Suggestion xenian cat class

Deleted member 7576

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Suggestion: Introduce a proper Panthereye class, based on the Pit Drone class (sort of)
Why it would be worth adding: Cool Xenian Cat :)
Necessary content:
  • Slightly higher walking speed would be nice, but not necessary
  • Attack (stat-wise) can be the same as Pit Drone (just different sounds), but right now you just get stuck in the floor until you noclip (BAD)
  • Model - models/vj_hlr/hl1/panthereye.mdl
  • Attack animation - attack_main_claw
  • Crouch animation - crawl_on_belly
  • Jump animation - crouch_to_jump
  • Walk sound - Same as Pit Drone
  • Attack sound - npc/panthereye/pclaw_strike1.wav
  • Pain sounds - npc/panthereye/p_pain1.wav & npc/panthereye/p_pain2.wav
  • Idle sounds - npc/panthereye/p_idle1.wav, npc/panthereye/p_idle2.wav & npc/panthereye/p_idle3.wav
  • Death sounds - npc/panthereye/p_die1.wav & npc/panthereye/p_die2.wav

It also doesn't ragdoll on death iirc. it does
 
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deathwolf

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Suggestion: Introduce a proper Panthereye class, based on the Pit Drone class (sort of)
Why it would be worth adding: Cool Xenian Cat :)
Necessary content:
  • Slightly higher walking speed would be nice, but not necessary
  • Attack (stat-wise) can be the same as Pit Drone (just different sounds), but right now you just get stuck in the floor until you noclip (BAD)
  • Model - models/vj_hlr/hl1/panthereye.mdl
  • Attack animation - attack_main_claw
  • Crouch animation - crawl_on_belly
  • Jump animation - crouch_to_jump
  • Walk sound - Same as Pit Drone
  • Attack sound - npc/panthereye/pclaw_strike1.wav
  • Pain sounds - npc/panthereye/p_pain1.wav & npc/panthereye/p_pain2.wav
  • Idle sounds - npc/panthereye/p_idle1.wav, npc/panthereye/p_idle2.wav & npc/panthereye/p_idle3.wav
  • Death sounds - npc/panthereye/p_die1.wav & npc/panthereye/p_die2.wav

It also doesn't ragdoll on death iirc. it does
I've got the sounds for every xenon model in my pac so they should all be able to have sounds attached if people want to expend the effort of doing so