Oswald
Fish
- Joined
- May 7, 2016
- Messages
- 3,365
- Nebulae
- 5,755
Suggestion:
■ For any engagement, there is a 15-minute NLR timer to return to combat upon death. In some events, this limit may be increased, lowered, or even removed; if such is the case, it will be previously specified in game.
To
■ For any engagement, there is a 15-minute NLR timer. In some events, this limit may be increased, lowered, or even removed; if such is the case, it will be previously specified in game.
And Add
■For any engagement if you die you are unable to re-enter the engagement at all.
Why it would be worth adding: Right now the way s2k works is a very slow push and pull, that last for hours some times, this is inflated because often one side is able to reinforce and extend the fire fight to ridiculous lengths.
This cuts into passive RP for both sides and makes it difficult to roleplay,
Necessary content: An SD
■ For any engagement, there is a 15-minute NLR timer to return to combat upon death. In some events, this limit may be increased, lowered, or even removed; if such is the case, it will be previously specified in game.
To
■ For any engagement, there is a 15-minute NLR timer. In some events, this limit may be increased, lowered, or even removed; if such is the case, it will be previously specified in game.
And Add
■For any engagement if you die you are unable to re-enter the engagement at all.
Why it would be worth adding: Right now the way s2k works is a very slow push and pull, that last for hours some times, this is inflated because often one side is able to reinforce and extend the fire fight to ridiculous lengths.
This cuts into passive RP for both sides and makes it difficult to roleplay,
Necessary content: An SD
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