TedHatty
Proton
- Joined
- Jul 12, 2016
- Messages
- 463
- Nebulae
- 1,051
Suggestion: Just like the resistance has contracts, give CPs their own objectives
Why it would be worth adding: So far the Combine do the following:
- sweep bunker, SS-4 and warehouse hoping to get some action;
- raid stashes after the resistance deals a blow, whether it is destroying a generator or anything;
- generally hoping to get some sort of great escalation so that they are allowed to ram through the entire resistance base.
And they're not to blame, they've got fuckall to do!
The resistance has Lambda contracts. They have contributed to a lot of shit happening IC on the rebel side. But most of all, they allow players to organise operations, prove themselves to be great strategists and if successful, they are rewarded!
Give CPs some sort of weekly agenda or a list of objectives. Everything Combine does right now does not contribute to anything. If they raid a stash or manage to exterminate an entire cell in a single assault, the people who have died get their weapons and armor back not so long after.
From what I know CPs aren't even allowed to use weapons that they loot off of dead resistance members, they have to be put in a container or something. There is basically zero reward, which leads to the player getting no satisfaction whilst playing Combine.
That is why I propose to set some sort of agenda, or a list of objectives given by somebody with a degree of authority (like Lambda for the resistance).
I don't have any specific and defined ideas in mind for I'm not exactly that informed on the current state of Combine, although from what I've seen activity has dropped in favour of playing resistance characters. I hope we can construct something great in this thread that could hopefully favour the roleplay on both sides. It seems to me this iteration is just focusing on the resistance, leaving Combine players no specific goals.
Necessary content: Nothing at all.
Why it would be worth adding: So far the Combine do the following:
- sweep bunker, SS-4 and warehouse hoping to get some action;
- raid stashes after the resistance deals a blow, whether it is destroying a generator or anything;
- generally hoping to get some sort of great escalation so that they are allowed to ram through the entire resistance base.
And they're not to blame, they've got fuckall to do!
The resistance has Lambda contracts. They have contributed to a lot of shit happening IC on the rebel side. But most of all, they allow players to organise operations, prove themselves to be great strategists and if successful, they are rewarded!
Give CPs some sort of weekly agenda or a list of objectives. Everything Combine does right now does not contribute to anything. If they raid a stash or manage to exterminate an entire cell in a single assault, the people who have died get their weapons and armor back not so long after.
From what I know CPs aren't even allowed to use weapons that they loot off of dead resistance members, they have to be put in a container or something. There is basically zero reward, which leads to the player getting no satisfaction whilst playing Combine.
That is why I propose to set some sort of agenda, or a list of objectives given by somebody with a degree of authority (like Lambda for the resistance).
I don't have any specific and defined ideas in mind for I'm not exactly that informed on the current state of Combine, although from what I've seen activity has dropped in favour of playing resistance characters. I hope we can construct something great in this thread that could hopefully favour the roleplay on both sides. It seems to me this iteration is just focusing on the resistance, leaving Combine players no specific goals.
Necessary content: Nothing at all.
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