Suggestion HL2RP Cooking Expanded (Add more food scripts and diversity recipes, its cool cooking n food rp :) )

Joined
Apr 26, 2016
Messages
927
Nebulae
1,854
Do read this thing entirely,
If a new lavish perspective interests you.

Perhaps get yourself some tea first. :)
It's real engaging


Now.

There's one specific thing that a post apocalyptic HL2RP Setting needs,
and it is a more lavish selection of items,
Or Scripts, as we call them.
There is no such thing as a clutter item, in a roleplay game, where EVERY ITEM tells a story.


(I found a heavy GIANT stick that has the model of a tiny snowman branch hand, and used it as a Job reward of mine. The sight of an unordinary yet so ordinary item, mind blown the man. He is so used to the basic scripts you can find. It excited him. Without a doubt he will rethink doing a job for an ITEM, not a GUN, in the future.)
Just like when I play Rimworld, and Quest reward, or just exploration rewards are SO MANY DIFFERENT UNIQUE POSSIBLE ITEMS,
it's lovely
I LOVE seeing many ACTUAL items, as even just a possibility to exist somewhere, in the world.


This depends whether beloved helix is capable of a dynamic fluid on the go, addition of permanent scripts into the world,
as new interesting items.
That are added into the script respawn list and such.
Making the selection INTERESTING and LARGE.
So about the technical part, I cannot tell

My perspective is from the player's
More about it in a moment.



The suggestion originally was meant to be about adding an actual LAVISH amount of cooking recipes + items, to make use for the Cooking Pot + Metal Pot items.



BUT
A whole new age came into my mind, that would completely overhaul the whole CURRENT HL2RP Experience.


NEOSCAVENGER, RIMWORLD, We Happy few. Three games that are in an apocalypse setting, that the TEXT narrative is the main,
yet items, tell a story.
Imagination plus gameplay, that tells a story.


In a post apocalyptic setting,
where people BARTER, and humans POSSESS things, that often either are exchangeable, or provide opportunities to switch hands for the item,
or just make RP use.
These things, tell a story.

(How many times have we stumbled upon the lovely fact that so many outfit items exist?
Till a man comes and offers you RP IMAGINARY BOOTS.
Who even knows where he pulled them from?
(The entire party involved loses its mood, and the cock DROPS, going soft IMMEDIATELY, when you know that many Clothing items exist, yet suddenly you encounter an IMAGINARY CLOTHING ITEM, that might have been likely, not even acquired in gameplay. Just asspulled)

Ass pulling is the BIGGEST ISSUE with ''RP ITEMS''.
And the future being NOW, if script expansion is a thing, it'll simply overhaul the experience.

Scripts cannot be clutter,
go outside, the mere leaves you see outside are ''clutter''
yet I can interact with them, lift em up
they add to my reality, a certain dimension.

You find a discarded dog toy irl, it must have a story behind it.
If our world would have 0 trash, 0 ''forgotten items'' it would be boring.
We exist to experience, not to routine to something, so we DO pay attention to things, be items in our life.



And when you walk around a giant MAN CIVILIZATION map(ingame), where many things existed prior, and still do.
Even trash items, would enrich the gameplay.

Imagine there was a man that collected deflated basketballs. (lets imagine we just added this script)
he'd have a whole character based on that.

INGAME CHARACTER JOHN DOE, those that know him ingame
he is a xen parasite that took over a body that IS the John Doe man,
but its a parasite.
So every biological organism needs to poop, if he feeds on ANYTHING.
john's brain is the food, aka controlling the body.
So IMAGINE him SECERATING, some Xen Insect Jelly every day.
making his Parasite worm char, having more depth.

who knows, maybe its even tasty and a new relic to the vorts?

Or a man that collects junk (imagine we added more useless nonesense junk items, that COULD serve someone an RP purpose.)
He could sell useless toys, instead of having to Char Auth for it, HE FOUND IT in the city.
beat up baby dolls from pre war, or some stuff like that.

Or god damn, forgotten half used Incense candles, or some random patchouli oil jar, or postboard glue
you dont have to be saxton hale, to realize that even these MEANINGLESS items, to me.
Mean something to Another.

Yet it's trash! its ''clutter''. It ain't necessarily ''craft worthy'', or you can murder with it.
But it's an item with a STORY, in a world where only stories are left.

In a game where playermodel are all the same, and the video game is about CUSTOMIZATION and MODDING,
only items can add depth to the player,
FOR OTHERS.

I know how deep I AM, because I play myself
yet when I witness John Doe the worm, if he secerated this tasty insect jelly (rimworld based) since he IS rping as a parasite that took over a body's brain.
It would add more depth to HIM from MY perspective
and not yet another Suited Male_07 that SPEAKS he is a worm
yet what gameplay effect comes from it?

It would make me value his char a lot more,
yet honestly, i just feel like i speak to a normal man.

if he farted out insect jelly out of his throat daily, cuz he must secerate for being a body possessed by a worm
i'd honestly see him in a whole different sight

and from his perspective?
a whole different rp base.


