Kafe
Level Design nomad
- Joined
- Apr 26, 2016
- Messages
- 7,876
- Nebulae
- 21,946
Suggestion:
The feature of Vortigaunts being captured after a PK situation with Combine, to be extended to include all resistance players
Applying the same timeline biotics face of being properly PK'd a few days after capture unless they are capable of escape.
Why it would be worth adding:
Think it's a pretty cool idea with the vortigaunts already, and should contextually slot well into human players too given capture and stalkerization is already a thing.
I always like being able to explore alternatives to immediate death (I am a Kenshi gamer) and I feel this is potentially a good opportunity to do the same here.
May well get more prisoner interactions in the server given capture for humans with and without this concept ends the same regardless, but now it could potentially serve as a finale to a character or an opportunity to setup more conflict in future if they escape or if an attempt is made.
Necessary content: No content needed
The feature of Vortigaunts being captured after a PK situation with Combine, to be extended to include all resistance players
Applying the same timeline biotics face of being properly PK'd a few days after capture unless they are capable of escape.
Why it would be worth adding:
Think it's a pretty cool idea with the vortigaunts already, and should contextually slot well into human players too given capture and stalkerization is already a thing.
I always like being able to explore alternatives to immediate death (I am a Kenshi gamer) and I feel this is potentially a good opportunity to do the same here.
May well get more prisoner interactions in the server given capture for humans with and without this concept ends the same regardless, but now it could potentially serve as a finale to a character or an opportunity to setup more conflict in future if they escape or if an attempt is made.
Necessary content: No content needed
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