Appetite Ruining Kebab
Molecule
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THE STORY AS IT ENDS…
This thread is a narrative outline of my original plans for the HL2RP² iteration that ran throughout last year. It will be told in the style of my original story thread (https://nebulous.cloud/threads/hl2rp²-a-timeline-of-events.59516/) and should be considered as a final sequel to it. It will also contain descriptions of how the concepts written would have been plausibly implemented in gameplay.
I started this back in February as a hobby project for the people who had been asking me how the iteration would’ve proceeded and concluded under my vision. Much of it had been discussed with server leadership and there was a very real chance that we would’ve had an opportunity to see many of the scenarios I’ll be describing.
In truth the outline I had (existing as far back as March 2023) was pretty basic, so I decided to expand on it to make it an entertaining read. Then it became an incredibly huge writeup, I lost my desktop for three months, I got a job, my motivation has been inconsistent etc. - so here we are at the start of July.
I want this to be seen and read as a love letter to the iteration I poured an absurd amount of my personal time to at one point. I want it to be closure for myself & for the people who were invested in what had been going on at the time when we first started laying out a comprehensive story for our post-Episode 2 timeline. I also want it to be seen as a vision of how the uprising could have gone (and ended) in absence of Gordon Freeman in a way that you will hopefully consider faithful to the base games.
What I don’t want this to be seen as is an attack on the efforts of the staff team after me, who gave it their best with what they had and showed respect to the playerbase by giving the server a graceful ending when they felt it was the right thing to do. I hope those of you who stuck around enjoy this read as much as the ones who left it along the way.
LEGEND
Here’s a ‘map’ of the chapters as I’ve split them - I recommend reading one map at a time or coming back to it over multiple days if it’s too exhaustive to read it all at once (trust me it will be).
SEASON 2
FALL OF BUCHAREST, SCHEMES OF LAMBDA, THE XEN LOOPHOLE
MAP 3 - BUCHAREST FINALE
MAP 4 - RETURN TO PRAHOVA
MAP 5 - LOOPHOLES BUILT ON DARK BARGAINS
SEASON 3
ARMISTICE, PROXY WARS, WEAPONS OF MASS TELEPORTATION & THE XEN CRYSTAL ECONOMY
MAP 1 - CITY 8
MAP 2 - THE XEN CRYSTAL GOLDRUSH
MAP 3 - FAST TIMES AT RACE X CONTAINMENT ZONE
MAP 4 - QUANTUM ARMAGEDDON
MAP 5 - INTERPLAY OF WORLDS
SEASON 4
THE WORLD AFTER
MAP ???
Here’s a ‘map’ of the chapters as I’ve split them - I recommend reading one map at a time or coming back to it over multiple days if it’s too exhaustive to read it all at once (trust me it will be).
SEASON 2
FALL OF BUCHAREST, SCHEMES OF LAMBDA, THE XEN LOOPHOLE
MAP 3 - BUCHAREST FINALE
MAP 4 - RETURN TO PRAHOVA
MAP 5 - LOOPHOLES BUILT ON DARK BARGAINS
SEASON 3
ARMISTICE, PROXY WARS, WEAPONS OF MASS TELEPORTATION & THE XEN CRYSTAL ECONOMY
MAP 1 - CITY 8
MAP 2 - THE XEN CRYSTAL GOLDRUSH
MAP 3 - FAST TIMES AT RACE X CONTAINMENT ZONE
MAP 4 - QUANTUM ARMAGEDDON
MAP 5 - INTERPLAY OF WORLDS
SEASON 4
THE WORLD AFTER
MAP ???
The story will begin from ‘Bucharest’ onward, also known as Season 2 Map 3. If you haven’t played on nebulous’ HL2RP iteration for the first half of 2023 or have just forgotten most of what went down, it may be worth catching up on the documents still available on the forums, as well as some I've archived in google docs below.
Includes a full outline of “Season 1”, consisting of five maps.
Includes the finale of Season 1, the future of a liberated city under ‘Lambda’ rule, and some story elements that will be referenced at certain points during this document.
A short summary of Season 2 Map 1.
A summary of the Romanian storyline, describing the story elements that took place in Season 2 Map 2.
docs.google.com
A google document containing the Bucharest storyline itself, with the original summary & events told through speeches - effectively summarizing the first half of Season 2 Map 3.
Includes the finale of Season 1, the future of a liberated city under ‘Lambda’ rule, and some story elements that will be referenced at certain points during this document.
A short summary of Season 2 Map 1.
A summary of the Romanian storyline, describing the story elements that took place in Season 2 Map 2.
HL2RP2 Bucharest Archive
https://www.youtube.com/watch?v=g2TMazKWSAg STATUL REORGANIZAT BUCUREȘTI MUNICIPIUL BUCUREȘTI ______________________________________ The city-state grows tense. Even her denizens, adjusted to power-grabs and political machinations spilling into the streets, look over their shoulders when t...
If you’re not interested in reading an alternative take on maps that have already played out in the iteration, I recommend skipping to Season 2 Map 5 or straight to Season 3 altogether (just CTRL+F and write one of the chapter names above), though keep in mind you may miss a few crucial details this way.
With that out of the way;
MAP 3
BUCHAREST FINALE
DURATION: 1 WEEK
The death of Marshal Mladić is rejoiced both domestically and abroad. For the citizens of the Free State, it is a strong statement that no tyrant shall be tolerated by its armed and empowered people; neither of the Combine nor the National Guard. For Lambda, it is a relief in having been rid of a political opponent without dirtying themselves with inter-resistance feuds; their monopoly over teleportation once again unchallenged, their future status as a superpower secured.
The new Prime Minister vows to undo the excesses of military government; but in that pursuit, he indulges in the excesses of civilian government instead. He pushes a series of staunchly anti-National Guard reforms; cutting their budget in half, limiting their supply chain, stripping them of a majority of their tanks and artillery in an effort to revert them to their role of a basic peacekeeping force.
Remnants of NG leadership are outraged. Discontent grows in their ranks; talks of a counter-coup against the Prime Minister quickly circulate in their headquarters. Word of this reaches the Prime Minister; who becomes afraid for his life and starts contracting armed civilians to guard him in his day-to-day affairs, signalling a complete loss of confidence by the government in their armed forces. The military-civilian tensions rage on. The death of a despot merely shifts the power dynamic.
And in all of this, the enemy that lurks beneath the city consolidates its power. Having successfully requisitioned a trade deal with the breakaway Combine city of Braşov, Garrison 314 is sent a battalion of reinforcement synthetics to make the final assault on this so-called Free State.
