Development aside, what do you guys think about the difference in faction structure?
In the case of both CW and IX:1, factions were structured vastly different than how they are today. Not just in the way of complexity of rules/regulations, but also the given mechanics associated with roleplay and progression. Not going to lie, this is something that I miss.
For example, in the IX:1 timeline and during CW, progression in Civil Protection gameplay mechanics were directly tied to efforts put in by the player. Meaning IC roleplay and engagement meant IC progression and unlocks. This could open up the floodgates to discussion about if dispatch and SC is a good thing or how strict the Civil Protection faction as a whole needs to be, but this is just one example of many. I remember falling in love with turning through the pages of posts and guides (both IC and OOC) about the different factions, the things you could do within them, what could be acquired/rewarded through work and roleplay. Making good looking roleplay documents for the various science and research factions because I wanted to work towards the goal of a specific title or reward bonus made the faction seem worth my roleplay.
I don't know that just seems to be sorta absent these days across just about every server.