- Joined
- Sep 9, 2022
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Suggestion: title above
Why it would be worth adding:
So, what is Gmod's highest clientside lag source? Propbuilds!
Yes, they look good; but there is too much more than necessary being rendered at the frame, making the lowest end PCs that normally run the game at 40-60 fps would have 10 or even less (including me lmao) due to propbuilds being rendered in the rebel side of the map.
This addon very much solves that. On my tests, It has show a really promising function. To what I studied and sorta understood of its code, it is basically an occluder which stops rendering entities behind the frontmost entity. To what I also understand, it is one neat trick modern games use to improve fps, so... Cool stuff.
Now, I wouldn't ask for this if the lua script itself worked without the need to be in the content.
I find it to be a very promising addon that helps mitigate Source's jank on rendering (won't solve server lag, but that's a single core usage issue), but I would give it a little time for smaller bugs to be sorted before actually putting the addon. But again, this one addon is a potential gamechanger in terms of performance in spite of it. I wouldn't mind the kinda rare (and not very annoying) bugs in exchange (and you shouldn't complain of them appearing in the middle of your diet CSGO, RP first :) )
I would recommend giving it a test drive with a copy of this server with all the propbuilds and whatnot. But in any case, I recommend you pay really close attention to that thing, we could get a lot of benefit from it.
NOTE FOR DEVS: I would probably check if one of the console commands, being "r_performant_debug" is actually an admin only command in multiplayer. Could be exploited by anyone for S2K if not. Probably is all good, but I am asking the creator nonetheless.
WARNING: People will go crazier with propbuilds, probably.
Necessary content: The addon!
Why it would be worth adding:
So, what is Gmod's highest clientside lag source? Propbuilds!
Yes, they look good; but there is too much more than necessary being rendered at the frame, making the lowest end PCs that normally run the game at 40-60 fps would have 10 or even less (including me lmao) due to propbuilds being rendered in the rebel side of the map.
This addon very much solves that. On my tests, It has show a really promising function. To what I studied and sorta understood of its code, it is basically an occluder which stops rendering entities behind the frontmost entity. To what I also understand, it is one neat trick modern games use to improve fps, so... Cool stuff.
Now, I wouldn't ask for this if the lua script itself worked without the need to be in the content.
I find it to be a very promising addon that helps mitigate Source's jank on rendering (won't solve server lag, but that's a single core usage issue), but I would give it a little time for smaller bugs to be sorted before actually putting the addon. But again, this one addon is a potential gamechanger in terms of performance in spite of it. I wouldn't mind the kinda rare (and not very annoying) bugs in exchange (and you shouldn't complain of them appearing in the middle of your diet CSGO, RP first :) )
I would recommend giving it a test drive with a copy of this server with all the propbuilds and whatnot. But in any case, I recommend you pay really close attention to that thing, we could get a lot of benefit from it.
NOTE FOR DEVS: I would probably check if one of the console commands, being "r_performant_debug" is actually an admin only command in multiplayer. Could be exploited by anyone for S2K if not. Probably is all good, but I am asking the creator nonetheless.
WARNING: People will go crazier with propbuilds, probably.
Necessary content: The addon!
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