A beachhead is established in Lacul Morii, providing supply lines to stabilization teams. Striders cross the lake with ease. A blitzkrieg assault is mounted on the Police Department and the Government Hall. The Exotic Transports Clan have already vacated the city; having defected to the Combine to protect their business interests. The National Guard, neutered from its former glory, lacks the sufficient resources to hold off an attack of this scale and consults armed civilians for support. Urban chaos ensues as Soviet tanks clash with Combine APCs, gunships are shot out of the sky by artillery, and concrete brutalist architecture folds in on itself all around in this reversal of an uprising.
The Prime Minister desperately signs an agreement to hand Bucharest over to the Lambda United Front; surrendering the sovereignty of his liberated territories to the growing technological superpower. Reinforcements are promised; two battalions of LUF fighters are to be teleported directly on site - but strange quantum readings interfere with their travel.
In that very moment, CITADEL-24 returns. Battered and bruised, colossal tentacles wrapped around, the head of a gene worm crawling out of its shattered top. It’s a Lovecraftian picture that unleashes armies of its own parasitic spawns within hours. There is no time to stop the tide; evacuation orders are issued to all sides with immediacy.
GAMEPLAY NOTES
The fall of Bucharest remains mostly the same as the original timeline, with a few key differences.
I wanted to explore the political consequences of the Marshal’s death much more than it had been in the original timeline. I felt that a government oppressing its own military (rather than the other way around) would be a fun subversion of a common trope. I wanted to wrap up the presence of the ETC corporation by showing that profit-driven treacherousness can transcend basic morality even in these times. I also wanted to give a nod to @Lewis! ‘ mini-lore piece about a nearby Combine city that broke off from the rest of the empire but still upheld its own twisted version of ‘loyalism’.
The biggest departure from the original timeline is the manner of Race X’s arrival; I wanted to make sure their reveal did not give players any illusion that it could be stopped at any point whatsoever. Having played the Bucharest finale in August as a player rebel, I remember being annoyed at the faux-objectives given to the faction. Instead, Race X’s arrival would be sudden, far too catastrophic far too quickly to be dealt with, and evacuation would be pretty much immediate, catapulting the server into the next map without delay.
NG players would have had the choice to try a coup on the Prime Minister, while the PM would try to rely on ordinary rebels for protection. If tensions ever escalated to that point, staff would accommodate a showdown. Ultimately the map would have ended the same way, but it is very possible that PM’s death could have changed a few details in future maps.
MAP 4
RETURN TO PRAHOVA
DURATION: 3 WEEKS
The rebels are forced to ditch their vehicles at a collapsed tunnel, barely making their way out through a passageway that puts them directly outside Paltinu Dam, the border they had once guarded as free contractors. This time, they have to hoof it up the cliff, as a mass of worms dot the landscape around, and the alien armies of “RX” remain hot on their tail. They are subsequently rescued by a trio of vortigaunts; who take them into an active antlion hive for protection.
Garrison 314 experiences a much more comfortable exit, hauled away by dropship. They are made to embark on a prefabricated Combine outpost, constructed on top of the remains of what used to be the Emergent City; currently under attack by a vicious horde of antlions, which they must hold off in order to secure their own arrival.
Meanwhile in the caves; those very antlion hordes give the resistance remnants a wide berth. The vortigaunts explain that they are antlion tamers, returning to the roots of their species amid the general disintegration of the Vortessence. With the unity of their kind entering a stage of turmoil, they have instead decided to strengthen their mental bonds with each other; often speaking in unison, finishing each other’s sentences, seeing through one another’s eyes.
They explain that they have foreseen visions of disaster in the region, and pre-emptively migrated here to stop it. They seemed to have found that the antlions are the only remedy to what they call the “Race X” infestation; both these invaders and the antlions grow their hives at unstoppable rates, but when set off against each other, they become locked in an endless struggle for domination which neuters both species and protects the rest of the world from their scourge.
They are hesitant to share their limited pile of bugbaits; their cultivation having taken years of effort as it were, but are willing to hand out individual pods to volunteering rebels to throw at Race X hives in a desperate effort to slow the prospect of a continental infestation - as each day these primordial parasites appear to multiply outward to the countryside at a terrifying rate, only outmatched by the Combine’s means of multiversal expansion.
In the CMB outpost, Garrison 314 receives its final set of instructions from the External Development science crew; who are scheduled to be mind-melded into an advisor host body as ‘promotion’ for the success of their project; having manipulated the resistance science team into sending CITADEL-24 into one of the many ‘X Dimensions’ - worlds cordoned off by the Combine for one quarantine-requiring reason or another - the current species that boarded the structure on their way back to Earth being one of them.
They congratulate 314 on a job well done, and reveal the truth behind the Race X Infestation; far from being a scorched earth effort; it was more of a pressure tactic levied at the territories of the Odessan Alien Controller, with whom the Combine leadership had been in lengthy negotiations with; some time ago, The Controller had achieved a stage of maturation that allowed it to open rifts to Xen. By utilizing a roundabout route from the Overworld, to Xen, then finally to Earth, the Combine could bypass Magnusson’s orbital satellite in order to summon their final victory. But the megalomaniacal alien needed to be coerced into a lower bargaining position before it agreed to cooperate on the Combine’s terms.
And that is why all of Southeast Europe would be made uninhabitable for the next few centuries.
The Combine are instructed to keep the RX infestation going by any means, and to deal with any interlopers along the way. Meanwhile, their future contract partners would be watching; the occasional alien grunt or enslaved envoys would stop by to observe the seriousness of the situation, and determine whether it was in the Controller’s best interests to cave in on the negotiations.
The Emergents had vanished into a rumor. The subterranean razor train network beneath their town may have made for good shelter, but the entrance had collapsed in the wake of the disaster. The perfect, genetically CMB tech-compatible society they had been building would have to be done in exceedingly sterile underground environments - if there was any trace of them left at all. Some people claimed to have sighted lone hazmat suited figures crawling the infested forests with their signature monotone black-and-green markings, but such speculation would remain just that.
The battle of the hives continued to rage on; antlion against RX, arachnoid against primordial shapes, the former led by the resistance, the latter pushed back by the Combine. Supplies ran scarce in this game of creature-brinkmanship as CITADEL-24 loomed above, with the gene worm sat atop its throne.
Some weeks later, at their lowest point, the vortal trio summoned the resistance back to the caves for what they referred to as a premonition of salvation.