Assuming, that helix IS as modular as I assume it is, on scripts flexability and adding




Creativity doesnt have to make sense. Man's logic is only as limiting as his desire to truly be creative.

and IF you KNOW there is a rich amount of scripts, that can potentially be encountered,
not just a limited ''basic'' amount of scripts,
you know how many RP scenarios you can build out of this.
Endless.


The new player, that never played Lemon punch, nor Nebu2017
Will be excited to see tangible items infront of him as he experiences his experiences in the NEW MODERN Nebulous.

And he wont get bored so quick, even if he hadn't formed himself an ingame RPWITH gang that he returns to.

And if he had a bunch of deflated soccerballs on him, insence candles that barely have something left, an old camera pouch with no camera,
he could create a proper story WITH OTHER CHARACTERS
Even if he isnt the most social.




The way I game is.
I limit EVERYTHING to acquisition in gameplay, and RP comes from the PATH to this gameplay final goal.

EVERY SINGLE NEED, every single item, every single THING in my gameplay, is acquired through GAMEPLAY.

Tell you the truth, I didnt even read the lore before I hopped on, 3 weeks ago.
All my CHARACTER is built from gameplay, and my personal gameplay imagination, YET NOT A THING WAS ASSPULLED.
Not even the slightest inconvience.
(Combine blew tf out of my restaurant? Gotta scavenge items ICLY, get an engineer ICLY, then only, I can think of PET flag reconstruction).

infact, not only that, but all the frying pan + kitchen knife got evaporated in that combine bombing (since i pull em out during rp, WE FEED ON RP WITH THE EYES TOO)
so no frying pan + kitchen knife script?
even tho I CAN make headcrab meat in crafting.... (no frying pan needed)

I simply restrict myself from cooking ingame, until I renew my culinary kit.
that's just how it is for me.

So I set to a whole new gameplay expedition to reacquire those tools.

The fishing gear, came to be from gameplay,
every bait must be acquired through GAMEPLAY.
If I manage not to obtain bait from Vorts today? (BEING ORANGE GRUB PELLETE, ingame item)
No fishing, simple as that.

Every need ingame, requires me to GAME. To find ingame scripts, to fix my gear (IE Fishing rod).

In the old map, when I lost my fishing rod to THE BIG ONE (some ichtyoyoyosaurus) by event,
I did not just set out to make a new one.
I ventured in GAMEPLAY to find a way to construct a hunting apparatus to take down that big fish
to reclaim that old same fishing rod.

Collected resources, made alliances ingame, made a hunting squad that led to big event
all gameplay.

Rp to me is good use of the video game's resources, and my imagination.

I do not SUBSTITUTE faith for works.

Thus how I game, not necessarily even depend on another person to get RP, I get it myself.
Yet, it interlinks, and feeds a large amount of people that stumble upon me on the way, with fine lavish rp.

because its a server with lovely people, so it MUST intelink with them eventually. If I do this thru gameplay.
cuz ICly, I might not be a craftsman, or man of access to this or that.

And let me tell you, it has never been more satisfying than I played EVER Gmod hl2rp, since I ever was on lemon punch.
It is rich in imagination, yet rich in the GAMEPLAY of the video game I play here.
That's true RP to me.
That gives you TRUE FREEDOM to express imagination, and have some solid item proof, for the joy of the external party that participates in the joy of the scenes and events that unfold.


IMAGINE IF THERE WERE TONS OF FISH TYPE VARIENTS. scripts


and I love it.
and I want YOU to have the same INSANE fun that I'm having.

I do not want for even a moment, for you to get that ''rp boredom'' sudden feeling. that you realize, that the map AT THE MOMENT has nothing to offer you.
that you need that X person for X experience.

Since maybe less ppl are online today? or no staff online.

And it comes from having to depend on something or someone already existent,
rather than (IF IT WAS TRUE the point of this thread) that scripts are diverse, and you can go build your own IC gameplay story, not necessarily dependent on being glued to other people.

That one will ''look for things to enrich you'', rather than being able to enrich yourself from your own desire and ingame gameplay plan
and all the rest just falling in your way, creating fun.

That, with a richer script system, and crafting to compliment it,
can add that gameplay that'll make people a little less dependent on who's online.



I know one man that is a hermit type of personality ingame, he isnt the finest social man
but if he were to get a taste from this GAMEPLAY path,
He could maybe perhaps even embrace it
maybe build himself a den ingame, and decorate it.

but THAT he will do, AFTER he will acquire the means in GAMEPLAY.
and not call an admin to PET FLAGS him a hermit den with items he just poofed into existence.

could be a god damn hippe with insence candles for all I care.
I know I WOULD VISIT HIM, AND INTERACT WITH HIM.

