Serious HL2RP∞ Screenshot Thread

Thood74

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hl2rpers will soy at a depiction of combat that has detail that could only really be accomplished if

1) shoot to rp was the default mode of engagement
2) characters died and death was a part of the culture, rather than appeals

until those things are the rule and not the exception you won't have cool small scale fights like this

also why the fuck was that short called patient zero anyway there was nothing to do with disease in there at all, classic hl2rpers picking an edgy name for no reason
the second could be accomplished and would be astonishingly based

s2rp on the other hand, no third person, limb damage that actually works (dismemberment if you could figure out how to make that work with playermodels) and astonishingly tanky armour for most parts of the body could go a ways for simulation of intense close quarters conflict like that without s2rp

simulating environmental destruction like with the hopper and the spikewalls shotgun on the other hand are still off limits due to the engine and are s2rp exclusive like you say, not to mention differences in players skill (SKILL ISSUEEEEE!!!1) and other problems with S2K that are challenging to fix
 
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chaebol and kobayashi was ran in a way which bred respect

we put our money where our mouths were and showed players how we wanted to do conflict and they followed entirely voluntarily

oh wait a fucking second i misread it as tong vs kobayashi LOL


yeah touché, and jidai is basically players picking up the slack from the culture that was spawned in joseon, which is a beautiful thing in and of itself
 
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john

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genuinely the only fair shootout system i could think of
is one where everyone has 100 health and a built in plugin decides the damage with certain guns on rolls
that way a person cant decide if that gutshot drops them or if they stay standing
the rolls decide

basically dnd without character sheets using your preexisting armor and health and the only calculation is in your gear
 
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Rabid

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chaebol and kobayashi was ran in a way which bred respect

we put our money where our mouths were and showed players how we wanted to do conflict and they followed entirely voluntarily

I mean to be fair it was also an event that nobody in a million years would have disrupted intentionally. The only time anyone used a gun for a PK it ended in a shitshow LOL
 
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Rabid

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the second could be accomplished and would be astonishingly based

IMO PK appeals are a neccesity outside of events because a culture without them is effectively one where you have to take whatever hand you are dealt, regardless of circumstances, unfairness or potential bullshit. Let me give you an example from times gone:

I report you to a cop in earshot and say you did something that could get you killed. You tell the cop I am lying. I shoot you for telling the cop I lied to them.

Would you honestly accept a death like that without protest?
 

Ond

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IMO PK appeals are a neccesity outside of events because a culture without them is effectively one where you have to take whatever hand you are dealt, regardless of circumstances, unfairness or potential bullshit. Let me give you an example from times gone:

I report you to a cop in earshot and say you did something that could get you killed. You tell the cop I am lying. I shoot you for telling the cop I lied to them.

Would you honestly accept a death like that without protest?
yea cause im not a pussy

if you reported me to the cop and i didnt protest it i would die

if you reported me to the cop and i said you are lying you would kill me

i die in both scenarios
 
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Rabid

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yea cause im not a pussy

if you reported me to the cop and i didnt protest it i would die

if you reported me to the cop and i said you are lying you would kill me

i die in both scenarios

Idk, I think most people would look at that sort of situation and call it baiting. You can do some absolutely bullshit stuff to people if they're unwilling to defend themselves after a PK.
 

GenericPlayer

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IMO PK appeals are a neccesity outside of events because a culture without them is effectively one where you have to take whatever hand you are dealt, regardless of circumstances, unfairness or potential bullshit. Let me give you an example from times gone:

I report you to a cop in earshot and say you did something that could get you killed. You tell the cop I am lying. I shoot you for telling the cop I lied to them.

Would you honestly accept a death like that without protest?
There's a third option
sC0gWvg.png
 

Rabid

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engel haas turning to a life of crime because some loyalist walked in our vending machine hangout and threatened to turn us in

if memory serves we shanked her to death with glass shivs

We argued about it, dragged her into the room up the inner staircase, locked her up for a few minutes then walked in and shanked her lmao
 
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Thood74

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IMO PK appeals are a neccesity outside of events because a culture without them is effectively one where you have to take whatever hand you are dealt, regardless of circumstances, unfairness or potential bullshit. Let me give you an example from times gone:

I report you to a cop in earshot and say you did something that could get you killed. You tell the cop I am lying. I shoot you for telling the cop I lied to them.

Would you honestly accept a death like that without protest?
Having seen a server where this is effectively how things worked, yes, it could be standardised and players could learn to deal with it

you giving me an example from "times gone" also reminds me, this style of combat is a lot less likely with the current state of the resistance basically being an army and overt combat in more open than usual areas being the norm outside of pre-planned attacks. maybe these sorts of changes would've served us a lot better back during city RP
 

MaXenzie

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Having seen a server where this is effectively how things worked, yes, it could be standardised and players could learn to deal with it

i would never be able to play on a server where my character can just die and i can do, or could've done nothing to stop it
 
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Rabid

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Looking back I'm fucking stunned our "Lets give Mert permission to expand on our provos idea as a smokescreen" worked IC and OOC for as long as it did lmao
 
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'77 East

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Looking back I'm fucking stunned our "Lets give Mert permission to expand on our provos idea as a smokescreen" worked IC and OOC for as long as it did lmao
of course they were blindsighted, he was bloodthirsty and killed dozens of people while we kept to the background, canals were genuinely a bloodbath each week

the few who worked it out couldn't stop our bombings
 
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Reggie

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as a avid event person a while ago, my events did S2RP well because of two reasons-
players were working towards attacking a common enemy, not other players
the people I had playing enemies were playing to lose and every fight was essentially scripted for one side to win and one side to lose, not to say that there weren't casualties and danger.
 
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Thood74

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i would never be able to play on a server where my character can just die and i can do, or could've done nothing to stop it
I'm sorry you value yours and even other characters more than most people do maxenzie, I remember thinking in much the same way and feeling physically drained when my first character died after a few weeks on server to rebels

Its true such a server culture wouldn't be for everyone but when it works, it works fantastically for the people who could adapt to it and I'm still gonna advocate for it

I remember when my day 1 cop and other cops were trying to contain two extract high vorts who drained their kins essence and I only lived on a lucky roll while my entire squad got atomised with a ground pound, that sort of shit is pulse pounding and makes me value my character a lot more whenever things like it happens

living on the edge is cool and a server that accepted it as a fact would make for characters I feel a lot more attachment towards and a greater emphasis on the world over individuals who occupy it, but that is just me
 
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