Hudson
Electron
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- Apr 27, 2016
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I'm trying to describe shoot-to-roleplay and play-to-lose for an informative page on the topic of conflict roleplay, but I think there's members here that have more experience with these facets of RP, so I'm asking for criticism on what I've written:
#Edit:
I've written some articles on the subject.
Combat rules.
Powergaming.
I'm not sure that there's a strict dictionary on shoot-to-roleplay (S2RP) but it seems to be treated as a turn-based combat system where you'd describe firing your shot and where you aimed it, then fire the shot, and then it's your opponent's turn to do the same. This can be done with melee weapons too; depending on the rules it sometimes involves usage of the /roll command to see which player wins a certain struggle by chance (rolling generates a number from 1 to 100, and both players see what number they get, generally with the highest number winning), and better ensures everyone gets a turn.
Play-to-lose (P2L) is essentially the same thing (from my experience) but involves the player willingly taking hits, which can help draw out drama and ensure everyone has fun (essentially the opposite of powergaming).
#Edit:
I've written some articles on the subject.
Combat rules.
Powergaming.
Last edited:
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