him/his

The Winner
Joined
Apr 26, 2016
Messages
23,639
Nebulae
65,343
EPIC UNCUT FACTION ROLEPLAY that ended up making a large group leave the server and when we tried to stop the shitty faction war it was shot down by ‘SOMEONE’ for a shit, dumb reason
 
Reactions: List

Powley

Rictal-Approved
Joined
Apr 26, 2016
Messages
16,220
Nebulae
55,373
EPIC UNCUT FACTION ROLEPLAY that ended up making a large group leave the server and when we tried to stop the shitty faction war it was shot down by ‘SOMEONE’ for a shit, dumb reason

Frundtech was best st it’s wacky moments and not faction roleplay
 
Reactions: List

Erkor

Narrative/Lore Management
Joined
Jun 15, 2016
Messages
3,034
Nebulae
8,733
ok i finished taking a shit

in essence the most you will need for an enjoyable roleplaying system is the most barebones of elements:

  • a medium to roleplay in, be it tabletop, textRP, a sandbox video game like Garry's Mod or a modded roleplaying game like a World of Warcraft private server
  • a convincing backstory
  • interactive, enabling events (things like player agency are something incredibly rewarding, as they can change the entire course of an event series)
  • a means to control, place or emulate individuals, enemies or setpieces (e.g. prop building, a means to control NPCs)
i'm going to be drawing a lot of analogies to wow in this post (as per usual when I'm talking about roleplaying) since it's a medium i've enjoyed for a near decade and also DM'd/hosted in quite actively

currently, i'm running an event series (i'll be calling them that, rather than campaigns, because of their very infrequent hosting schedule) involving in the most basic and understandable terms a once powerful being looking for something that is his; in the process, he begins dealing with local creatures on an alien planet, even though they intrinsically oppose his inborn duties

one such thing is a demonic entity called Goronoth, revered by a pack of mutated orcs as their god. Goronoth serves as an idle questgiver between events and is a major character in this series. The first true chapter (after the prologue) focused primarily around aiding him, as he allegedly had information about what the host-character was looking for. The leader of the devoted orcs, however, wanted a specific piece of Goronoth's repurposed body, which was the focus of much dark magic he assured would rejuvenate the orc people.

In a core event, the group of players ventured into a cave, finding out that a part of Goronoth's physical body was quite literally ripped out of him and repurposed into a font of dark magic, effectively imprisoning a part of him. Encountered by various demons, they dispatch them, freeing a few enslaved creatures in the process. One of them drops their weapon and simply states "I have nothing to fight for; banish me to my plane so I can take the battle to them."

They had two options in this scenario, one I haven't even considered: Kill or banish the demon, returning it to its origin plane, or convince it to fight for them, without enslaving it.

The group recruited its first (and potentially only) demonic character, made an NPC in the events, into their fold.

After a minor boss battle, they finally encounter the font of dark magic: A massive s pine and ribcage, physically chained to the walls of the cave. It twists and convulses as though in agony, while green glowing magic flickers around within it.

The group had another set of options. They could trust the Orc, take the magical focus and leave Goronoth imprisoned, or gamble with his trust a nd free part of him — knowing that it'd bring them one step closer to freeing something Orcs revered as a deity.

The group freed Goronoth's body, and was greeted with a satisfied 'Good' booming in their mind as part of a proverbial god's power was returned.

The event ended with the Orc-cult leader being killed by order of Goronoth, who, thanks to part of his strength restored, could now bellow across the land.

I've digressed heavily here, but this all has a point.

This event alone was received with praise from all of the people involved. Player agency is something incredibly valuable, especially when done right, and a setting like FTRP, if done in a similar fashion, will tremendously benefit from it.

Idle RP can be inserted in measured amounts if not freely on the server as well, provided you remember that inconveniencing some players because of the mindset of others is something that should be avoided. I'm talking about killing people. I personally believe, while there is a certain sense of urgency when it comes to enabling permanent deaths in events or campaigns, doing so frivolously and in events that won't benefit from that sort of (melo)drama will only inconvenience people who have invested a lot of time building their character.