On that day, the gene-producing worm that had sat atop the skyscraper in its endless act of birth, vanished into thin air, along with the top half of the Citadel - leaving only a decrepit wreck of little value. The unease in the air was recognizable to those who had fought in the siege of Geneva - a faint feeling of deja vu, or perhaps a hint of radiation.
A small portal opened inside of the hive shortly after, a number of human forces pouring from within - all bearing the Lambda United Front insignia.
By utilizing a variation of the same technology that initially banished the Genevan Citadel in the Swiss Alps, L.U.F were able to send it off into oblivion once more - this time employing a duplicitous secrecy regarding their operations in order to avoid the internal sabotage that lead to this situation in the first place. The survivors are thanked for holding the infestation marginally at bay and distracting the Combine forces.
But they were just barely too late - the Odessan Controller had already chosen to aid the Combine - and now it had to be stopped before their enemy opened a roundabout shortcut to the Overworld.
The direness of the situation required a drastic change in previous dynamics. Lambda could no longer afford to be a mere supplier to these independent fighters; rather, all of them were offered to become an official battalion of L.U.F themselves, with all of the heightened resources and support that came with it. A few of them were not given a choice; several Lambda spies in Bucharest had been feeding information about their crimes against humanity to Geneva, and with the ruins of Bucharest now under L.U.F control, the right to adopt prisoners within their territories into penal service was freely exercised. Saving the world would have been redemption enough, after all.
GAMEPLAY NOTES
Once again, Ineu Apocalypse would start off mostly as it did in the original timeline. But this is where drastic changes begin; a gameplay experiment with Antlion vs Race X dynamics, giving players on each side a ‘creature’ to back. An exploration of the vortigaunt species’ side-plot through the three tamers. The return of the Odessa controller in a meaningful capacity, and the setup for a fifth map as we established in Season 1.
In bringing Lambda back, I wanted to make sure they weren’t constantly teased as some out-of-reach protagonist organization. I felt that after a prolonged absence, it would be appropriate to finally give players a chance to feel like they are actually part of it themselves.
The particular dynamics of how that would work will be outlined in the fifth map, but it’s worth noting right away that any ‘penal’ status given to the characters would have been mostly symbolic in practice, and would have just been there for character development purposes.
It’s also worth noting that the presence of Lambda spies in Bucharest were very real; there were at least two of them roaming around during rp_southside, played by myself and another person, actively documenting the situation & the deeds of the rebellion. Several players’ characters were directly or indirectly recruited to gather information on rebel activities, the most prominent being @Blitz0012 ‘ group, Red Cross, who were secretly tasked at some point by Geneva to document humanitarian violations in Bucharest themselves, including those committed by NG and rebel players. All ‘penalized’ characters would have been put in that position through actual, properly obtained IC information. Obviously those that resisted their fate would have to be subdued/sent away for trial/killed in the worst case, and PKs would definitely follow from that, but generally there would have been minimal loss to cooperation with LU.F, as the ‘penal’ status came with little punishment beyond being plot flair and would have worn off after MAP 5.
MAP 5
LOOPHOLES BUILT ON DARK BARGAINS
DURATION: 2-4 WEEKS
The outskirts of Braşov already had several facilities ready to accommodate what was now referred to as the Counter-Resonance Bypass procedure. The infamous Xen Controller was hauled into the main compound; ready to greet the arriving Combine forces and demand their protection for its begrudging cooperation.
Nearby, the 7th Battalion of the L.U.F Military Department established a forward operating base to ready themselves for assault. Already, the skies tore open with faint cracks from the Borderworld; streaks of green would dance along the countryside, abruptly spawning gunships and ground synthetics in their wake; occasionally accompanied by other ‘xenian’ hitchhikers. They could be anywhere, anytime - the terror of the Resonance Cascade, crossed with a dash of Combine.
The main compound was a fortress. Their only hope was to take enough ground to take out several dark energy power stations in the area, forcing the Controller to relocate to a backup facility; and intercept the psychic creature during transport. The Combine had brought their best to the table; but this time, so had Lambda. Armed vehicles, aerial gunships, specialized squads of gene-coded fighters and gravity gun specialists; all under the collective leadership of those once contracted as disparate cells and representatives from Geneva itself.
GAMEPLAY NOTES
The finale of Season 2 would have been one big gameplay experiment. One of the founding pillars of HL2RP2 was asymmetric PvP warfare; the scrappy armed guerillas taking on against the remnants of a crumbling empire. But in reality as time went on, every single dynamic difference between the factions generated complaints and made the game feel rigged/unfair to players the more they were invested in the fighting.
So I thought; why not make them symmetrical for a map and see what happens? Give in to the WW3RP spirit as it were. This seemed especially appropriate for a finale with multiple outcomes.
Both sides would have had access to infinite vendors of roughly equal equipment. The resistance would have been able to summon Lambda helicopters, buggies and maybe other stuff if we could implement it; in turn, this would let Combine vehicles/synths be seen more, given that now the rebels had an answer of their own to almost everything.
The price paid for all these assets would be organization; for the duration of the finale only, the resistance would be united in a ‘single’ faction.
The hierarchy would be simple; At the top sat Lambda-appointed commanders - generally hands-off and only there to uphold the peace, give authorization to roll out the big assets, and lay out the overarching goals within the map.
The general leadership beneath them would be composed of all contracted cell leaders - who now held equal IC sway over all of the resistance, and would be tasked with coordinating assault plans and ways to tackle the general objectives given to them by the Lambda commanders.
All of this being said, the main focus would have been on the bulk of the resistance - the “footsoldiers” of the LU.F battalion; those now being the players. To facilitate their enjoyment we would have several “specialized squads” for them to commit to. Medics, Gravgun teams, gene-coded commandos, anti-APC/explosive specialists, etc.
The main gameplay would most likely have been some kind of symmetrical territory capture dynamic, with the ‘power stations’ relating to the Controller being of main interest and both sides racing to expand out and take them over. This would have been the ‘main course’ of the map, whilst in between there would be filler mini-events about abrupt Xenian rifts spawning a mix of Combine and Xenian forces in an uncoordinated fashion, portraying the small collisions between the worlds as a result of CMB-Controller interference.
We hadn’t settled on a map for the finale, but every time I thought about it I personally pictured a version of rp_outercanals, so I guess that’s where we would have eventually ended up. Not a particularly unique choice, but it would’ve had the layout to accommodate the sort of combat we were going for.
With both sides being relatively equal, there would no longer be a reason for staff to artificially restrict the Combine’s arsenal, so Rank Leaders & other leadership elements may have been given greater agency over the deployment of synths and other assets.
