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Ideal for a group of 4 to 6 players, "Lost Mine of Phandelver" includes the entire adventure in a digitized format with 5 pre-generated characters, digital game tokens and maps, digital handouts for both Dungeon Masters and players, and the high-powered customization of the Roll20 interface."
This is another one ran by me, boys and girls. You know what to do.
Use: http://www.orcpub.com/ - for your character sheets,
using this PDF of the player handbook for help if you need it: https://vk.com/doc30076597_321983871
No characters are off limits, but if it's OP or dumb, it's not getting accepted.
There's only room for 4-6 of you in this campaign, so apply well. This will be a weekly thing, likely taking place on a weekday, for 2-4 hours per session. PM me your character sheets once they're complete.
Things to consider:
- Ensure you're finding out your racial, and class special abilities, for example the fey ancestry of elves. This will need to be found out by yourself, by reading the player handbook, and entered manually into your character sheet using a PDF editor. Simple, really.
- If you're a wizard, don't do what one of my other players did and forget to add spells. Christ.
- There's no penalty for carrying multiple weapons in my campaigns, so I allow one of any weapon type you're proficient with. For example, 1 Martial Ranged, 1 Martial Melee and 1 Simple Melee.
- Top carry weight is 60lbs for smaller characters, 80lbs for average characters, and 100lbs for above average characters.
- You start with whatever items/weapons you can justifiably own, including musical instruments and coin.
- Use pointbuy.
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