Of course, real life works in a similar way: Any day you could simply trip, fall and die. Settings like FTRP, however, aren't real life, even if they aim to be realistic. I could play the realism card in a campaign on World of Warcraft as well, and likely be given utmost disappointment when one of the characters in the campaign suddenly drops dead because he didn't roll high enough and was shot in the chest by a lead pellet.

Arma 3 is a better example in these kinds of scenarios: Permanent Death is by technicality a thing when performing Zeus missions, as you will, upon respawn, be returned to base, rather than respawn with your squad. You would, effectively, be out of commission for the rest of the event (disregarding the fact that you would come back for the next mission since Arma 3 Zeus missions only involve the lightest amount of roleplaying at best).

If truly necessary, a system like 'temporary' deaths would be much better; A system where, if a player dies in the event, is out of commission for the duration of it, but was effectively incapacitated canonically. This kind of system would be enabled by default, but could be replaced with ease by a permanent death system in the case of key events, such as sieges, core battles (e.g. boss confrontations) and similar.

Thanks for reading if anyone took the time.
 
Reactions: List

Rabid

Rictal-Approved
Joined
Apr 26, 2016
Messages
39,307
Nebulae
109,783
When FT rebooted on LP I remember they wanted to make mutants "realistic and not OP".

Then within two weeks they booted out the mutant lead for refusing to accept someone who manipulated black holes.
 
Reactions: List

Erkor

Narrative/Lore Management
Joined
Jun 15, 2016
Messages
3,034
Nebulae
8,733
how do u manipulate black holes

also thanks guys this thread made me feel a bit better about myself
 
Reactions: List

Akula

Sangheili Bias
Joined
Apr 27, 2016
Messages
5,443
Nebulae
19,709
When FT rebooted on LP I remember they wanted to make mutants "realistic and not OP".

Then within two weeks they booted out the mutant lead for refusing to accept someone who manipulated black holes.

i mean they had a mutant that literally teleported so um
 
Reactions: List

Rabid

Rictal-Approved
Joined
Apr 26, 2016
Messages
39,307
Nebulae
109,783
i mean they had a mutant that literally teleported so um
Yeah exactly lol

@Zombine had been nice enough to do a lot of the scripts for FT/QZ at the time and jokingly made a dumb SWEP that he never had any intentions of getting implemented to test some stuff. The SD at the time (I think it was anyway) wanted it added anyway without him knowing and the Mutant Lead (CoDs) went "but that breaks our guidelines, I aint gonna accept it" and when they couldn't force him to do it they booted him out and got someone who did accept it.

Which I think is when, yet again, powers went off the rails.
 
Reactions: List

Akula

Sangheili Bias
Joined
Apr 27, 2016
Messages
5,443
Nebulae
19,709
Yeah exactly lol

@Zombine had been nice enough to do a lot of the scripts for FT/QZ at the time and jokingly made a dumb SWEP that he never had any intentions of getting implemented. The SD at the time (I think it was anyway) wanted it added anyway and the Mutant Lead (CoDs) went "but that breaks our guidelines, I aint gonna accept it" and when they couldn't force him to do it they booted him out and got someone who did accept it.

Which I think is when, yet again, powers went off the rails.

my character got pk'ed by that teleporting mutant and I'm honestly still salty

in the middle of s2rp and the guy tp's so far away i cant even see his s2k me and he starts dinking me

didnt even react just stood there getting plinked to death honestly stunned that it was okay
 
Reactions: List

Isuckatgaming

Rictal-Approved
Joined
Apr 26, 2016
Messages
16,455
Nebulae
56,920
my character got pk'ed by that teleporting mutant and I'm honestly still salty

in the middle of s2rp and the guy tp's so far away i cant even see his s2k me and he starts dinking me

didnt even react just stood there getting plinked to death honestly stunned that it was okay

ahahaha what the fuck
 
Reactions: List