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Suggestion: Rework the Rogue Cops rules to fit the new iteration instead of adapting the ruleset of CityRP iterations.
Why it would be worth adding:
The current rules:
admin take on the rules:
anyway yeah so i think these rules suck.
I'll list some points and counterpoints to the rationales on why you'd have these rules, and why and what I think they should be changed to.
"It's incredibly risky to become a Rogue Cop"
In CityRP? Yes.
Here, no. Here, it's actually the only reasonable thing I can see a cop doing. Let's remind ourselves:
The Citadel has fallen.
Breen is dead.
The Combine are a splintered mess with which fucking Advisors are flying around as active combatants. For a lowly Civil Protection officer, the rebels are winning, and winning hard. Why wouldn't you defect?
"You need an incredibly good reason to defect"
In CityRP, where you defecting results in your family being killed, or no longer getting food? Sure.
Your family's already dead here. They're either already dead, or already with the rebels, actively fighting you. Again, why are you on the Combine side? The one carrot the Combine could dangle in front of you, the safety of your family, is entirely gone. All they have is stick, punishments to lay upon you even if you are a good loyal cop, because eventually you'll have to kill your own daughter, or wife, or father.
"Rebels will kill you so it's not safe to be a Rogue Cop"
The concept of rebels killing rogue cops was stupid enough in CityRP, it's outright retarded now.
"Oh so you'd let an ex-nazi join you in the fight against nazis???"
Yes??? That's literally what a defector is. You don't kill defectors because then no one would defect and you'd be actively gimping yourself. Killing a Rogue Cop is gimping the rebel forces, because you're sending the message that cops should just remain fully loyal to the Combine. There is no reason to be this dumb.
Half-Life 2 has an ACTIVE precedent against this, in the form of Barney, who is literally a Rogue Cop. Man was a CP for years, and not a single rebel shot him even when he was engaged in combat, dressed as a CP.
Even so, cops would still rebel. They'd just form their third group, hostile to both rebels and the Combine. Because in ANY reasonable world, cops would rebel in droves after the fall of the Citadel.
"Any death is a PK because there needs to be risk to be a rogue cop"
No there doesn't. There's only risk because of your mindset that mandates rogue cops must be so discouraged as to be only played by actual masochists who are happy with losing their character if they accidentally slip and fall off some map geometry. If this iteration is to encourage interesting characters, unique stories, and cultivate growth in roleplay, then this shit "rules for thee not for me" stuff has to go out the window. Rogue Cops should be treated the same as any other character, because they are the same as any other character.
I fully believe that people just OOCly hate rogue cops but understand it'd completely shatter verisimilitude to blanket ban it, so they just make the rules the equivalent of Chinese water torture by making whoever does it 1) stress like fuck by being on PK alert AT ALL TIMES and 2) encouraging every single character to be hostile to them so they die quickly.
With these in mind, suggested changes:
1) You can become a Rogue Cop via Char Auths, not needing the whitelist.
This might be an unwritten thing, but I want it codified. The Citadel's fallen, many rebels were cops beforehand, and many of them have been rebels for so long at this point that calling them just a "rogue cop" would be an understatement to their character.
2) Rogue Cops abide by the same PK rules as everyone else.
Abolish the antiquated "we're looking for any excuse to kill you" rules that rogue cops had to abide by. The "oh its about risk" rules that weren't really about risk, because logging in to spawn in the middle of a sweep, or getting killed by map geometry or a glitching prop, is not risk, it's outright stupidity.
3) Rebels can't kill you for being a Rogue Cop.
I don't care how much your character REALLY hates people on the same side as him. A rogue cop that is working with the rebels is an ally, whether you like that or not. You do not have a valid reason. Killing rogue cops is actively detrimental to your faction. You are reducing the number of rebels that exist in the world, with your justification being "well they were on the bad side originally," which is about as good a reason as "he was a murderer," which, spoilers, almost all rebels also are. I mean fucking hell, people were happily making drug trades and excuses with/for X-RAY, who was a fucking Jigsaw-esque serial killer who put pipe bombs and traps about the place and randomly murdering people.
But a ROGUE COP sets off the moral sensor for these characters.
Yeah right fuck off lol.
4) Applying for Rogue Auths as a pre-existing cop is FAR HARDER.
The only cops that're still around post-collapse are the fanatics who genuinely, unironically believe in the combine. The guys who actually cared about loyalist points. The ones who wanted to be in CAB. There is zero justification otherwise. Why would you be part of the Combine now? You're the Nazis after Hitler killed himself. Only the absolute zealots remained. Everyone else dropped their guns and went home (or in this case, joined the winning side.)