Occasionally there would have been closed server events where a small squadron from each side face off in an extremely consequential location and deaths could have very well carried PKs. This being the finale of the season, I wanted an opportunity for people to sacrifice their characters for the ‘greater good’ if they felt their time had come.
As far as the ending of the season goes, we considered several outcomes, and I tried to keep it flexible so that even in the event of a Combine victory the world wouldn’t immediately end and the story would wrap back around in an interesting fashion.
That being said, the most straightforward outcome (and the easiest to plan for) is that the Controller simply dies, or goes insane from the strain on itself and prolonged sabotage by the resistance, so that is the ‘timeline’ from which I’ll be writing the rest of the story.
With that context in mind, have fun reading what would’ve been Season 3:
SEASON 3
It has been two years since a global peace treaty was signed between the Lambda United Front and the Provisional States of Combine.
Each side having exhausted its forces, failed to attain their respective winning scenarios, and having developed Weapons of Mass Teleportation capable of displacing entire cities into other dimensions, a period of détente was mutually desired and enacted, utilizing the short-lived Armistice of C24 as a legal foundation.
A bipolar world order emerged; in the West, Geneva gleamed boisterously for all to see, expanding its territories by offering quantum transportation solutions to independent areas of Europe, staunchly pushing its anti-Combine rhetoric to persuade those unwilling.
In the East, Tokyo loomed as the capital of the Combine rump state. The alien order survived by embracing its identity crisis; offering a place for newly emerging corporations to conduct business free of L.U.F interference, while simultaneously ‘democratizing’ (at least on the surface) so as to retain its workforce and minimize defections, reconciling these strange new methods with the interests of their absent Benefactors.
The Race X Containment Zone, an expansive swath of infested land stretching between Eastern Europe to the Transcaucausus, was the only dividing line stopping these world powers from unleashing ground troops into each other. Its growth had reached a halt long ago - but neither side had an interest in getting rid of the no-mans-land which had established their territorial stability.
Though the uprising was declared to be over, the hostilities never stopped. They simply took on a different language; proxy conflicts, subterfuge, espionage, political grandstanding, threats of quantum annihilation.
A cold war was the order of the day.
MAP 1
CITY 8
DURATION: 4-6 WEEKS
While the flames of uprising were successfully fanned in Central Europe, the cities of East Asia weren’t so fortunate. The Blue Street Riots of last year had taught Tokyo a valuable lesson; and this time the administration took swift and decisive action as soon as revolt reared its head. A week of preemptive mass-stalkerization was all it took to kill rebellion in the womb. China followed in their example, and before long, Sector One became the final bastion of CMB stability - even as the streets turned into ghost towns in the process.
As such, the Combine state’s brutality left them with a severe labor shortage. Having lost their monopoly over the planet, the Provisional States had to resort to increasingly desperate measures to outcompete the Lambda government. Creating business-friendly environments, advertising relocation to stable cities, and finally - citizen exchange programs with their rival superpower as an eerie gesture of faux-diplomacy.
Most, if not all men and women who fought in the Siege of Geneva were pardoned by the P.S.C as part of the terms of the global armistice - meaning they could freely travel to and from City 8 with the proper authorization. Several Civil Protection war criminals standing trial in Geneva had to be let go to secure this privilege; but Lambda Intelligence Department saw it as a worthwhile measure for the schemes ahead.
On the surface, some Genevan fighters would be joining a train of refugees to C8 as a show of solidarity between the two superpowers. Underneath that however, several of these veterans would have been handpicked to serve as spies during their visit.
Their mission was to influence the upcoming general election for the role of ‘Adjutant’ - a right-hand position to the city’s Consul who was allowed to whisper in his ear at regular intervals. One of the candidates was an ally of the L.U.F; these spies were encouraged to sway public opinion his way at all costs, all the while avoiding detection from the authorities who batted them with the paranoid eyes of a garrison of wasteland survivors.
In the meanwhile, Tokyo marched on in a state of constant identity crisis. There were those who favored ‘democratization’, but mostly they were corporate agents of the Exotic Transports Clan who vied for greater organizational freedoms. Chinese academics from the mainland dominated the administration, headed by their presiding Consul Xi Jinping, a long time political ally of Wallace Breen who had come to be his East Asian spokesperson in recent years. There was a gray and a black market for practically everything; and yet this liberalization was contrasted with constant military presence, unceasing synth patrols, posthuman soldiers with autonomous reign, and signs of urban collapse that were yet to be swept away. This was a land of impossible distinctions and coexisting hypocrisies.
One thing was for certain; the time of uprising was long past. A regime such as this would have to be stagnated, degenerated, subverted from within.
GAMEPLAY NOTES
City 8 would have been the third experiment across the iteration with alternative cityRP formats. Having done a traditional uprising in C24, and the instability/destruction of a rebel city in C45/Bucharest, we wanted a take on a city that, first of all, /didn’t/ implode into pieces, because that had gotten old by now, and secondly, was a show of Combine power and stability, an answer to why and how the regime remained standing despite being cut off from the Overworld.
I felt it would’ve been both unprecedented and appropriate to set it it in a backdrop of an obvious cold war allegory; referencing Lambda’s ability to teleport entire citadels away, and Combine’s ability to bring entire citadels to themselves (using the same technology in reverse) as the main deterrents for why neither side wanted to pursue open warfare, with City 8’s weird relationship with authoritarianism/open markets/quasi-democratization being very obviously modeled after perestroika in late stage USSR.
An item reset would have been inevitable, but in exchange almost every ‘rebel’ would have gotten a clean slate on their civil status as part of the geopolitical situation. This wouldn’t stop them from being PKed under old cityRP laws if they broke any during the map - though those laws in the first place would have probably gotten a revision to better fit with the intended gameplay dynamic.
The Adjutant candidates would have been event characters, and the ‘voting’ for them would not be done by the players, but by a background population who inhabited the city on their own. Their ‘opinions’ would be swayed one way or the other depending on the events of the city and the success of the Lambda-backed operatives. Lambda would give various objectives to their agents (of which any player could be a part of) involving destabilization in the city. If they succeeded, the ‘public’ would favor the candidate that L.U.F was secretly backing. If they didn’t, his opponent would win. We would have outlined clear consequences of what each candidate’s victory would have meant.
Combine players would have had the opportunity to interfere with Lambda’s schemes, either by foiling them directly, or running investigations on common agitators. If a character was caught and detained on clear grounds of espionage, they would have been ‘traded’ back to Geneva, and would be PKed for the duration of the map - this would also be used as propaganda by the administration and would have tipped the election in the P.S.C-backed candidate’s favor.
