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- Dec 13, 2017
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- Nebulae
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Description: Hi again devs, just a quick suggestion with the user interface mainly the way that health and armor are displayed.
Right now I find it a bit hard to know the armor is full, specifically armor because it looks empty when it's actually full.
When it's a bit damaged then I know that I have almost full armor but when it's actually completely undamaged the indicators make me think that I'm running on empty and that I should put some more on.
For the health it's a bit more clear because most of the time I'm not full hp so I get a gauge that way, and the bleeding makes it really clear when I'm not full.
I'm referring about the hud indicators being "empty" coloured when they are at full, would you be willing to make it an optional setting to have them show as a solid colour? I won't lie the sleek minimal look is great for aesthetics but not that good for clarity.
Why is this worth adding?: To avoid confusion on how you are feeling 'toughness' wise and health wise.
I made a little Photoshop to show what I mean.
Right now I find it a bit hard to know the armor is full, specifically armor because it looks empty when it's actually full.
When it's a bit damaged then I know that I have almost full armor but when it's actually completely undamaged the indicators make me think that I'm running on empty and that I should put some more on.
For the health it's a bit more clear because most of the time I'm not full hp so I get a gauge that way, and the bleeding makes it really clear when I'm not full.
I'm referring about the hud indicators being "empty" coloured when they are at full, would you be willing to make it an optional setting to have them show as a solid colour? I won't lie the sleek minimal look is great for aesthetics but not that good for clarity.
Why is this worth adding?: To avoid confusion on how you are feeling 'toughness' wise and health wise.
I made a little Photoshop to show what I mean.

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