I think this post's a wee bit big so I'll drop it now, and update/edit later.
Here we go.
Why it would be worth adding:
The current rules:

admin take on the rules:

anyway yeah so i think these rules suck.
I'll list some points and counterpoints to the rationales on why you'd have these rules, and why and what I think they should be changed to.
"It's incredibly risky to become a Rogue Cop"
In CityRP? Yes.
Here, no. Here, it's actually the only reasonable thing I can see a cop doing. Let's remind ourselves:
The Citadel has fallen.
Breen is dead.
The Combine are a splintered mess with which fucking Advisors are flying around as active combatants. For a lowly Civil Protection officer, the rebels are winning, and winning hard. Why wouldn't you defect?
"You need an incredibly good reason to defect"
In CityRP, where you defecting results in your family being killed, or no longer getting food? Sure.
Your family's already dead here. They're either already dead, or already with the rebels, actively fighting you. Again, why are you on the Combine side? The one carrot the Combine could dangle in front of you, the safety of your family, is entirely gone. All they have is stick, punishments to lay upon you even if you are a good loyal cop, because eventually you'll have to kill your own daughter, or wife, or father.
"Rebels will kill you so it's not safe to be a Rogue Cop"
The concept of rebels killing rogue cops was stupid enough in CityRP, it's outright retarded now.
"Oh so you'd let an ex-nazi join you in the fight against nazis???"
Yes??? That's literally what a defector is. You don't kill defectors because then no one would defect and you'd be actively gimping yourself. Killing a Rogue Cop is gimping the rebel forces, because you're sending the message that cops should just remain fully loyal to the Combine. There is no reason to be this dumb.
Half-Life 2 has an ACTIVE precedent against this, in the form of Barney, who is literally a Rogue Cop. Man was a CP for years, and not a single rebel shot him even when he was engaged in combat, dressed as a CP.
Even so, cops would still rebel. They'd just form their third group, hostile to both rebels and the Combine. Because in ANY reasonable world, cops would rebel in droves after the fall of the Citadel.
"Any death is a PK because there needs to be risk to be a rogue cop"
No there doesn't. There's only risk because of your mindset that mandates rogue cops must be so discouraged as to be only played by actual masochists who are happy with losing their character if they accidentally slip and fall off some map geometry. If this iteration is to encourage interesting characters, unique stories, and cultivate growth in roleplay, then this shit "rules for thee not for me" stuff has to go out the window. Rogue Cops should be treated the same as any other character, because they are the same as any other character.
I fully believe that people just OOCly hate rogue cops but understand it'd completely shatter verisimilitude to blanket ban it, so they just make the rules the equivalent of Chinese water torture by making whoever does it 1) stress like fuck by being on PK alert AT ALL TIMES and 2) encouraging every single character to be hostile to them so they die quickly.
With these in mind, suggested changes:
1) You can become a Rogue Cop via Char Auths, not needing the whitelist.
This might be an unwritten thing, but I want it codified. The Citadel's fallen, many rebels were cops beforehand, and many of them have been rebels for so long at this point that calling them just a "rogue cop" would be an understatement to their character.
2) Rogue Cops abide by the same PK rules as everyone else.
Abolish the antiquated "we're looking for any excuse to kill you" rules that rogue cops had to abide by. The "oh its about risk" rules that weren't really about risk, because logging in to spawn in the middle of a sweep, or getting killed by map geometry or a glitching prop, is not risk, it's outright stupidity.
3) Rebels can't kill you for being a Rogue Cop.
I don't care how much your character REALLY hates people on the same side as him. A rogue cop that is working with the rebels is an ally, whether you like that or not. You do not have a valid reason. Killing rogue cops is actively detrimental to your faction. You are reducing the number of rebels that exist in the world, with your justification being "well they were on the bad side originally," which is about as good a reason as "he was a murderer," which, spoilers, almost all rebels also are. I mean fucking hell, people were happily making drug trades and excuses with/for X-RAY, who was a fucking Jigsaw-esque serial killer who put pipe bombs and traps about the place and randomly murdering people.
But a ROGUE COP sets off the moral sensor for these characters.
Yeah right fuck off lol.
4) Applying for Rogue Auths as a pre-existing cop is FAR HARDER.
The only cops that're still around post-collapse are the fanatics who genuinely, unironically believe in the combine. The guys who actually cared about loyalist points. The ones who wanted to be in CAB. There is zero justification otherwise. Why would you be part of the Combine now? You're the Nazis after Hitler killed himself. Only the absolute zealots remained. Everyone else dropped their guns and went home (or in this case, joined the winning side.)
I think this post's a wee bit big so I'll drop it now, and update/edit later.
Here we go.
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