Andrew
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- Mar 26, 2017
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in this thread instead of sell you on a game we shall take an adventure through a world of grief, sadness, fursuits, bionics, cannibalism, and sucking water out of corpses.
Firstly, let's make our world.
This isn't preferable at all. Instead, I've enabled everything that doesn't simplify the game or make it silly,
and added some NPC's
and named our world to nothing it's randomized and this sounds cool
Our name is Male_07, otherwise known as "Bimmy Dibby"
Although our past is not known, we are alive.
also we're chad and strong as fuck because strength helps with melee a lot and we're gonna drink sewer water to mutate.
_______________________________________________________________________________
We're alive! And the world has fallen. It's 2070, or sometime around there, and the world is a futuristic mess. On our way to the shelter we had dodged police bots attempting to make control, and found only one other survivor.
Or, we'll say we did, as I spawned here.
We open a dialogue with our only surviving friend. He exclaims that the world is fucked because of the elite.
Now, we could tell him to go fuck himself - but to gain his trust (and an item) we're going to say we'll help, because...
He'll give us something for helping him!
We wander our surroundings, scanning a nearby computer. We read a message.
Gas masks? Time to search the basement.
We wander downstairs, and immediately...
Hear something. We aren't alone. Not all is lost, however - those things on the floor are signal flares for a flaregun. We'll take them upstairs with us.
A quick scan of the lockers in the shelter yield nothing. We peek outside, and see a road.
Luckily, we know where we are.
No matter the case, we prep for leaving. With no food, we won't last long - time to make a trip into town.
We don't have much, but it's better than nothing.
We venture out. Shit's fucked already
But we'll be fine.
Standing between us and the freedom of a house is a grabber zombie.
So we're gonna go around, hopefully he doesn't see us. Walking past an engine on the side of the road, we manage to snake our way to the house, unnoticed. With no option, we're gonna have to smash the window open, and close the curtains on the other one - risking a room exposed to a field, nonetheless - a bedroom.
We enter. Immediately we spot a gameboy - we'll ignore it for now. Our first priority is to secure the house, shutting all curtains immediately.
And fail, spectacularly. We've wandered around too heavily, and are noticed.
Against our better wishes, we're going to fight this one out.
After sustaining a minor two bites to an arm and leg, we win!
To play it safe, we'll butcher this corpse, ensuring it doesn't revive at any point - they are zombies, after all.
We're immediately interrupted by the grabber from before smashing his way in.
We're going to stand our ground, and fight him, and win - after receiving a few bites, and being grabbed.
Round 3 starts.
We've lucked out. The grabber zombie had a dark cola with him, as well. Butchering time.
We end our introduction to zombies fine - we hurt a bit, but otherwise, we're doing fine.
Grabbing a nearby bookcase, we drag it over to a window - creating more noise, and bringing a zombie's attention to us - it finds its way inside, and we stab it to death almost immediately.
Shimmying our way around the house, we find our way into the kitchen - and swear to never go back to that corner of the house again, as the windows are wide open, and compromised.
We've scoured a TV dinner, uncooked, from the fridge. A fairly quick scan of the bathroom also yielded non-drowsy cough syrup - a must if we get a cold.
Let's check downstairs!
nevermind
we fuck off upstairs immediately - freeing ourself of the webs first, of course.
We head upstairs, and wait - seeing if the big bad spider followed us, and it didn't, for some reason. +1 to the nonexistent stealth stat we keep in our head.
Let's try another house.
Peeking the alley between the two houses for a moment, we stop - and move on.
Off in the distance is a skeleton.
Turns out it wasn't a house - it was a hardware store! We can only enter from the fenced-in front, and exposing ourselves on the sidewalk doesn't seem too bright. We'll duck into the nearby church first.
Jackpot.
We'll stay here for a while. See what we can scrounge, or if anything's inside.
Let's take this silent for now. We'll check the main hall first, primarily because of the glass.
Well, it's clean, barring the personal effects of anyone who decided to split at the last second - or didn't.
Upon further inspection. we find out the place is a mosque. We probably would've been able to tell if it was 3D, but the thawb and quran we found are also pretty good tells. We've taken some sunglasses to wear, a pair of bifocal glasses to focus the sunlight to start fires (redundant, since we now have four lighters - the sad part, however, is our normal glasses cannot achieve that)
However, the biggest haul so far was a telescoping umbrella. We can now stay dry, and not lose much storage space! On top of this, we've chosen to wear a holy symbol. There isn't much faith left, but we'll keep what we can.
Let's bounce - but not out that doorway.
From here, we cannot exit the building. All street exits would immediately end with us being spotted - and with no car to escape to or reliable object to put between us and a crowd, we're out of luck. However, we can see we have many goals to work towards - all will be talked about after clearing the church.
We've found a light jacket, and a jean jacket that fits us! Now we're warm, and have decent protection from cuts on our arms.
Hey cool, a computer. Wonder what it d-
nevermind, we'll pocket this for later, when we can lure everything and speed away.
End of church.
i'll update this whenever i play my boy bimmy, it's hard to show what we're doing without taking screenies every few moments
get this game, it's free https://cataclysmdda.org/ just get the tiles builds because terminal is a lot harder to read for new players, almost impossibly so
get tiles and change your graphics to 128/40 and ChestHole for the effects that clothing actually changes and your character wields things - for instance, if I put an army helmet on - chesthole will show it on my character.
Firstly, let's make our world.

