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the second could be accomplished and would be astonishingly basedhl2rpers will soy at a depiction of combat that has detail that could only really be accomplished if
1) shoot to rp was the default mode of engagement
2) characters died and death was a part of the culture, rather than appeals
until those things are the rule and not the exception you won't have cool small scale fights like this
also why the fuck was that short called patient zero anyway there was nothing to do with disease in there at all, classic hl2rpers picking an edgy name for no reason
s2rp on the other hand, no third person, limb damage that actually works (dismemberment if you could figure out how to make that work with playermodels) and astonishingly tanky armour for most parts of the body could go a ways for simulation of intense close quarters conflict like that without s2rp
simulating environmental destruction like with the hopper and the spikewalls shotgun on the other hand are still off limits due to the engine and are s2rp exclusive like you say, not to mention differences in players skill (SKILL ISSUEEEEE!!!1) and other problems with S2K that are challenging to fix