Suggestion Different types of hazardous (gas) zones

boots

spooky skellys
GTA RP Playtester
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Suggestion: Introduce different types of gas zones for admins to set
Why it would be worth adding: to spice up gameplay and give us something fresh
Necessary content: dev work

spore zone:
a9VOHVw.png

rather than needing a gasmask to traverse in the environment, instead you can go into these without any sort of personal protective equipment. the meter fills to 100%, at which point you need to retreat or you begin taking hp damage. you may only return once the spore bar has settled below 100%

the effects are more intense near certain types of entities (spores from xenian pack). near these you take increased spore meter damage and increased hp damage. inside these zones, you take decreased spore damage when wearing a filter and a facemask

the entities can be killed with "fire extinguishers" designed by the CIC, when sprayed they are removed, but the infestation zone remains and can never truly be 'quelled'. general maintenance needs be carried out in these zones to prevent it from becoming completely inhospitable.

dust zones:
zGmOt25.png

same as above, although not as severe. can be countered by wearing simple facemasks, no filter required. things such as surgical masks, balaclavas. visually, it looks like you are stuck in a duststorm, prompting your character to regularly cough and it makes you move slower. no hp damage unless very low.

leech zones:
pS8QyVW.png

primarily to be used when traversing through dangerous outland areas, it requires players to have certain PPE or thick rubber clothing to prevent them from biting through. a pest at most, it will encourage players to seek an alternative route or build puzzles around them with crates so that they can safely travel through.
 

boots

spooky skellys
GTA RP Playtester
Joined
Dec 13, 2017
Messages
1,337
Nebulae
2,009
leech zones:
pS8QyVW.png

primarily to be used when traversing through dangerous outland areas, it requires players to have certain PPE or thick rubber clothing to prevent them from biting through. a pest at most, it will encourage players to seek an alternative route or build puzzles around them with crates so that they can safely travel through.
This is what I had in mind with the leech zones, it would be cool to be able to make this kind of puzzle. Maybe the leeches are countered by a certain item like pouring borox into the water or something like that. Or players can build platforms out of crates and boxes to avoid getting bitten.