I definitely want a good scene of this in After-Life. We have plans to support research and we'd also like to line up development that can be added when milestones are researched by the community so there'd an actual impact on the world.
On top of the normal roleplay impact that happens.
For some reason I stopped getting notifications for this.
We have no current plans for a turn based system like Willards. It's something I think is a neat idea but I don't know if the execution is properly done. Ironically despite After-Life initially taming inspiration from XCOM I dont find it...
This is why we are developing a hard-coded rule system and mechancilizing the systems. This way people can do these fights without oversight and if something needs refereeing on we'll have logs to look through.
As it stands, Out of the city will be S2K, and inner city will be S2RP. Our stat system will be mechanicalized and gamified for both. You'll be getting things that help out of S2RP, and help how you preform in S2RP.
I know nothing about Synapse beyond the few feature showcases I've watched on their youtube. But economy based will be focused around player crafting mainly. Resources will have dedicated points of interest to harvest them at, companies may get injection of resources from the government, and...
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