Simman102
the Scourge of Roleplay
- Joined
- Aug 5, 2018
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Suggestion: Increase sprint speed of the Civil Protection faction. Either hardcode it into the faction, or simply set the default Stamina attribute for CPs to 30/30.
Why it would be worth adding:
In spirit of the current balancing approach, I do not ask for any purely numerical buffs. I am not interested in seeing cops statcheck anyone the way rebels statcheck them or OTA do the rebels, but prefer to look at solutions which allow for more skill expression (such as the tactical opportunities grapple provides).
The reason I ask for a buff is because the rebel powercreep seems to continue further and further - on the 12th we recovered around 7 AKs of various kind, and today I firsthand saw 3 AS VALs being used. Here is just what I recovered myself, naturally there's more recovered by others nor can we possibly recover everything with a 100% success rate:
On top of the gear superiority (don't forget the 130 armour blacksuits have!), engagements tend to have this ratio:
Which also does not include Vortigaunts. There are usually 2-4 on, and they 1tap CPs.
A faster movement speed would allow for more effective gap closing and would potentially create more viable flanking opportunities, which I believe a noticeable but not egregious buff.
Necessary content: N/A
double jump is next
Why it would be worth adding:
In spirit of the current balancing approach, I do not ask for any purely numerical buffs. I am not interested in seeing cops statcheck anyone the way rebels statcheck them or OTA do the rebels, but prefer to look at solutions which allow for more skill expression (such as the tactical opportunities grapple provides).
The reason I ask for a buff is because the rebel powercreep seems to continue further and further - on the 12th we recovered around 7 AKs of various kind, and today I firsthand saw 3 AS VALs being used. Here is just what I recovered myself, naturally there's more recovered by others nor can we possibly recover everything with a 100% success rate:





A faster movement speed would allow for more effective gap closing and would potentially create more viable flanking opportunities, which I believe a noticeable but not egregious buff.
Necessary content: N/A
double jump is next
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