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- Apr 25, 2017
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Suggestion: Disallow running into OOC protected zones for a certain time after hitting an objective /OR/ inform the side who is/would be defending the objective they ran into an OOC zones and allow them to chase in /OR/ just let the defending side by default go into OOC protected zones close to objectives if they got hit.
Why it would be worth adding:
I've noticed with the current layout of the map, that there is very little way for the combine to actually defend what appears to be either the final, or second-to-final objective for rebels to hit due the distance it is from their base and the proximity of it to the rebel OOC protected zones.
If you wonder what I mean, I am referring to the manhack deployment facility. Forcefield pictured below is it's only 'defensive' wall/gate and the red circle is the rebel protected zone.
While this rule might only be relevant for the duration of this map and I do trust that both sides will at minimum adhere to a certain honour code, if I were to base it on the time the scanner facility attack took (from us getting informed of the attack to its destruction being roughly 5-8 minutes per experience) we likely do not have enough time to gather a tangible response and I can guarantee we do not have enough time for second wave though that matters less in this grand scheme.
Primarily I just want to open the discussion on it from both sides as without these rules, it does affect the balance of the risk in engagements with objectives similar to this.
Necessary content: SA/Staff/Rulechange
Why it would be worth adding:
I've noticed with the current layout of the map, that there is very little way for the combine to actually defend what appears to be either the final, or second-to-final objective for rebels to hit due the distance it is from their base and the proximity of it to the rebel OOC protected zones.
If you wonder what I mean, I am referring to the manhack deployment facility. Forcefield pictured below is it's only 'defensive' wall/gate and the red circle is the rebel protected zone.

While this rule might only be relevant for the duration of this map and I do trust that both sides will at minimum adhere to a certain honour code, if I were to base it on the time the scanner facility attack took (from us getting informed of the attack to its destruction being roughly 5-8 minutes per experience) we likely do not have enough time to gather a tangible response and I can guarantee we do not have enough time for second wave though that matters less in this grand scheme.
Primarily I just want to open the discussion on it from both sides as without these rules, it does affect the balance of the risk in engagements with objectives similar to this.
Necessary content: SA/Staff/Rulechange
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