john
barbecue chips aint shit
- Joined
- Aug 26, 2016
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Map switch tomorrow. Big map, might want to preload it.
Same rules apply but we might switch to S2RP per certain situations - watch for the /events; will be very hands on. PK's will be on for base attacking as per usual. Then in the final bit, we'll have global PK's enabled, so keep ahold of whatever supplies you want to spare for that.
We're not bringing any containers this time, so take what you can carry.
We'll try to cram as much stuff into this weekend as we possibly can, so this'll be the time to stay on.
We're going to be staying on this map after the event is over in a different medium; probably shutting down for a few days just so set up some small dynamic changes in order to ease people into a new setting - so feel free to build more permanent residences for the future.
Moving the map layout around and the different approaches with roleplay is entirely up to you, we won't limit things like breaking down staircases or setting up new ladders and the like in preparation for the final push.
As per usual, map hazards will be PK's - and swimming in the waters will be PK's. NPC's work on this map, we'll be using those given the S2K pacing, so I'd probably not flag on said whitelists for the City, since you'll more than likely be shot under the presumption you are an NPC.
Map switch tomorrow. Big map, might want to preload it.
Same rules apply but we might switch to S2RP per certain situations - watch for the /events; will be very hands on. PK's will be on for base attacking as per usual. Then in the final bit, we'll have global PK's enabled, so keep ahold of whatever supplies you want to spare for that.
We're not bringing any containers this time, so take what you can carry.
We'll try to cram as much stuff into this weekend as we possibly can, so this'll be the time to stay on.
We're going to be staying on this map after the event is over in a different medium; probably shutting down for a few days just so set up some small dynamic changes in order to ease people into a new setting - so feel free to build more permanent residences for the future.
Moving the map layout around and the different approaches with roleplay is entirely up to you, we won't limit things like breaking down staircases or setting up new ladders and the like in preparation for the final push.
As per usual, map hazards will be PK's - and swimming in the waters will be PK's. NPC's work on this map, we'll be using those given the S2K pacing, so I'd probably not flag on said whitelists for the City, since you'll more than likely be shot under the presumption you are an NPC.
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