- Joined
- May 10, 2018
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- Nebulae
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Where did you get the waterfall from?Adding water source 2 back into my editor, always a nice addition
so, who's up for some Spelunking?
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Where did you get the waterfall from?Adding water source 2 back into my editor, always a nice addition
so, who's up for some Spelunking?
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Tophatwaffle is the creator for water source 2, he hosts the files on his website with tutorials alongside it.Where did you get the waterfall from?
I figure Water Source 2 is a prop and not a texture on a placement, right?Tophatwaffle is the creator for water source 2, he hosts the files on his website with tutorials alongside it.
Waterfalls, rivers and new standing water variants with colour variations.
Just google tophatwaffle watersource
And you should find it quickly
the waterfall is a skinwalkerIf you ever want to feel extremely uncomfortable, add a waterfall to your level and not include the audio, has been freaking me out all day.
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Anyway, the Whiteboards have started to get filled up with a few more location ideas, so I'll be expanding this chunk of terrain out further.
Will let you know how it goes.
Thanks I appreciate it!Recently checked out your rp_refuge while I was looking at maps for a project I'm working on. Good stuff.
it would be cool to see a map that urban combat is actually viable in for oncemy brain thinking of this iteration comes to either white forest style locations, or warzone variants of old city maps.
stay tuned for the i17 warzone redux, it's just one vaporised crater.
I think it'd be a fun one as well.it would be cool to see a map that urban combat is actually viable in for once
There was a street war in city 8 on helix1 that was fucking awesome, completely player initiative as well the admins had nothing to do with itI think it'd be a fun one as well.
Old cw c8 Street war event was in my mind probably the most well managed.
Verticality and tight spaces really made it interesting despite not being custom made for fighting.
Then there's terminal7 rebels and civ pro sniping eachother across a canal like it was sci fi ww1
I always seem to miss the good ones.There was a street war in city 8 on helix1 that was fucking awesome, completely player initiative as well the admins had nothing to do with it
Started as a riot, progressed into a literal war and an entire sector of the city was held by citizens for a couple of days before the combine pushed back
Like the only urban combat map I've enjoyed in gmod rp was downtowndawn from WW3RP hahI think it'd be a fun one as well.
Old cw c8 Street war event was in my mind probably the most well managed.
Verticality and tight spaces really made it interesting despite not being custom made for fighting.
Then there's terminal7 rebels and civ pro sniping eachother across a canal like it was sci fi ww1
let players ride on the moving trains with the expectation that they will die if they fall off at high speed/hit something highWould be interesting to have a combine train run through it at some point too, maybe enable hidden switches to block off chunks of it, stuff to explore if we get that far. For now let's get some more of these in.
make a flying combine base like the vault :DI'll be honest I've been a lazy fucker the past couple weeks, did some more map work recently and landscapes continue to be what they are.
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But it hooks up to the first area I built to the train tracks, so there's that at least.
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I do want to explore a combine fort built on a seaside cliff, but honestly what was my brain doing when this was built.
I'll do better.
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