Anti-tankspy
Nucleus
- Joined
- Jun 1, 2017
- Messages
- 1,031
- Nebulae
- 2,879
Suggestion: title
Why it would be worth adding: as of now, 99% of all combat encounters consist of trench-warfaring a corner with third person for a very long time until either the defender/attacker dies. this results, as many people have seen, in tediously long and unfun shootouts until either side starts to aggressively push, which seldom happens.
im not suggesting disabling the feature entirely; maybe make it so it works only in the main hubs (nexus/main rebel area) for those who wish to see their playermodel, but force the view to first person once you're out of the main area's radius.
at the very least, disable third person for a few days as test run. see how it'll effect combat.
Necessary content: deveol...p... code../?
Why it would be worth adding: as of now, 99% of all combat encounters consist of trench-warfaring a corner with third person for a very long time until either the defender/attacker dies. this results, as many people have seen, in tediously long and unfun shootouts until either side starts to aggressively push, which seldom happens.
im not suggesting disabling the feature entirely; maybe make it so it works only in the main hubs (nexus/main rebel area) for those who wish to see their playermodel, but force the view to first person once you're out of the main area's radius.
at the very least, disable third person for a few days as test run. see how it'll effect combat.
Necessary content: deveol...p... code../?
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