Suggestion Implement/Codify Player-Controlled Manhacks into the server

Pyromaniac

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Suggestion: Codify a method that allows player-controlled manhacks to be utilized on the server in a way that doesn't require direct staff oversight.

Assuming we can utilize the AirWatch 2.0 addon (or whatever it was called). I don't know how Lua code works and what limits are so what I write is likely easier said than done but currently, I can imagine something like this:

Add a new 'Enhanced Viscerator' class based on the current naming convention: AW:ENHC.VSCR-XXX
Add a new script, Enhanced Viscerator, or alternatively, add a command /deploymanhack that requires a manhack script in inventory to work

When this script or command is used, it creates a 'request'. This request could be constantly active, moving with the deploying player, it could be active but remain at the point it was used or it requires the player to remain standing still.

Then, the manhack player can do a command or some other way to find this 'request' and deploy at that request in the player manhack form.

Then, to recall at the command of either the deploying unit or for some other reason, the player manhack can do a command /recall or something akin to it and it would simply drop the script again at it's current location.

Finally, if this player controlled manhack (assuming we utilize the variant from AirWatch 2.0) can have it's damage values adjusted with similair attacks, I'd encourage for the undeployed blades to do 1 or no damage and when deployed blades do 10-15. Significant enough in theory to be a threat but not enough to be dominating.


Why it would be worth adding:
- Provides more gameplay
- Provides more opportunity to utilize a deployable that too often relied/relies on wonky AI
- Allows manhacks to be used in a S2RP capacity at times
- Additionally, it would provide an interesting avenue for RP if we go by the patient zero video


Necessary content: Gary's will to try and code something based on a loose explanation.
 
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Doomboy / Femguy
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uhhhhhhhhhh I’ve already had Gary working on this for ages it’s already been agreed upon by the SD, like two maps ago, progress has just been slow and you’re fully aware of the fact it’s in development because you asked me about it the other night so why did you feel the need to post this
 
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Pyromaniac

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uhhhhhhhhhh I’ve already had Gary working on this for ages it’s already been agreed upon by the SD, like two maps ago, progress has just been slow and you’re fully aware of the fact it’s in development because you asked me about it the other night so why did you feel the need to post this
So that there's a formal suggestion out there, though I would say 'Fully aware' would be more accurately described as partially. I've not heard word of its development in a long while and, to memory, all I was ever told is you have asked for it or it being some condition for certain usages. Regardless of that, it also allows other players to give their cents on the suggestion.

E: I would like to add that if it's being worked on and this suggestion somehow stands to complicate things or otherwise has a negative impact on it, feel free to remove it.
 
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Deleted member 4609

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So that there's a formal suggestion out there, though I would say 'Fully aware' would be more accurately described as partially. I've not heard word of its development in a long while and, to memory, all I was ever told is you have asked for it or it being some condition for certain usages. Regardless of that, it also allows other players to give their cents on the suggestion.
I literally got you to write the guide on how to use them on the server with the entire point of that being it’ll tie us over until the code is done and the full guidelines implemented, you know that.
 
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Pyromaniac

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I literally got you to write the guide on how to use them on the server with the entire point of that being it’ll tie us over until the code is done and the full guidelines implemented, you know that.
I recall that I felt inspired at the time through the video and discussions for something like it. Came to you with a draft document and after some discussion made a final version to be posted which would be forum worthy. Though part of this is sourced through DM history as my memory doesn't have a good track record right now (having to fill my brain with various school courses worth of information).
 
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Señor Jaggles

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uhhhhhhhhhh I’ve already had Gary working on this for ages it’s already been agreed upon by the SD, like two maps ago, progress has just been slow and you’re fully aware of the fact it’s in development because you asked me about it the other night so why did you feel the need to post this

I know it's been days but I've just seen this now; it's not like he has posted a diss track on you or Gary, I am unsure where the issue with him posting it even if it's for basic development tracking/backlog is. Surely this subforum isn't a trello but I also don't think his OP is harmful in any way.
 
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