MaelRadecs
Best Damn ODST
- Joined
- Apr 26, 2016
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- 2,995
- Nebulae
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PREMISE
"Your destruction is the will of the gods, and we are their instrument."
The year is 2552, twenty-seven years after humanity's first contact with the Covenant during the first battle of Harvest in 2525. Humanity was busy fighting itself, and though attempts at peace were made early on, Humanity was met with gunfire.
The death toll is now in the billions, and your home planet, the UNSC's second most populated colony, Reach, is under attack by the Fleet of Particular Justice following the fall of the initial invasion force led by the CSO-class supercarrier Long Night of Solace.
350 million military personnel are present, but it isn't looking good for Reach. Each day, the Covenant makes ample progress in destroying what was once a relatively nice place to live despite its faults.
One thing is certain as you look down at your trusty MA37 Assault Rifle...
You'll take many of those alien bastards down with you.
SERVER
This server wouldn't just cover the Fall of Reach, but any events during the Human-Covenant War and perhaps others if it kicked off and managed to gain some popularity. It'd mostly be an event server, where every couple of months or so, a different conflict would be covered and new characters would be made to allow people a fresh experience.
Depending on the event, the server would feature different factions, like the Covenant, the branches of the UNSC, and the Insurrection to a degree. The covenant would most likely be consisting of NPC's or an event team, having little roleplay as the main focus would be on the UNSC.
As for slots, you wouldn't need too many and could probably settle for forty-fifty, possibly more if you really wanted to put an emphasis on an entire planet being at war.
FEATURES
Weapons:
Pretty much anything from Halo that fits the time period. You wouldn't need much, just a variety for both UNSC and Covenant forces. All of these already exist on the workshop, so you're pretty much set in regards to weapons.
Vehicles:
Wouldn't need much for these either. Although I'm not sure if Halo vehicles are on the workshop, I'm guessing by now they are. Warthogs, Ghosts, Wraiths, Scorpions, Pelicans, Phantoms, etc.
Maps:
Anything that can resemble Reach in the rural areas and the more populated cities. Not very complicated, would probably switch up every couple of weeks or so depending on what's going on.
Of course, once Reach inevitably falls, you'd discuss with the lore-team what other events could be done and the maps that could be used for said events.
Mindset both OOC and IC:
Chances are, you're playing as a soldier in the UNSC Army. You may have had contact with the Covenant before but it's highly unlikely. You've most likely been acting as planetary defense, fighting Insurrectionists and the like until the invasion started. Considering your planet is being invaded, you've likely lost contact with your family, and the Covenant outnumber you, you shouldn't be treating this like any ordinary Tuesday. Rely on your brothers and sisters to your left and right and hold the line.
As for the player themselves, this would be a military roleplay with an emphasis on combat and moments following that to reflect and have some passive. Most situations would likely be lengthy s2k engagements with certain situations being s2rp depending on the circumstances.
You're encouraged to 'let go' a little and accept your fate, whatever it may be. Don't try and aggressively hold onto your character, as new events will come about, and to keep things fresh, it's recommended that you make new characters for each separate event.
STAFF
Staff would consist of people that are passionate and knowledgeable of Halo and all of the lore surrounding it, with an emphasis on the Human-Covenant war and the various battles that took place.
Because of the nature of the setting, event-staff who are active contributors would need to be present and willing to create situations to allow for those on the server to engage each other or offer small narratives to allow for passive situations.
WHY HALO?
It's probably one of if not the most popular FPS game's to date. It has tons of lore that is still being expanded upon and there is a lot of people who are currently active within the community that like Halo.
There's also a lot of content already on Gmod that would make development less of a hassle for the community and I think it would attract a good number of new people to the player base.
It's Halo, why the hell not?
CONCLUSION
This isn't anything official, mostly inspired by the recent discussion threads for different servers. Feel free to post your ideas on here and whether you think this would be cool or not. End of the day, it's just an idea but I figure there are quite a bit of people in the community that are passionate about Halo and might enjoy the thought of a Nebulous Halo Roleplay server.
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