In a way, he is creating LOCAL MINI EVENTS of his own
without ANY NEED for Staff, to make a script for him, or this or that,
(big plus is staff can rest, and enjoy rp on their own without having to disconnect temporarily from their own rp joy)
because (IF IT WAS TRUE the point of this thread) he would have scavenged some proper hermit passive rp scripts on his own
and had a delightful scenary for others to come.

Just a perspective.



Now, to most important part.

After we have discovered (if feasable by lovely Helix engine) that adding scripts is a simple possibility, and adding them to the world script spawn list.
HL2RP Items Expanded discussion being finished here

We now move to HL2RP Cooking Expanded Discussion

Now that we realize that Scripts aren't clutter, and for a video game are as important as man's presence in a server.

Currently, only kitchen knife / frying pan are needed for making food recipes...
What interesting food can you make out of that?

For the Nebu veteran? Sure, I'll make him some nice "headcrab meat" fancy recipe, with extra imagination, of a (no script no model leech i caught before) he'll appreciate the rp.

But Bluesuits to me, are as important as your most fully kitted commanda of war.
More important even.
Because you were that once, I were that once. More than once we were.

And to them, if I could bake a proper makeshift Ashbread made by some MAKESHIFT FLOWER, or some scuffed sea leech steak, and they COULD SEE THE MODEL,
and I would go thru gameplay to acquire it...
It's just high quality rp. ITS FUN, ENGAGING FOR BOTH ENDS.
love it.



Considering we game through an improvise adapt overcome, type of civilization now,
And Hops as a script exist, most certainly many old dry Flours could be found in the civilization as well.
Infact, flour can even be makeshift out of ASHES themselves.

During the great depression, people even mixed sawdust to make proper flour, or ashes, something to compensate over the little left.

You can use a bit of dirt, to season your meal (if its clean dirt), and add saltiness to it.



Man can improvise EVERYTHING,
so imagine having a lot of cooking recipes,
Not only UNION POTATO that you'll never ever find.

But an Ashcake / ashbread, out of old flour, you can easily make cheap dough, that with water.

Or potato soup using Cooking Pot (that has desc, implying to be used for large volumes of cooked product)

If we have many things like fresh produce, that rarely we can come accross, or grow ourselves
that too should be added.
Many veggie type, many this or that.


(If infact, the crafting overhaul that is incoming, is gonna be this dynamic as we all hope.)
You can, simply make a Cooking Pot recipe like this:

4x Vegetables (it checks if any fit the category in ur inventory, if u have beets, carrots, no matter). 1x Wa''aa
Equals, 3 or 4 portions of stew or SOUP.

Recipes from Neo Scavenger for fine example Just give it a peek, there's so many items there to combine into meals, just cool to assemble em ingame.

Options are limitless, for hl2rp cooking recipes
From mixture of drinks (Water200ML + Whiskey 200ML + PreWar Softdrink 200ML) type of resulting food,
to many other things.

Ash potato, x1 Potato, x3 Ashes.
You get more potato PER potato, yet the description clearly tells you this is vile wasteland food.

Or maggot soup.

Yet you can see what I mean, it needs a bit more available scripts.


Originally, this was meant to be a suggestion thread about Cooking Recipes,
but you can NOT invent recipes, with a little amount of scripts that are confined to basicness.



It is my hope that Helix is infact, able to do such things.

I enjoyed sharing my perspective,
and I love you who read.
 
Last edited:

Mads

Electron
Joined
Apr 29, 2016
Messages
501
Nebulae
1,821
Neb just for the effort you put into writing all this
 

Laura

Nucleus
HL2 RP Senior Administrator
Joined
Feb 12, 2017
Messages
1,177
Nebulae
3,240
Oh god.. what have I done suggesting you make a thread about your ideas..

/j
I love the effort in this. Will read it over tomorrow.
 

MaXenzie

Sexually attracted to robots
HL2 RP Administrator
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,457
Nebulae
25,088
INGAME CHARACTER JOHN DOE, those that know him ingame
he is a xen parasite that took over a body that IS the John Doe man,
but its a parasite.
So every biological organism needs to poop, if he feeds on ANYTHING.
john's brain is the food, aka controlling the body.
So IMAGINE him SECERATING, some Xen Insect Jelly every day.
making his Parasite worm char, having more depth.

ayo what the fuck
 

Deleted member 38

john rebelrp
Joined
Apr 26, 2016
Messages
8,580
Nebulae
34,851
ayo what the fuck
yukiyeaa-disappointed-guy.gif


cant believe they just did my man john dirty like that and gave him unironic space worm poop lore
 
Reactions: List

MaXenzie

Sexually attracted to robots
HL2 RP Administrator
Media Developer
GTA RP Playtester
Joined
Apr 26, 2016
Messages
17,457
Nebulae
25,088
yukiyeaa-disappointed-guy.gif


cant believe they just did my man john dirty like that and gave him unironic space worm poop lore

this guy dropping the poop lore out of fuckin nowhere

and then suggesting that people EAT the poop
 
Reactions: List