Suggestion Firearms Licenses

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Molecule
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Firearms feel way too easily available.

At $4,500 with no license requirement, any fresh character is able to just go buy a gun and go pop pop pop.

What I am proposing is a firearms license that is roughly at the same cost as your starting cash by an NPC at the PD or some other official government location.

This could be made available by some sort of judge or a higher-ranking police officer at a cheaper cost but with it would come with maybe some sort of short interview or questionnaire. I have a kink for character interaction. Something along the lines of asking about their understanding of stand-your-ground and castle doctrine, asking why they're buying a gun, etc which also serves to promote some neutral to casual interaction between civilians and the DoJ or the PD.

Weapon prices could either be lowered and offset by the license cost or kept the same to discourage stockpiling. I'm indifferent to this.

This would also help clearly draw a line between a lawfully possessed weapon vs an unlawfully possessed weapon beyond just certain kinds of guns being illegal. It would also force criminals, who perhaps had their license taken or are ineligible (perhaps due to felonies?) to seek out a new source of weapons, either through robbery, coercion, manufacturing, or some other means. Besides the back-end differences between different kinds of weapons, why would a southside gang member bother engaging with the illegal weapons trade if there's no risk to the availability of lawful guns?
 

MaXenzie

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$4,500???

the fuck???

that gun is ludicrously expensive

you can buy a fucking golden desert eagle for $5,000 and a Barrett 50 cal is $8,000

I'm all for verisimilitude. make the gun prices reasonable, and make the money earned from jobs reasonable.
a M1911 (i think that's what the starting GTA pistol is based off of) costs $500
 
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Andrew

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makes trolling new players or people who get scammed or robbed easier
 

boots

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I'm an advocate for having a gun license but if added then it should have a set duration rather than resetting on death. I used to play on a server that made it reset on death so you'd randomly get caught with a gun on you after you died (forgetting that you didn't have a license anymore) and the process of getting a one was really troublesome and expensive so most people didn't even bother getting one most of the time.

I think the #1 arrest cause was having a gun without a license which happened so often and was such a minor infraction imo but it carried a really heavy punishment.
 

Deleted member 442

Molecule
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I'm an advocate for having a gun license but if added then it should have a set duration rather than resetting on death. I used to play on a server that made it reset on death so you'd randomly get caught with a gun on you after you died (forgetting that you didn't have a license anymore) and the process of getting a one was really troublesome and expensive so most people didn't even bother getting one most of the time.

I think the #1 arrest cause was having a gun without a license which happened so often and was such a minor infraction imo but it carried a really heavy punishment.

Tbh I’m not even pressed about having them expire. Maybe every 60-90 days but even then I’m content with letting them be indefinite and just revoke them after a violent felony or some event involving the criminal use of a firearm. Can only get it back at that point if you get expunged.