Tinbe
Molecule
- Joined
- Apr 26, 2016
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Suggestion: Currently, pressing R gives you about ten seconds to do empowered melee strikes (around 5-10), and then you have to wait another ten seconds.
I propose that instead, pressing R just toggles on empowered melee strikes, and you can swing away all powerful-like with Mouse 1 (disabling beam use) until you press R again to toggle it off.
Why it would be worth adding: Because the current mechanic is finicky. You can already beam infinitely at the cost of zero stamina, and melee hardly makes a difference in most S2K shootouts, so it shouldn't be too much of a trouble in that regard to make empowered melee theoretically infinite as well.
Necessary content: Changing the code on the melee swep from being cooldown-based to being toggle-based.
I propose that instead, pressing R just toggles on empowered melee strikes, and you can swing away all powerful-like with Mouse 1 (disabling beam use) until you press R again to toggle it off.
Why it would be worth adding: Because the current mechanic is finicky. You can already beam infinitely at the cost of zero stamina, and melee hardly makes a difference in most S2K shootouts, so it shouldn't be too much of a trouble in that regard to make empowered melee theoretically infinite as well.
Necessary content: Changing the code on the melee swep from being cooldown-based to being toggle-based.
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