This isn't preferable at all. Instead, I've enabled everything that doesn't simplify the game or make it silly,

and added some NPC's

and named our world to nothing it's randomized and this sounds cool

Our name is Male_07, otherwise known as "Bimmy Dibby"
Although our past is not known, we are alive.

also we're chad and strong as fuck because strength helps with melee a lot and we're gonna drink sewer water to mutate.
_______________________________________________________________________________

We're alive! And the world has fallen. It's 2070, or sometime around there, and the world is a futuristic mess. On our way to the shelter we had dodged police bots attempting to make control, and found only one other survivor.
Or, we'll say we did, as I spawned here.
We open a dialogue with our only surviving friend. He exclaims that the world is fucked because of the elite.

Now, we could tell him to go fuck himself - but to gain his trust (and an item) we're going to say we'll help, because...

He'll give us something for helping him!
We wander our surroundings, scanning a nearby computer. We read a message.

Gas masks? Time to search the basement.
We wander downstairs, and immediately...

Hear something. We aren't alone. Not all is lost, however - those things on the floor are signal flares for a flaregun. We'll take them upstairs with us.
A quick scan of the lockers in the shelter yield nothing. We peek outside, and see a road.

Luckily, we know where we are.

No matter the case, we prep for leaving. With no food, we won't last long - time to make a trip into town.

We don't have much, but it's better than nothing.
We venture out. Shit's fucked already

Standing between us and the freedom of a house is a grabber zombie.


So we're gonna go around, hopefully he doesn't see us. Walking past an engine on the side of the road, we manage to snake our way to the house, unnoticed. With no option, we're gonna have to smash the window open, and close the curtains on the other one - risking a room exposed to a field, nonetheless - a bedroom.

We enter. Immediately we spot a gameboy - we'll ignore it for now. Our first priority is to secure the house, shutting all curtains immediately.
And fail, spectacularly. We've wandered around too heavily, and are noticed.

Against our better wishes, we're going to fight this one out.
After sustaining a minor two bites to an arm and leg, we win!

To play it safe, we'll butcher this corpse, ensuring it doesn't revive at any point - they are zombies, after all.
We're immediately interrupted by the grabber from before smashing his way in.

We're going to stand our ground, and fight him, and win - after receiving a few bites, and being grabbed.

Round 3 starts.


We end our introduction to zombies fine - we hurt a bit, but otherwise, we're doing fine.
Grabbing a nearby bookcase, we drag it over to a window - creating more noise, and bringing a zombie's attention to us - it finds its way inside, and we stab it to death almost immediately.
Shimmying our way around the house, we find our way into the kitchen - and swear to never go back to that corner of the house again, as the windows are wide open, and compromised.

Let's check downstairs!

nevermind

we fuck off upstairs immediately - freeing ourself of the webs first, of course.
We head upstairs, and wait - seeing if the big bad spider followed us, and it didn't, for some reason. +1 to the nonexistent stealth stat we keep in our head.
Let's try another house.

Peeking the alley between the two houses for a moment, we stop - and move on.
Off in the distance is a skeleton.

Turns out it wasn't a house - it was a hardware store! We can only enter from the fenced-in front, and exposing ourselves on the sidewalk doesn't seem too bright. We'll duck into the nearby church first.

Jackpot.

We'll stay here for a while. See what we can scrounge, or if anything's inside.

Let's take this silent for now. We'll check the main hall first, primarily because of the glass.

Well, it's clean, barring the personal effects of anyone who decided to split at the last second - or didn't.
Upon further inspection. we find out the place is a mosque. We probably would've been able to tell if it was 3D, but the thawb and quran we found are also pretty good tells. We've taken some sunglasses to wear, a pair of bifocal glasses to focus the sunlight to start fires (redundant, since we now have four lighters - the sad part, however, is our normal glasses cannot achieve that)
However, the biggest haul so far was a telescoping umbrella. We can now stay dry, and not lose much storage space! On top of this, we've chosen to wear a holy symbol. There isn't much faith left, but we'll keep what we can.

Let's bounce - but not out that doorway.

From here, we cannot exit the building. All street exits would immediately end with us being spotted - and with no car to escape to or reliable object to put between us and a crowd, we're out of luck. However, we can see we have many goals to work towards - all will be talked about after clearing the church.

We've found a light jacket, and a jean jacket that fits us! Now we're warm, and have decent protection from cuts on our arms.

Hey cool, a computer. Wonder what it d-

nevermind, we'll pocket this for later, when we can lure everything and speed away.

End of church.
i'll update this whenever i play my boy bimmy, it's hard to show what we're doing without taking screenies every few moments
get this game, it's free https://cataclysmdda.org/ just get the tiles builds because terminal is a lot harder to read for new players, almost impossibly so
get tiles and change your graphics to 128/40 and ChestHole for the effects that clothing actually changes and your character wields things - for instance, if I put an army helmet on - chesthole will show it on my character.
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