Komchan
nen
- Joined
- Nov 5, 2019
- Messages
- 2,076
- Nebulae
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Suggestion: Allow authorised roleplay crafting to continue.
Why it would be worth continuing: Currently, I'd argue Rebel Roleplay on a Roleplay level is a lot better then times it has been in the past. Instead of intense scriptwhoring, most people share their goods. One thing that I've never seen before was a table littered with random scripts, some guns for those in need as well as ammunition - Past mentality would've dictated one person lining their pockets with every script then dying in a sweep an hour later (coincidence).
Anyways, roleplay crafting auths facilitates roleplay and massively moves away from the "You must hoard X scripts to get Y". For example, instead of having to find SPECIFICALLY metal, SPECIFICALLY Gunpowder, SPECIFICALLY primers, etc, you can instead substitute things with what might sense. For example, you might tear apart your other ammunition for some extra parts to reduce the amount needed, or substitute wood on a metal baton with, instead, metal and the like.
Allows more rp to be done generally, requires less of a focus on 'you must find someone with flags that MIGHT exist if you are lucky and MIGHT be online' which was a major issue during previous iterations of Neb. Made stuff feel way more gamey then it should be, and was generally a lot more annoying.
The issue of 'the Economy/balance' is far less then before, as guns and bullets disappear on the daily due to the far more fast-paced/death combat, with lots of NLR and otherwise ensuring it's gone. Not only that, there's a lot more of a focus on roleplay regardless, and personally I believe that this iteration is therefore minimises the "You can't give everyone X because they'll abuse it" situation (or some call it the 'netherrite sword situation idk why).
Basically, the idea that once people reach their item goal (eg an AK, or netherrite sword), they get fucking bored as shit as they realise the game is just a boring grindy mess.
However, if it's instead full of rp, with the item being instead an item, and not a system of monetary commerce, it'd be viewed as worth less then otherwise, and roleplay focused on etc.
Do tell thoughts though anyhow.
Why it would be worth continuing: Currently, I'd argue Rebel Roleplay on a Roleplay level is a lot better then times it has been in the past. Instead of intense scriptwhoring, most people share their goods. One thing that I've never seen before was a table littered with random scripts, some guns for those in need as well as ammunition - Past mentality would've dictated one person lining their pockets with every script then dying in a sweep an hour later (coincidence).
Anyways, roleplay crafting auths facilitates roleplay and massively moves away from the "You must hoard X scripts to get Y". For example, instead of having to find SPECIFICALLY metal, SPECIFICALLY Gunpowder, SPECIFICALLY primers, etc, you can instead substitute things with what might sense. For example, you might tear apart your other ammunition for some extra parts to reduce the amount needed, or substitute wood on a metal baton with, instead, metal and the like.
Allows more rp to be done generally, requires less of a focus on 'you must find someone with flags that MIGHT exist if you are lucky and MIGHT be online' which was a major issue during previous iterations of Neb. Made stuff feel way more gamey then it should be, and was generally a lot more annoying.
The issue of 'the Economy/balance' is far less then before, as guns and bullets disappear on the daily due to the far more fast-paced/death combat, with lots of NLR and otherwise ensuring it's gone. Not only that, there's a lot more of a focus on roleplay regardless, and personally I believe that this iteration is therefore minimises the "You can't give everyone X because they'll abuse it" situation (or some call it the 'netherrite sword situation idk why).
Basically, the idea that once people reach their item goal (eg an AK, or netherrite sword), they get fucking bored as shit as they realise the game is just a boring grindy mess.
However, if it's instead full of rp, with the item being instead an item, and not a system of monetary commerce, it'd be viewed as worth less then otherwise, and roleplay focused on etc.
Do tell thoughts though anyhow.
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