Flippy
stoner rp
- Joined
- Apr 26, 2016
- Messages
- 3,952
- Nebulae
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Suggestion: Stop both sides from being able to die, sit for 15 mins then attack again after a resupply for the same event.
Why it would be worth adding: For Fairness. When fighting a force who is able to re spawn and resupply from an unlimited vendor (or, pick up another one of their 10 AKs), they should not be able to just wait out NLR and then run in to try again. Cops should have a chance at sweeping, if they fail, OTA should have a chance. That's it, no sending in OTA and cops again if they've already failed for the same event. Rebels get one, given they are one force.
On the other side of the fence, being able to open up your backpack, cont or storage locker to pull out yet another gun to run into battle isn't very fair on the Union side if they've already managed to kill you. Once you die, that's it. You're out of the fight.
The process of re gearing as a rebel when dying compared to a Unit is harder and more frustrating, even more so if you're not in a group. I understand the union need to react to shotcops but if they fail in their first attempt that should be it. This isn't a wave defense game and fighting a force that can just keep coming isn't very fun or engaging for the other side, killing has no impact if they can just respawn and attack again.
On the previous maps, Rebels were only allowed one attempt to assault and if they pulled back or died, that was it. They failed. Yet on the server just a few moments ago, the Union side got several injections into the rebel area to try and kill them. Not very fun and engaging for rebels when you're killing players that can just keep coming after a quick vendor resupply.
Only allowing each side one attempt at an assault will force a much more coordinated attack rather than just running in there and gunning, trying to kill as many as you can before you die and re spawn to try again.
Getting two (maybe more, I'm not staff and am only going off the word of players here) chances to inject and sweep rebels after a shotcop is just ridiculous if the side doing it has unlimited resupply.
So in short:
Once you die in an engagement, you are not allowed to rejoin it again after a resupply. For both sides, so it's nice and fair.
EDIT: Just to be super clear here, a reaction sweep and then an assault can be classed as two different things, but not if done within the same hour of each other. Several hours, maybe even a day sure.
Why it would be worth adding: For Fairness. When fighting a force who is able to re spawn and resupply from an unlimited vendor (or, pick up another one of their 10 AKs), they should not be able to just wait out NLR and then run in to try again. Cops should have a chance at sweeping, if they fail, OTA should have a chance. That's it, no sending in OTA and cops again if they've already failed for the same event. Rebels get one, given they are one force.
On the other side of the fence, being able to open up your backpack, cont or storage locker to pull out yet another gun to run into battle isn't very fair on the Union side if they've already managed to kill you. Once you die, that's it. You're out of the fight.
The process of re gearing as a rebel when dying compared to a Unit is harder and more frustrating, even more so if you're not in a group. I understand the union need to react to shotcops but if they fail in their first attempt that should be it. This isn't a wave defense game and fighting a force that can just keep coming isn't very fun or engaging for the other side, killing has no impact if they can just respawn and attack again.
On the previous maps, Rebels were only allowed one attempt to assault and if they pulled back or died, that was it. They failed. Yet on the server just a few moments ago, the Union side got several injections into the rebel area to try and kill them. Not very fun and engaging for rebels when you're killing players that can just keep coming after a quick vendor resupply.
Only allowing each side one attempt at an assault will force a much more coordinated attack rather than just running in there and gunning, trying to kill as many as you can before you die and re spawn to try again.
Getting two (maybe more, I'm not staff and am only going off the word of players here) chances to inject and sweep rebels after a shotcop is just ridiculous if the side doing it has unlimited resupply.
So in short:
Once you die in an engagement, you are not allowed to rejoin it again after a resupply. For both sides, so it's nice and fair.
EDIT: Just to be super clear here, a reaction sweep and then an assault can be classed as two different things, but not if done within the same hour of each other. Several hours, maybe even a day sure.
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