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fucking died when he sent me a selfie during the recon mission
He commenced his reconaissance
Fucking love Takemura
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fucking died when he sent me a selfie during the recon mission
I can't say I'm not disappointed in the ending. I really don't like saying it, but I am.
I personally got the ending where Johnny's sent off into cyberspace and V gets her body back, but the fact that Alt immediately just rocks up at the last minute like "Yeah sorry can't actually save you" was like a massive smack in the face to me. It was built up like Alt could truly save V and that all would go well; I expected that maybe Johnny would have to sacrifice himself in order to save V and whatnot, but that wasn't the case.
So, V wakes up with Judy, goes off to the afterlife, talks about a job, goes on the job (which was left extremely open-ended) and that's the end. It's implied that V is going to die irregardless.
I then took to google and checked if that's the case with all endings; it is. Regardless of what you choose, no matter what ending you get, it's implied that V will eventually die no matter what. I don't like that, in fact I hate it.
When you build V up, it's very much you writing the story through your own choices; the character becomes connected to you, and that should mean you have the ability to at least sway their fate in the direction you want - but, instead, while you can get from point A to point B however you like, point B amounts to the same thing - V dying.
I was hoping that V would live in the end and you'd just be able to continue playing the game like normal; completing gigs, sidequests so on, maybe even manage a 100% run; but, apparently that's impossible unless you just hold off on the ending entirely.
I'm disappointed, I am. Don't get me wrong; it hasn't dissuaded me from playing the game again, as there's a lot of other questlines I'm very intrigued to get into and I'm also intrigued to see the other endings, but it'll be done with far less excitement knowing that - whatever I do - V will eventually die.
My theory here is that maybe CD will eventually release a free DLC - sort of Fo3 styled - where you take up the story after your respective ending and you're given the ability to save V. Why would they do this? Maybe they couldn't finish the story in time for release, or maybe they just wanted to leave people on a cliffhanger so they'd explore the stretches of the game before continuing on - I don't know. If that's the case then I'd be satisfied, but I'd still be disappointed because there's so much better ways to do it.
I don't know. I'll still keep playing the game, but that was a massive smack in the face; the game, no matter what, rips your character away from you - a character that YOU built, that YOU curated through choices and paths - and there's nothing you can do about it.
That's okay in the case of something like RDR2, where you're simply playing out the story of a set in stone character, but when you're responsible for the character and what they do, who they are and what path they take, for the ending to be so railroaded honestly isn't nice.
Thoughts?
I agree with pretty much everything here, I have nothing against bad endings but there should've at least been one or two where you manage to survive longer than 6 months.
I would've just liked an ending where you're able to save V's body and you just continue on doing sidequests, gigs, so on and actually live out the idea of becoming Night City's legendary merc.
So much lost potential.
I can't say I'm not disappointed in the ending. I really don't like saying it, but I am.
I personally got the ending where Johnny's sent off into cyberspace and V gets her body back, but the fact that Alt immediately just rocks up at the last minute like "Yeah sorry can't actually save you" was like a massive smack in the face to me. It was built up like Alt could truly save V and that all would go well; I expected that maybe Johnny would have to sacrifice himself in order to save V and whatnot, but that wasn't the case.
So, V wakes up with Judy, goes off to the afterlife, talks about a job, goes on the job (which was left extremely open-ended) and that's the end. It's implied that V is going to die irregardless.
I then took to google and checked if that's the case with all endings; it is. Regardless of what you choose, no matter what ending you get, it's implied that V will eventually die no matter what. I don't like that, in fact I hate it.
When you build V up, it's very much you writing the story through your own choices; the character becomes connected to you, and that should mean you have the ability to at least sway their fate in the direction you want - but, instead, while you can get from point A to point B however you like, point B amounts to the same thing - V dying.
I was hoping that V would live in the end and you'd just be able to continue playing the game like normal; completing gigs, sidequests so on, maybe even manage a 100% run; but, apparently that's impossible unless you just hold off on the ending entirely.
