Suggestion Add higher paying jobs that present a risk

Straven

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title kinda says it all, rn it feels very grindy to earn money and that takes away a bit from the roleplay if you have to dedicate long stretches of time to afford just a vehicle.

An example of a high paying job that could present a risk is an NPC that gives you a location of a house and you have to rob it and return specific item(s) to the NPC from the house, the house would have an alarm and alert the police of the robbery thus posing the risk.
 
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Aether

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title kinda says it all, rn it feels very grindy to earn money and that takes away a bit from the roleplay if you have to dedicate long stretches of time to afford just a vehicle.

An example of a high paying job that could present a risk is an NPC that gives you a location of a house and you have to rob it and return specific item(s) to the NPC from the house, the house would have an alarm and alert the police of the robbery thus posing the risk.
Chop Shop does this but more is always good
 

Straven

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(I may or may not be suggesting this because my character has accrued a massive debt that would be almost unpayable without multiple days of grinding the current low-paying jobs.)
 
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Andrew

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Yeah the grind is insufferable, misery loves company and I think an approach similar to darkRP where you're encouraged to grind as a team w/ the work app and stuff is fine
but everything i've touched so far either needs higher payout or to be adjusted, i really don't want to have to keep playing at dead hours to meander around for $600 every 20m of fiddling
 

Pyromaniac

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(I may or may not be suggesting this because my character has accrued a massive debt that would be almost unpayable without multiple days of grinding the current low-paying jobs.)
I'm sorry! I am only doing what I have to!

#JusticeForNegan
 
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Northgate

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seen a suggestion earlier stating pay should be doubled when you work together

tbf I'd say that should for sure apply to City Work (Postal, Trash...) since i guess city workers are given a standard fare and working together should be rewarded for "efficiency" and all

but probably not to criminal gigs, but for that higher risk criminal gigs should pay out more so splitting it is worth it.



overall, I personally think we're all mainly just stuck in the grind because we havent discovered alternative methods of money gathering just yet (plus it's day 3)