What would have began as everyday subversion, sabotage, rhetoric spreading, labor unionization, unrest and strikes etc. would have eventually started to escalate into proxy conflicts in the outlands, assassinations, kidnappings, crackdowns etc. over a 3-4 week period, all the while the city’s propaganda machine raged on, a mixture of Chinese bureaucrats overlayed by the revered images of the once-Global Administrator.
The map’s finale would have been the night of the Adjutant elections. The ‘votes’ would have been counted in accordance with the cumulative rebel and Combine victories throughout the map, though individual player votes could’ve been accounted to a small margin as well (maybe 10% of the final result).
Whichever way the election went would frame the events that followed;
If the Lambda-backed candidate won, Dr. Breen would come on public screens to give a hollow, subtly displeased ‘congratulation’ speech. Mid-broadcast, his face would dissipate to reveal an Advisor speaking in a modulated voice - the year-long charade would have finally dropped - the Adjutant had hacked the broadcast network to reveal the truth to the world. In response, the Advisor would double down, speaking out to the city (still in an uncanny emulation of Breen’s voice), effectively condemning them for choosing a candidate they knew to be a resistance plant all along, having the new Adjutant executed on broadcast, and sparking immediate riots at which point L.U.F agents would have extracted everyone they could to avoid the mass-stalkerization reprisals.
If the Combine-backed candidate won, Dr. Breen would come on public screens to give a joyous, immensely gratified congratulation speech, though there would have been a subtle undertone of ominousness to accompany it. This time, the mask would deliberately drop, the Advisor behind Breen’s emulation consciously revealing itself to the world - declaring the people’s renewed faith in the Combine, and the democratic defeat of Lambda. Around the streets, mass-crackdowns and apartment raids would be undertaken by Overwatch, suspected sympathizers and L.U.F-aligned voters being dragged into the Nexus, one by one. L.U.F agents would give rebels an early alert to get out before they fell victim to it themselves.
While the ‘big reveal’ is essentially the same, the manner and context of that reveal would have affected the future political situation in the Provisional States of Combine.
The rebel victory would see private businesses lose confidence in East Asia and they would mass-withdraw their assets to reestablish themselves in Europe, driving the P.S.C into an economic corner.
The Combine victory on the other hand would have those companies’ confidence renewed in the P.S.C - L.U.F would condemn them as collaborators and ‘nationalize’ their assets within Geneva’s territories, further driving a wedge between the two hemispheres of the world.
Either way, the next map would see combat dynamics resume, this time taking place over a resource race.
MAP 3
BUCHAREST FINALE
DURATION: 1 WEEK
The death of Marshal Mladić is rejoiced both domestically and abroad. For the citizens of the Free State, it is a strong statement that no tyrant shall be tolerated by its armed and empowered people; neither of the Combine nor the National Guard. For Lambda, it is a relief in having been rid of a political opponent without dirtying themselves with inter-resistance feuds; their monopoly over teleportation once again unchallenged, their future status as a superpower secured.
The new Prime Minister vows to undo the excesses of military government; but in that pursuit, he indulges in the excesses of civilian government instead. He pushes a series of staunchly anti-National Guard reforms; cutting their budget in half, limiting their supply chain, stripping them of a majority of their tanks and artillery in an effort to revert them to their role of a basic peacekeeping force.
Remnants of NG leadership are outraged. Discontent grows in their ranks; talks of a counter-coup against the Prime Minister quickly circulate in their headquarters. Word of this reaches the Prime Minister; who becomes afraid for his life and starts contracting armed civilians to guard him in his day-to-day affairs, signalling a complete loss of confidence by the government in their armed forces. The military-civilian tensions rage on. The death of a despot merely shifts the power dynamic.
And in all of this, the enemy that lurks beneath the city consolidates its power. Having successfully requisitioned a trade deal with the breakaway Combine city of Braşov, Garrison 314 is sent a battalion of reinforcement synthetics to make the final assault on this so-called Free State.
A beachhead is established in Lacul Morii, providing supply lines to stabilization teams. Striders cross the lake with ease. A blitzkrieg assault is mounted on the Police Department and the Government Hall. The Exotic Transports Clan have already vacated the city; having defected to the Combine to protect their business interests. The National Guard, neutered from its former glory, lacks the sufficient resources to hold off an attack of this scale and consults armed civilians for support. Urban chaos ensues as Soviet tanks clash with Combine APCs, gunships are shot out of the sky by artillery, and concrete brutalist architecture folds in on itself all around in this reversal of an uprising.
The Prime Minister desperately signs an agreement to hand Bucharest over to the Lambda United Front; surrendering the sovereignty of his liberated territories to the growing technological superpower. Reinforcements are promised; two battalions of LUF fighters are to be teleported directly on site - but strange quantum readings interfere with their travel.
In that very moment, CITADEL-24 returns. Battered and bruised, colossal tentacles wrapped around, the head of a gene worm crawling out of its shattered top. It’s a Lovecraftian picture that unleashes armies of its own parasitic spawns within hours. There is no time to stop the tide; evacuation orders are issued to all sides with immediacy.
GAMEPLAY NOTES
The fall of Bucharest remains mostly the same as the original timeline, with a few key differences.
I wanted to explore the political consequences of the Marshal’s death much more than it had been in the original timeline. I felt that a government oppressing its own military (rather than the other way around) would be a fun subversion of a common trope. I wanted to wrap up the presence of the ETC corporation by showing that profit-driven treacherousness can transcend basic morality even in these times. I also wanted to give a nod to @Lewis! ‘ mini-lore piece about a nearby Combine city that broke off from the rest of the empire but still upheld its own twisted version of ‘loyalism’.
The biggest departure from the original timeline is the manner of Race X’s arrival; I wanted to make sure their reveal did not give players any illusion that it could be stopped at any point whatsoever. Having played the Bucharest finale in August as a player rebel, I remember being annoyed at the faux-objectives given to the faction. Instead, Race X’s arrival would be sudden, far too catastrophic far too quickly to be dealt with, and evacuation would be pretty much immediate, catapulting the server into the next map without delay.
NG players would have had the choice to try a coup on the Prime Minister, while the PM would try to rely on ordinary rebels for protection. If tensions ever escalated to that point, staff would accommodate a showdown. Ultimately the map would have ended the same way, but it is very possible that PM’s death could have changed a few details in future maps.
