Goopy
Molecule
- Joined
- Apr 26, 2016
- Messages
- 4,330
- Nebulae
- 6,608
Sure, we had some trouble with a few people flaking, but our core coterie was and story was:
Setting is Istanbul under Camarilla control. An archeological dig site has opened up some tunnels and has been drawing some Kindred in and they haven't been returning. Kine have yet to go into the tunnels as they're going through the slow process of recovering, cleaning, databasing and storing artefacts from the dig. The Prince wanted our coterie to be the final ones down.
River Guile, 9th gen Ravnos, we're playing V5 but ST made it so my bane is instead that I like taking things. River was a Dutch delivery driver in life, though after stealing a small black vial of Zappys' blood from a Ventrue, they were chased into the Americas were they were Sired. The Guile name gave River limited immunity from this Ventrue in undeath. River ran a courier business within Istanbul, still a neonate this was a way to prove to their Sire that they were a worthy embrace - and most importantly to the Guile family, a family of largely sectless Ravnos who survived Zappys' awakening (individual members still align themselves to sects, but the family is spread-out through them) and now devout themselves to artefact keeping and making sure elders stay sleeping and in check. (The Guiles were an ST family he's used throughout multiple chronicles and other players have played as. It was fun)
Marjorie was a Gangrel from the Americas, embraced shortly after The Great War. She was an archeologist by trade, and wounded up in Istanbul with her partner, because there's a lot more artefacts in Istanbul than there is in America. Her and River heisted a few artefacts that came from the dig site from a museum were they were being processed. One of these artefacts was a golden goblet, which we later found to be possessed by a spirit. Only Marjorie could hear this spirit, and the rest of us thought she was going insane, until a Garou Pack (An uneasy truce between Kindred and Garou in the city) assured her she was not. Marjorie affectionally called the cup Cuppy.
Our final "permanent" member, who was only there for two or three sessions was a Malkavian, who's name I forget. He spoke with a very heavy Eastern European accent (think Romanian) but swore on his heart he was from Connecticut. He had thought he was the reincarnation of Michael (both the vampire Michael and Archangel, because they're basically the same).
We also had four flakes, including:
A Banu Haqim. His player was from Turkey (we're all in NA). He signed up saying he didn't know it would be hosting at 4am his time (the discord plugin showed his local time, which would have been 4am). He said he'll be able to make it, he pinky promises. He did not show up for the first session, messages us later he was asleep.
A Tzimisce called Kazimov with a lot of money in local real estate. He had Mads Mikkelsen as a face claim so we had a lot of nice gifs to use for him. His contribution was disguising himself as a sexy lady to get us to break into the museum.
A thin-blood called Beckett, he was a member of a punk band and was struggling to balance his mortal life and his undead life. We got into a conflict with the SI and the player never arrived for the next session and was unresponsive so they got kidnapped by the SI.
A tremere who I forget the name of. She was there for a session and was entirely irrelevant.
The highlight was when we got told by the Malkavian Primogen to find a group in the market district so we could decipher the meaning of the Cuppy. Turns out the group was one of my clients (the Kinfolk, River moved around battle supplies for). He takes us deeper into the market, and into their Caern. We were met with 3 large Garou, in their war forms, surrounded by their kinfolk. Only one of them spoke to us. She had told us that she will share what she knows of the Cuppy Spirit if we help her and her kin. A brother of theirs had fallen victim to corruption, and they know he must be in pain from it, even if he can not ask for help. We must go and hunt him down, and put him out of his misery, for the Caern can't afford to by themselves.
If no one has an idea of the other WoD splats, Garou are these big werewolf boys. They don't like Vampires, Vampires are filled with the scent of a force that seeks to destroy the Earth (The Wyrm, it is a corrupter). Garou also bodies Vampires generally on a 1v10 basis (until Vampires get insanely old).
The Pack sent their finest warrior to help us, a Crinos by the name of Stalks-The-Night. We left the market together (with him in good boy form) and found where Knightmare was hiding out. An old warehouse covered in taint, filled with Fomori (humans infected and possessed by Banes, spirits of the Wyrm. Beckett, Marjorie and STK went in the front, whilst I went up top. My character wasn't much a fighter.
As they fight their way through Fomori on the lower levels, I'm stalking the upper floors by myself. Marjorie got the approval of STK and we eternally shipped them together afterwards. On the upper floor, I eventually find a strange egg, surrounded by a cancerous mass of withering tendrils and rot. I leave it alone for the time being, and I find Knightmare, and he finds me. The fun thing about being Ravnos is you're entirely useless in combat. I tried my best to make him hallucinate the ground falling beneath him, and it worked, but that made him really angry. STK came soaring up and tackled him to the ground, and I just used some more hallucinations to make it seem like other Garou from his pact were there. The fight between Knightmare and STK was looking bad so I destroyed the egg, we all got transported to the Umbra and then we got to see a cage fight between two big dogs. STK came out on top and then we tried to go home, I recall stealing something from Knightmare.
The commotion attracted Hunters which is where we lost Beckett.
From that the Garou gave Marjorie the ability to communicate properly with Cuppy and to describe the nature of the spirit itself. It turned out every time she spoke to Cuppy, Cuppy died a little.
It's very atypical for Vamps and Garou to work together, but we all enjoyed it so ehhhhh.
The chronicle ended when we began the descent into the dig. As we prepare outside of it, we all go unconscious and have some fun flash back time. My flashback was on a pirate ship, we were raiding a royal merchant boat, and I had to direct it. Turns out I was having visions from the first Guile and that was also fun. Whoever put us through the visions wanted us to learn from them, but I enjoyed just being a pirate who can't tell the different between port and starboard.
We wake up from these visions further into the crypt, the Malkavian gets visions of three white rabbits running from a snake. Spooky. We enter the main crypt to see cultists standing of a slumbering body of a very old elder. The elder was the one who sent us the visions and bought us here. The cultists tried to convince us to stop, we didn't listen, Beckett (the Beckett) was there, and we won the fight. Cuppy was the friend to the sleeping elder in their mortal days (the elder had a lost discipline type), and was happy to finally be reunited with her. She dispersed after that.
My character believed the elder should go to the Guile family, it is their duty to keep these beings in watch. Marjorie believed it should go to the Prince, her conviction telling her the job isn't done until she's in his hands. The Malk sided with Marjorie. River this whole time saw the Prince as a victim of Gehenna, that's why he was so hell-bent on getting to the Methuselah and that's why he shouldn't be trusted with the elder - after all the Prince also never really said we needed to bring the elder to him, but just to make sure the situation remains secure.
A schism broke out, one of my convictions meant I had to uphold the Guile family name. I wasn't going to win a fight with a Gangrel, no matter if the Malk was there or not. So I tried to aim for a power up. My plan was to drink The Blood of Mary (Jesus' mum) and then my Zappy blood. I had a roll for the Blood of Mary, failed and ended up KO'd from it. They took the body back to the Prince, the coterie dissolved, we all got major boons, and that was the end of the chronicle.
I know you just asked for the coterie but there's that.
e: i also ghouled one of the archeologists and he kept on having a problem with not being able to stop drinking my blood, so i took him out to a bridge, killed him, emptied his bank account to a random contact of his and dumped his body off of the side. ate a humanity loss for that one.

Last edited:
Reactions:
List