Simman102
the Scourge of Roleplay
- Joined
- Aug 5, 2018
- Messages
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Suggestion: Make the disparity between bodyshots and limbshots smaller.
Why it would be worth adding:
To prevent situations like this one:
Where people get magdumped at medium range and do not die. I initially chalked it up to blacksuits being naturally tanky, until I had received the logs of the exchange:
And realized that half of the shots counted as limbshots, which is a byproduct of the animations looking like this:
Which, despite (at the current point in time, as the suggestion was written) geared rebels having more armour than cops do, grants them the additional advantage of their animations covering their chest hitbox.
Necessary content: N/A
Why it would be worth adding:
To prevent situations like this one:



Which, despite (at the current point in time, as the suggestion was written) geared rebels having more armour than cops do, grants them the additional advantage of their animations covering their chest hitbox.
Necessary content: N/A
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