GTA RP Progress Update #1

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The Civil Authority Grindset
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As far as how players interact with NPCs, do you currently have any plans for any systems that correlate with their existence? For example, in GTA: Online, the NPCs don't serve much purpose than background decorations that you can run over. Would something like being able to rob them or some low caliber of interaction be a possibility?

I've seen NPC's used quite well in other servers, like if they see you pull out a gun or fire itnear them, they'll call the cops, they can be alerted when robbing houses if they're sleeping etc...
 

alex

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As far as how players interact with NPCs, do you currently have any plans for any systems that correlate with their existence? For example, in GTA: Online, the NPCs don't serve much purpose than background decorations that you can run over. Would something like being able to rob them or some low caliber of interaction be a possibility?
Maybe. They're mostly going to be filler.
 
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Nov

Molecule
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i might not see the full picutres with npcs but why should they be anything beyond their standard functions?
for fidelity?
 

alex

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i might not see the full picutres with npcs but why should they be anything beyond their standard functions?
for fidelity?
We're not aiming to give them some purpose, they're mostly good as filler and providing vehicles you can steal.
 
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alex

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can we steal the best cars in the game?
Vehicles will have changes to their handling, speeds, etc. There will also be cars that don’t come with GTA added.

Not all cars will be driven by NPCs so you won’t be able to steal them easily.
 
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Postal

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Vehicles will have changes to their handling, speeds, etc. There will also be cars that don’t come with GTA added.

Not all cars will be driven by NPCs so you won’t be able to steal them easily.
what about airplanes