MAP 4
RETURN TO PRAHOVA
DURATION: 3 WEEKS
The rebels are forced to ditch their vehicles at a collapsed tunnel, barely making their way out through a passageway that puts them directly outside Paltinu Dam, the border they had once guarded as free contractors. This time, they have to hoof it up the cliff, as a mass of worms dot the landscape around, and the alien armies of “RX” remain hot on their tail. They are subsequently rescued by a trio of vortigaunts; who take them into an active antlion hive for protection.
Garrison 314 experiences a much more comfortable exit, hauled away by dropship. They are made to embark on a prefabricated Combine outpost, constructed on top of the remains of what used to be the Emergent City; currently under attack by a vicious horde of antlions, which they must hold off in order to secure their own arrival.
Meanwhile in the caves; those very antlion hordes give the resistance remnants a wide berth. The vortigaunts explain that they are antlion tamers, returning to the roots of their species amid the general disintegration of the Vortessence. With the unity of their kind entering a stage of turmoil, they have instead decided to strengthen their mental bonds with each other; often speaking in unison, finishing each other’s sentences, seeing through one another’s eyes.
They explain that they have foreseen visions of disaster in the region, and pre-emptively migrated here to stop it. They seemed to have found that the antlions are the only remedy to what they call the “Race X” infestation; both these invaders and the antlions grow their hives at unstoppable rates, but when set off against each other, they become locked in an endless struggle for domination which neuters both species and protects the rest of the world from their scourge.
They are hesitant to share their limited pile of bugbaits; their cultivation having taken years of effort as it were, but are willing to hand out individual pods to volunteering rebels to throw at Race X hives in a desperate effort to slow the prospect of a continental infestation - as each day these primordial parasites appear to multiply outward to the countryside at a terrifying rate, only outmatched by the Combine’s means of multiversal expansion.
In the CMB outpost, Garrison 314 receives its final set of instructions from the External Development science crew; who are scheduled to be mind-melded into an advisor host body as ‘promotion’ for the success of their project; having manipulated the resistance science team into sending CITADEL-24 into one of the many ‘X Dimensions’ - worlds cordoned off by the Combine for one quarantine-requiring reason or another - the current species that boarded the structure on their way back to Earth being one of them.
They congratulate 314 on a job well done, and reveal the truth behind the Race X Infestation; far from being a scorched earth effort; it was more of a pressure tactic levied at the territories of the Odessan Alien Controller, with whom the Combine leadership had been in lengthy negotiations with; some time ago, The Controller had achieved a stage of maturation that allowed it to open rifts to Xen. By utilizing a roundabout route from the Overworld, to Xen, then finally to Earth, the Combine could bypass Magnusson’s orbital satellite in order to summon their final victory. But the megalomaniacal alien needed to be coerced into a lower bargaining position before it agreed to cooperate on the Combine’s terms.
And that is why all of Southeast Europe would be made uninhabitable for the next few centuries.
The Combine are instructed to keep the RX infestation going by any means, and to deal with any interlopers along the way. Meanwhile, their future contract partners would be watching; the occasional alien grunt or enslaved envoys would stop by to observe the seriousness of the situation, and determine whether it was in the Controller’s best interests to cave in on the negotiations.
The Emergents had vanished into a rumor. The subterranean razor train network beneath their town may have made for good shelter, but the entrance had collapsed in the wake of the disaster. The perfect, genetically CMB tech-compatible society they had been building would have to be done in exceedingly sterile underground environments - if there was any trace of them left at all. Some people claimed to have sighted lone hazmat suited figures crawling the infested forests with their signature monotone black-and-green markings, but such speculation would remain just that.
The battle of the hives continued to rage on; antlion against RX, arachnoid against primordial shapes, the former led by the resistance, the latter pushed back by the Combine. Supplies ran scarce in this game of creature-brinkmanship as CITADEL-24 loomed above, with the gene worm sat atop its throne.
Some weeks later, at their lowest point, the vortal trio summoned the resistance back to the caves for what they referred to as a premonition of salvation.
On that day, the gene-producing worm that had sat atop the skyscraper in its endless act of birth, vanished into thin air, along with the top half of the Citadel - leaving only a decrepit wreck of little value. The unease in the air was recognizable to those who had fought in the siege of Geneva - a faint feeling of deja vu, or perhaps a hint of radiation.
A small portal opened inside of the hive shortly after, a number of human forces pouring from within - all bearing the Lambda United Front insignia.
By utilizing a variation of the same technology that initially banished the Genevan Citadel in the Swiss Alps, L.U.F were able to send it off into oblivion once more - this time employing a duplicitous secrecy regarding their operations in order to avoid the internal sabotage that lead to this situation in the first place. The survivors are thanked for holding the infestation marginally at bay and distracting the Combine forces.
But they were just barely too late - the Odessan Controller had already chosen to aid the Combine - and now it had to be stopped before their enemy opened a roundabout shortcut to the Overworld.
The direness of the situation required a drastic change in previous dynamics. Lambda could no longer afford to be a mere supplier to these independent fighters; rather, all of them were offered to become an official battalion of L.U.F themselves, with all of the heightened resources and support that came with it. A few of them were not given a choice; several Lambda spies in Bucharest had been feeding information about their crimes against humanity to Geneva, and with the ruins of Bucharest now under L.U.F control, the right to adopt prisoners within their territories into penal service was freely exercised. Saving the world would have been redemption enough, after all.
GAMEPLAY NOTES
Once again, Ineu Apocalypse would start off mostly as it did in the original timeline. But this is where drastic changes begin; a gameplay experiment with Antlion vs Race X dynamics, giving players on each side a ‘creature’ to back. An exploration of the vortigaunt species’ side-plot through the three tamers. The return of the Odessa controller in a meaningful capacity, and the setup for a fifth map as we established in Season 1.
In bringing Lambda back, I wanted to make sure they weren’t constantly teased as some out-of-reach protagonist organization. I felt that after a prolonged absence, it would be appropriate to finally give players a chance to feel like they are actually part of it themselves.
The particular dynamics of how that would work will be outlined in the fifth map, but it’s worth noting right away that any ‘penal’ status given to the characters would have been mostly symbolic in practice, and would have just been there for character development purposes.
It’s also worth noting that the presence of Lambda spies in Bucharest were very real; there were at least two of them roaming around during rp_southside, played by myself and another person, actively documenting the situation & the deeds of the rebellion. Several players’ characters were directly or indirectly recruited to gather information on rebel activities, the most prominent being @Blitz0012 ‘ group, Red Cross, who were secretly tasked at some point by Geneva to document humanitarian violations in Bucharest themselves, including those committed by NG and rebel players. All ‘penalized’ characters would have been put in that position through actual, properly obtained IC information. Obviously those that resisted their fate would have to be subdued/sent away for trial/killed in the worst case, and PKs would definitely follow from that, but generally there would have been minimal loss to cooperation with LU.F, as the ‘penal’ status came with little punishment beyond being plot flair and would have worn off after MAP 5.
