In Progress add visual indicator for gas zone damage (also remove instakill gas zones)

Nathant18

Blue Ball
GTA RP Playtester
Joined
Apr 26, 2016
Messages
421
Nebulae
1,574
Suggestion: add a visual indicator for when I'm taking gas zone damage so I can put my filter on and not die and have to wait ages to do anything again just cause my dumbass forgot to equip it beforehand, also if insta-kill gas zones still exist please remove them they're retarded (i don't know if they exist but i died pretty sharpish)
Why it would be worth adding: so my dumbass doesn't get NLR'd cause i forgot to equip a script that is really equipped 24/7 icly, also other people are dumbasses too and this happens to them, it's not fun or engaging it's just annoying
Necessary content:
none i don't think
 
Reactions: List

Mic15000

The Underdog
GTA RP Playtester
Joined
May 7, 2016
Messages
7,772
Nebulae
16,974
also if insta-kill gas zones still exist please remove them they're retarded (i don't know if they exist but i died pretty sharpish)
So the way gas zone work is that you can set a damage per tick they do and how much they do it, basically if you set it up wrong (like I did a few times in the old map) they instakill you in seconds cause the tickrate can be so high it hits you twice and also there's no real indicator you are taking damage. afaik this should ONLY happen for places that are very short to navigate so like a small hallway with gas you don't want players to pass should do this. But normally this should not happen and report any areas that have instakill if you find it so it can be adjusted (hopefully)
 

Nathant18

Blue Ball
GTA RP Playtester
Joined
Apr 26, 2016
Messages
421
Nebulae
1,574
So the way gas zone work is that you can set a damage per tick they do and how much they do it, basically if you set it up wrong (like I did a few times in the old map) they instakill you in seconds cause the tickrate can be so high it hits you twice and also there's no real indicator you are taking damage. afaik this should ONLY happen for places that are very short to navigate so like a small hallway with gas you don't want players to pass should do this. But normally this should not happen and report any areas that have instakill if you find it so it can be adjusted (hopefully)
I had no idea I was taking damage in Union Complex and died there, usually you get that visual indicator when your health is super slow but that never happened I just died, so I assume it's broken in there
 

Mic15000

The Underdog
GTA RP Playtester
Joined
May 7, 2016
Messages
7,772
Nebulae
16,974
I had no idea I was taking damage in Union Complex and died there, usually you get that visual indicator when your health is super slow but that never happened I just died, so I assume it's broken in there
Probably we'll have to take a view and adjust it, the problem it's how fast you can die cause there's no like damage indicator or sound!
 

STUCK IN A CAKE

Molecule
Joined
Apr 30, 2016
Messages
5,125
Nebulae
14,632
The unity complex looks like a health hazard, and isn't QZ'd off for no reason.

Also gas zones should always give a second grace period between warning you that you can smell gas and then damaging you
 

Gary

Moderator
Moderator
Developer
HL2 RP Server Director
Joined
Apr 27, 2016
Messages
1,824
Nebulae
7,120
Damage has been decreased so it will no longer one-hit you

Also, there is now around a 2 second grace period after receiving the message before damage will be taken

Gas plugin is pretty awful and is overdue an overhaul
 
Reactions: List