I'm disappointed, I am. Don't get me wrong; it hasn't dissuaded me from playing the game again, as there's a lot of other questlines I'm very intrigued to get into and I'm also intrigued to see the other endings, but it'll be done with far less excitement knowing that - whatever I do - V will eventually die.
My theory here is that maybe CD will eventually release a free DLC - sort of Fo3 styled - where you take up the story after your respective ending and you're given the ability to save V. Why would they do this? Maybe they couldn't finish the story in time for release, or maybe they just wanted to leave people on a cliffhanger so they'd explore the stretches of the game before continuing on - I don't know. If that's the case then I'd be satisfied, but I'd still be disappointed because there's so much better ways to do it.
I don't know. I'll still keep playing the game, but that was a massive smack in the face; the game, no matter what, rips your character away from you - a character that YOU built, that YOU curated through choices and paths - and there's nothing you can do about it.
That's okay in the case of something like RDR2, where you're simply playing out the story of a set in stone character, but when you're responsible for the character and what they do, who they are and what path they take, for the ending to be so railroaded honestly isn't nice.
Thoughts?
I can't say I'm not disappointed in the ending. I really don't like saying it, but I am.
I personally got the ending where Johnny's sent off into cyberspace and V gets her body back, but the fact that Alt immediately just rocks up at the last minute like "Yeah sorry can't actually save you" was like a massive smack in the face to me. It was built up like Alt could truly save V and that all would go well; I expected that maybe Johnny would have to sacrifice himself in order to save V and whatnot, but that wasn't the case.
So, V wakes up with Judy, goes off to the afterlife, talks about a job, goes on the job (which was left extremely open-ended) and that's the end. It's implied that V is going to die irregardless.
I then took to google and checked if that's the case with all endings; it is. Regardless of what you choose, no matter what ending you get, it's implied that V will eventually die no matter what. I don't like that, in fact I hate it.
When you build V up, it's very much you writing the story through your own choices; the character becomes connected to you, and that should mean you have the ability to at least sway their fate in the direction you want - but, instead, while you can get from point A to point B however you like, point B amounts to the same thing - V dying.
I was hoping that V would live in the end and you'd just be able to continue playing the game like normal; completing gigs, sidequests so on, maybe even manage a 100% run; but, apparently that's impossible unless you just hold off on the ending entirely.
I'm disappointed, I am. Don't get me wrong; it hasn't dissuaded me from playing the game again, as there's a lot of other questlines I'm very intrigued to get into and I'm also intrigued to see the other endings, but it'll be done with far less excitement knowing that - whatever I do - V will eventually die.
My theory here is that maybe CD will eventually release a free DLC - sort of Fo3 styled - where you take up the story after your respective ending and you're given the ability to save V. Why would they do this? Maybe they couldn't finish the story in time for release, or maybe they just wanted to leave people on a cliffhanger so they'd explore the stretches of the game before continuing on - I don't know. If that's the case then I'd be satisfied, but I'd still be disappointed because there's so much better ways to do it.
I don't know. I'll still keep playing the game, but that was a massive smack in the face; the game, no matter what, rips your character away from you - a character that YOU built, that YOU curated through choices and paths - and there's nothing you can do about it.
That's okay in the case of something like RDR2, where you're simply playing out the story of a set in stone character, but when you're responsible for the character and what they do, who they are and what path they take, for the ending to be so railroaded honestly isn't nice.
Thoughts?
I can't say I'm not disappointed in the ending. I really don't like saying it, but I am.
I personally got the ending where Johnny's sent off into cyberspace and V gets her body back, but the fact that Alt immediately just rocks up at the last minute like "Yeah sorry can't actually save you" was like a massive smack in the face to me. It was built up like Alt could truly save V and that all would go well; I expected that maybe Johnny would have to sacrifice himself in order to save V and whatnot, but that wasn't the case.
So, V wakes up with Judy, goes off to the afterlife, talks about a job, goes on the job (which was left extremely open-ended) and that's the end. It's implied that V is going to die irregardless.
I then took to google and checked if that's the case with all endings; it is. Regardless of what you choose, no matter what ending you get, it's implied that V will eventually die no matter what. I don't like that, in fact I hate it.
