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Introduction
I've spoken with people, lots of people about Stasiland and the nature of its existence. Despite a tremendous amount of support and hype surrounding the initial announcement, a critical failure sent the server to an early grave in less than a month.
There have been attempts at discussing the problems and how they could have/can be corrected before, but I wanted to do so in a more digestible way. It's an injustice to all the hard work and potential that exists within the Stasiland schema to just accept the issues as an immovable obstacle that can't be explored or understood. Even if Stasiland never sees the light of day again as the server we wanted it to be, I still believe the server is owed more discussion and exploration.
The Server is Announced
Around 2019, it came into light that we would once again have our fun in the WW3 RP genre as Stasiland was a common topic of chat among many groups of friends around the community. Then on March 12th, 2020, we got an exact date which the server would launch on. 14-03-2020 at 7 PM GMT. Many of us can still remember the whistles of the hype train. Not only was this something new that all of us could explore together, it touched upon several key areas that made us happy to be seeing.
1.) WW3RP Vets were happy to return to a familiar game mode.
2.) Many of the history buffs among the nebulous community found a real world setting that they could divulge into and have fun with. (90s atmosphere, real world history as apposed to Sci-Fi).
3.) A reprieve from the typical HL2 setting.
And many more. Regardless of who you were, you had something that you could latch onto the server and get hype about. And this snowballed greatly with question threads adding to the pile and causing expectations to rise even more. Things were looking better than ever.
Player Speculation
On one hand you have older WW3RP players that were after the combat, the typical faction V. faction warfare with tanks and explosions and what not, while on the other hand you had a different group of people who had a focus on the other aspects of the server like the new Stasi systems with citizen and insurgent RP. I even vividly recall many times people saying over TeamSpeak and discord "So it's going to be like Half-Life 2 RP but in the WW3RP timeline?" The direction seemed to make many end up scratching their head on what exactly we were getting. Were we getting a Military RP with light supremacy mechanics thrown into the background or were we getting a CityRP with amplified combat mechanics? It was hard to tell. But nevertheless, we were excited to learn more at launch.
The First Sign of Problems
The server opens and the population is through the roof. Stasi, citizens, Soviet Army, all are high in population as everybody explores and comes to learn about this new server. Stasi are absolutely swamped with things to do, citizen inspections, responding to dog attacks, keeping order, the works. Soviet Forces also seem to keep busy for a while but ended up falling prey to repetition as the local police ended up handling most of the action around the city. The citizen faction however has been the point of a great deal of discussion to this day.
When the server opened, there was realistically nothing pre-prepared for the citizens. Unlike the Soviets and Stasi which had buildings propped, forum documents laid out, and in game supplies configured, the citizens were within the mix up of it all with nothing really figured out. All citizen really knew what that if they wanted something like the start of a business or a place to live, they had to go to the Stasi. This seems to have been done in an attempt to make most of the Citizens Systems made ICLY but it proved to be a massive blunder that cased CitizenRP to bleed our very quickly. All of the things HL2RP had preconfigured such as housing systems, medical care, business licenses, were all absent on day one. Without any sort of groundwork or foundation for the citizens to interact with or RP with, everything felt empty and difficult to work with for citizen RP. It would seem that far too much responsibility was placed on the Stasi to be the arbiters of CityRP and the success of it. I spoke with @Merlinsclaw many times about his thoughts on the matter and he had this to say.
"I went into the Stasi thinking it was going to have an emphasis on Spy RP. Instead I was swamped with permit and license distribution. I knew that was going to be apart of the job but never did I think I was going to be swamped with that as my main purpose."
The issue in this particular case was that for the other two factions to succeed and obtain any sort of stimulation, the Citizen faction needed to be great. Without citizens, what were the Stasi to do? There would be nothing to oversee. Without citizens and the insurgencies they were to generate, what were the Soviet Army supposed to do? If this is a hard concept to grasp, imagine if you joined a new HL2RP server that had no CWU, no UM, no UIL, no housing systems to obtain property from, or any businesses to interact with. Imagine what that would do to citizen population and the other factions interaction with citizens?
Even before the whole citizen charade you had some players that were upset that they weren't fighting NATO and were stuck doing OccupationRP to a less than fruitful society. To the Vets, this was not the WW3RP they had envisioned. But you didn't even have to be a Vet to be upset in this case. Many people were just distraught that the hype visions that they had been getting excited with their friends over the past several months were nothing but a vision. Where we had hoped for nights of raves in the Kremlin night club with LSD drug deals in the bathroom while Stasi agents are in the parking lot outside waiting to make an arrest, we got confused citizen roaming about unclaimed properties being told to try to contact a Stasi officer if you want a business license.
Death
Now Imagine If you Will
We do it right. We lay the ground work for CitizenRP to thrive and become something special. We keep the military factions in which can interact with the normal citizen population but also have a healthy dosage of staff events as well. Here are some examples.

Medical Faction: Creates RP jobs and gives characters a place to go if they get bused up. Self explanatory.

Logistical Faction: Locals that assist in the application process for businesses in the area. Also deliver supplies to businesses. The Equivalent of the CWU.
If this server even comes into existence, it should be Stasiland, like the books it's named after. Combat is fun and great but the conflict shouldn't be the fallback in the face of hard times with CityRP. I know I'm not the first person to make a post like this. I know Roosebud made one too and it seems as if we agree on some parts, but the main point of this is to get people talking.
In other words...
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