MAP 5
LOOPHOLES BUILT ON DARK BARGAINS
DURATION: 2-4 WEEKS
The outskirts of Braşov already had several facilities ready to accommodate what was now referred to as the Counter-Resonance Bypass procedure. The infamous Xen Controller was hauled into the main compound; ready to greet the arriving Combine forces and demand their protection for its begrudging cooperation.
Nearby, the 7th Battalion of the L.U.F Military Department established a forward operating base to ready themselves for assault. Already, the skies tore open with faint cracks from the Borderworld; streaks of green would dance along the countryside, abruptly spawning gunships and ground synthetics in their wake; occasionally accompanied by other ‘xenian’ hitchhikers. They could be anywhere, anytime - the terror of the Resonance Cascade, crossed with a dash of Combine.
The main compound was a fortress. Their only hope was to take enough ground to take out several dark energy power stations in the area, forcing the Controller to relocate to a backup facility; and intercept the psychic creature during transport. The Combine had brought their best to the table; but this time, so had Lambda. Armed vehicles, aerial gunships, specialized squads of gene-coded fighters and gravity gun specialists; all under the collective leadership of those once contracted as disparate cells and representatives from Geneva itself.
GAMEPLAY NOTES
The finale of Season 2 would have been one big gameplay experiment. One of the founding pillars of HL2RP2 was asymmetric PvP warfare; the scrappy armed guerillas taking on against the remnants of a crumbling empire. But in reality as time went on, every single dynamic difference between the factions generated complaints and made the game feel rigged/unfair to players the more they were invested in the fighting.
So I thought; why not make them symmetrical for a map and see what happens? Give in to the WW3RP spirit as it were. This seemed especially appropriate for a finale with multiple outcomes.
Both sides would have had access to infinite vendors of roughly equal equipment. The resistance would have been able to summon Lambda helicopters, buggies and maybe other stuff if we could implement it; in turn, this would let Combine vehicles/synths be seen more, given that now the rebels had an answer of their own to almost everything.
The price paid for all these assets would be organization; for the duration of the finale only, the resistance would be united in a ‘single’ faction.
The hierarchy would be simple; At the top sat Lambda-appointed commanders - generally hands-off and only there to uphold the peace, give authorization to roll out the big assets, and lay out the overarching goals within the map.
The general leadership beneath them would be composed of all contracted cell leaders - who now held equal IC sway over all of the resistance, and would be tasked with coordinating assault plans and ways to tackle the general objectives given to them by the Lambda commanders.
All of this being said, the main focus would have been on the bulk of the resistance - the “footsoldiers” of the LU.F battalion; those now being the players. To facilitate their enjoyment we would have several “specialized squads” for them to commit to. Medics, Gravgun teams, gene-coded commandos, anti-APC/explosive specialists, etc.
The main gameplay would most likely have been some kind of symmetrical territory capture dynamic, with the ‘power stations’ relating to the Controller being of main interest and both sides racing to expand out and take them over. This would have been the ‘main course’ of the map, whilst in between there would be filler mini-events about abrupt Xenian rifts spawning a mix of Combine and Xenian forces in an uncoordinated fashion, portraying the small collisions between the worlds as a result of CMB-Controller interference.
We hadn’t settled on a map for the finale, but every time I thought about it I personally pictured a version of rp_outercanals, so I guess that’s where we would have eventually ended up. Not a particularly unique choice, but it would’ve had the layout to accommodate the sort of combat we were going for.
With both sides being relatively equal, there would no longer be a reason for staff to artificially restrict the Combine’s arsenal, so Rank Leaders & other leadership elements may have been given greater agency over the deployment of synths and other assets.
Occasionally there would have been closed server events where a small squadron from each side face off in an extremely consequential location and deaths could have very well carried PKs. This being the finale of the season, I wanted an opportunity for people to sacrifice their characters for the ‘greater good’ if they felt their time had come.
As far as the ending of the season goes, we considered several outcomes, and I tried to keep it flexible so that even in the event of a Combine victory the world wouldn’t immediately end and the story would wrap back around in an interesting fashion.
That being said, the most straightforward outcome (and the easiest to plan for) is that the Controller simply dies, or goes insane from the strain on itself and prolonged sabotage by the resistance, so that is the ‘timeline’ from which I’ll be writing the rest of the story.
With that context in mind, have fun reading what would’ve been Season 3:
SEASON 3
It has been two years since a global peace treaty was signed between the Lambda United Front and the Provisional States of Combine.
Each side having exhausted its forces, failed to attain their respective winning scenarios, and having developed Weapons of Mass Teleportation capable of displacing entire cities into other dimensions, a period of détente was mutually desired and enacted, utilizing the short-lived Armistice of C24 as a legal foundation.
A bipolar world order emerged; in the West, Geneva gleamed boisterously for all to see, expanding its territories by offering quantum transportation solutions to independent areas of Europe, staunchly pushing its anti-Combine rhetoric to persuade those unwilling.
In the East, Tokyo loomed as the capital of the Combine rump state. The alien order survived by embracing its identity crisis; offering a place for newly emerging corporations to conduct business free of L.U.F interference, while simultaneously ‘democratizing’ (at least on the surface) so as to retain its workforce and minimize defections, reconciling these strange new methods with the interests of their absent Benefactors.
The Race X Containment Zone, an expansive swath of infested land stretching between Eastern Europe to the Transcaucausus, was the only dividing line stopping these world powers from unleashing ground troops into each other. Its growth had reached a halt long ago - but neither side had an interest in getting rid of the no-mans-land which had established their territorial stability.
Though the uprising was declared to be over, the hostilities never stopped. They simply took on a different language; proxy conflicts, subterfuge, espionage, political grandstanding, threats of quantum annihilation.
A cold war was the order of the day.
MAP 1
CITY 8
DURATION: 4-6 WEEKS
While the flames of uprising were successfully fanned in Central Europe, the cities of East Asia weren’t so fortunate. The Blue Street Riots of last year had taught Tokyo a valuable lesson; and this time the administration took swift and decisive action as soon as revolt reared its head. A week of preemptive mass-stalkerization was all it took to kill rebellion in the womb. China followed in their example, and before long, Sector One became the final bastion of CMB stability - even as the streets turned into ghost towns in the process.