When you build V up, it's very much you writing the story through your own choices; the character becomes connected to you, and that should mean you have the ability to at least sway their fate in the direction you want - but, instead, while you can get from point A to point B however you like, point B amounts to the same thing - V dying.
I was hoping that V would live in the end and you'd just be able to continue playing the game like normal; completing gigs, sidequests so on, maybe even manage a 100% run; but, apparently that's impossible unless you just hold off on the ending entirely.
I'm disappointed, I am. Don't get me wrong; it hasn't dissuaded me from playing the game again, as there's a lot of other questlines I'm very intrigued to get into and I'm also intrigued to see the other endings, but it'll be done with far less excitement knowing that - whatever I do - V will eventually die.
My theory here is that maybe CD will eventually release a free DLC - sort of Fo3 styled - where you take up the story after your respective ending and you're given the ability to save V. Why would they do this? Maybe they couldn't finish the story in time for release, or maybe they just wanted to leave people on a cliffhanger so they'd explore the stretches of the game before continuing on - I don't know. If that's the case then I'd be satisfied, but I'd still be disappointed because there's so much better ways to do it.
I don't know. I'll still keep playing the game, but that was a massive smack in the face; the game, no matter what, rips your character away from you - a character that YOU built, that YOU curated through choices and paths - and there's nothing you can do about it.
That's okay in the case of something like RDR2, where you're simply playing out the story of a set in stone character, but when you're responsible for the character and what they do, who they are and what path they take, for the ending to be so railroaded honestly isn't nice.
Thoughts?
Honestly to me the Aldecados ending is the most heartwarming and honestly the only “good” ending there is. Legit the preparation to the assault on Arasaka is like none other ive ever seen. And becoming an official member of the Aldecados and becoming one with the family to lead aside Panam is purely amazing.
And then the morning of the assault, there’s no more cheering, there’s no more bright smiles. Because now everyone is starting to realize what exactly they’re going to do. I actually felt so intense myself knowing that people are prolly gonna die and it’s gonna be all for me, a member of the family now.
Legit so much that right before you mount up in the tank I recited a speech that had been said during Caesar's Crossing of the Rubicon. Because the situation we were in, and what we were about to do was very familiar it felt.
"How swiftly Caesar had surmounted the icy Alps and in his mind conceived immense upheavals, coming war. When he reached the water of the Little Rubicon, clearly to the leader through the murky night appeared a mighty image of his country in distress, grief in her face, her white hair streaming from her tower-crowned head, with tresses torn and shoulders bare she stood before him, and sighing said:
Where further do you march? Where do you take my standards, warriors? If lawfully you come, if as citizens, this far only is allowed.
Then trembling struck the leader's limbs; his hair grew stiff and weakness checked his progress, holding his feet at the river's edge. At last he speaks:
'O Thunderer, surveying great Rome's walls from the Tarpeian Rock --
'O Phrygian house gods of Iulus, clan and mysteries of Quirinus who was carried off to heaven --
'O Jupiter of Latium, seated in lofty Alba and hearths of Vesta --
'O Rome, equal to the highest deity, favor my plans.
Not with impious weapons do I pursue you. Here am I, Caesar, conqueror of land and sea, your own soldier, everywhere, now, too, if I am permitted. The man who makes me your enemy -- it is he who be the guilty one.'
Then he broke the barriers of war and through the swollen river swiftly took his standards. And Caesar crossed the flood and reached the opposite bank. From Hesperia's forbidden fields he took his stand and said:
'Here I abandon peace and desecrated law.
Fortune, it is you I follow.
Farewell to treaties.
From now on war is our judge.'"
Hail, Caesar: We who are about to die salute you.”
If you’ve played that ending you know how well that speech fits into their situation.
While sad, I’m glad that when Teddy, Bob, and Saul went out. There was no buildup, they just died. How it really happens. Killing Smasher never felt so good.
I like to think after leaving the city and state entirely you settle down with Panam and start a family. And go peacefully, or you find a way to live fully and go from another way.