Kafe
Level Design nomad
- Joined
- Apr 26, 2016
- Messages
- 7,897
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largely believe they are interchangeable suggestions, so I've paired them.
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A - setting to prevent bodygroups changing when equipping armour.
Suggestion: A setting with Helix so when I equip an item such as a armoured resistance jacket, it does not override my bodygroups when equipped, or reset bodygroups when unequipped.
Why it would be worth adding: Quality of life feature for Premium users, I have my own bodygroups setup personally for my character's appearance regardless of armour, and equipping armour resets this, nothing game breaking but an inconvenience to need to return to a wardrobe and fix bodygroups when putting on or removing armour.
Necessary content: Developer pain
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B - in Menu bodygroup settings
Suggestion: the ability to change bodygroups through the helix menu (tab), same functionality as WW3RP had in the past.
Why it would be worth adding: Don't believe there should be any major issues from this anymore as players changing bodygroups to evade detection is not a scenario in this server compared to old city iterations. largely a convenience option
Necessary content: Developer pain
-
A - setting to prevent bodygroups changing when equipping armour.
Suggestion: A setting with Helix so when I equip an item such as a armoured resistance jacket, it does not override my bodygroups when equipped, or reset bodygroups when unequipped.
Why it would be worth adding: Quality of life feature for Premium users, I have my own bodygroups setup personally for my character's appearance regardless of armour, and equipping armour resets this, nothing game breaking but an inconvenience to need to return to a wardrobe and fix bodygroups when putting on or removing armour.
Necessary content: Developer pain
-
B - in Menu bodygroup settings
Suggestion: the ability to change bodygroups through the helix menu (tab), same functionality as WW3RP had in the past.
Why it would be worth adding: Don't believe there should be any major issues from this anymore as players changing bodygroups to evade detection is not a scenario in this server compared to old city iterations. largely a convenience option
Necessary content: Developer pain
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