As such, the Combine state’s brutality left them with a severe labor shortage. Having lost their monopoly over the planet, the Provisional States had to resort to increasingly desperate measures to outcompete the Lambda government. Creating business-friendly environments, advertising relocation to stable cities, and finally - citizen exchange programs with their rival superpower as an eerie gesture of faux-diplomacy.
Most, if not all men and women who fought in the Siege of Geneva were pardoned by the P.S.C as part of the terms of the global armistice - meaning they could freely travel to and from City 8 with the proper authorization. Several Civil Protection war criminals standing trial in Geneva had to be let go to secure this privilege; but Lambda Intelligence Department saw it as a worthwhile measure for the schemes ahead.
On the surface, some Genevan fighters would be joining a train of refugees to C8 as a show of solidarity between the two superpowers. Underneath that however, several of these veterans would have been handpicked to serve as spies during their visit.
Their mission was to influence the upcoming general election for the role of ‘Adjutant’ - a right-hand position to the city’s Consul who was allowed to whisper in his ear at regular intervals. One of the candidates was an ally of the L.U.F; these spies were encouraged to sway public opinion his way at all costs, all the while avoiding detection from the authorities who batted them with the paranoid eyes of a garrison of wasteland survivors.
In the meanwhile, Tokyo marched on in a state of constant identity crisis. There were those who favored ‘democratization’, but mostly they were corporate agents of the Exotic Transports Clan who vied for greater organizational freedoms. Chinese academics from the mainland dominated the administration, headed by their presiding Consul Xi Jinping, a long time political ally of Wallace Breen who had come to be his East Asian spokesperson in recent years. There was a gray and a black market for practically everything; and yet this liberalization was contrasted with constant military presence, unceasing synth patrols, posthuman soldiers with autonomous reign, and signs of urban collapse that were yet to be swept away. This was a land of impossible distinctions and coexisting hypocrisies.
One thing was for certain; the time of uprising was long past. A regime such as this would have to be stagnated, degenerated, subverted from within.
GAMEPLAY NOTES
City 8 would have been the third experiment across the iteration with alternative cityRP formats. Having done a traditional uprising in C24, and the instability/destruction of a rebel city in C45/Bucharest, we wanted a take on a city that, first of all, /didn’t/ implode into pieces, because that had gotten old by now, and secondly, was a show of Combine power and stability, an answer to why and how the regime remained standing despite being cut off from the Overworld.
I felt it would’ve been both unprecedented and appropriate to set it it in a backdrop of an obvious cold war allegory; referencing Lambda’s ability to teleport entire citadels away, and Combine’s ability to bring entire citadels to themselves (using the same technology in reverse) as the main deterrents for why neither side wanted to pursue open warfare, with City 8’s weird relationship with authoritarianism/open markets/quasi-democratization being very obviously modeled after perestroika in late stage USSR.
An item reset would have been inevitable, but in exchange almost every ‘rebel’ would have gotten a clean slate on their civil status as part of the geopolitical situation. This wouldn’t stop them from being PKed under old cityRP laws if they broke any during the map - though those laws in the first place would have probably gotten a revision to better fit with the intended gameplay dynamic.
The Adjutant candidates would have been event characters, and the ‘voting’ for them would not be done by the players, but by a background population who inhabited the city on their own. Their ‘opinions’ would be swayed one way or the other depending on the events of the city and the success of the Lambda-backed operatives. Lambda would give various objectives to their agents (of which any player could be a part of) involving destabilization in the city. If they succeeded, the ‘public’ would favor the candidate that L.U.F was secretly backing. If they didn’t, his opponent would win. We would have outlined clear consequences of what each candidate’s victory would have meant.
Combine players would have had the opportunity to interfere with Lambda’s schemes, either by foiling them directly, or running investigations on common agitators. If a character was caught and detained on clear grounds of espionage, they would have been ‘traded’ back to Geneva, and would be PKed for the duration of the map - this would also be used as propaganda by the administration and would have tipped the election in the P.S.C-backed candidate’s favor.
What would have began as everyday subversion, sabotage, rhetoric spreading, labor unionization, unrest and strikes etc. would have eventually started to escalate into proxy conflicts in the outlands, assassinations, kidnappings, crackdowns etc. over a 3-4 week period, all the while the city’s propaganda machine raged on, a mixture of Chinese bureaucrats overlayed by the revered images of the once-Global Administrator.
The map’s finale would have been the night of the Adjutant elections. The ‘votes’ would have been counted in accordance with the cumulative rebel and Combine victories throughout the map, though individual player votes could’ve been accounted to a small margin as well (maybe 10% of the final result).
Whichever way the election went would frame the events that followed;
If the Lambda-backed candidate won, Dr. Breen would come on public screens to give a hollow, subtly displeased ‘congratulation’ speech. Mid-broadcast, his face would dissipate to reveal an Advisor speaking in a modulated voice - the year-long charade would have finally dropped - the Adjutant had hacked the broadcast network to reveal the truth to the world. In response, the Advisor would double down, speaking out to the city (still in an uncanny emulation of Breen’s voice), effectively condemning them for choosing a candidate they knew to be a resistance plant all along, having the new Adjutant executed on broadcast, and sparking immediate riots at which point L.U.F agents would have extracted everyone they could to avoid the mass-stalkerization reprisals.
If the Combine-backed candidate won, Dr. Breen would come on public screens to give a joyous, immensely gratified congratulation speech, though there would have been a subtle undertone of ominousness to accompany it. This time, the mask would deliberately drop, the Advisor behind Breen’s emulation consciously revealing itself to the world - declaring the people’s renewed faith in the Combine, and the democratic defeat of Lambda. Around the streets, mass-crackdowns and apartment raids would be undertaken by Overwatch, suspected sympathizers and L.U.F-aligned voters being dragged into the Nexus, one by one. L.U.F agents would give rebels an early alert to get out before they fell victim to it themselves.
While the ‘big reveal’ is essentially the same, the manner and context of that reveal would have affected the future political situation in the Provisional States of Combine.
The rebel victory would see private businesses lose confidence in East Asia and they would mass-withdraw their assets to reestablish themselves in Europe, driving the P.S.C into an economic corner.
The Combine victory on the other hand would have those companies’ confidence renewed in the P.S.C - L.U.F would condemn them as collaborators and ‘nationalize’ their assets within Geneva’s territories, further driving a wedge between the two hemispheres of the world.
Either way, the next map would see combat dynamics resume, this time taking place over a resource race.
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