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Which supports my statement earlier that I give you credit for not quitting considering the playerbase first wanted the i17 edit.
[doublepost=1510789586][/doublepost]Ahh, I said asked. Regardless, I meant told, recommended, it wasn't a point, only a question.
atle spent a lot of resources on a circlejerk faction
Sorry bud.shut the fuck up you fucking retard
No they're just abused by the playerbase.ITT: People realize that mappers and developers aren't machines.
Imagine my shock.
No they're just abused by the playerbase.
i'll bring up the argument that i brought up in another thread, and that's "raw brush count =/= good use of resources"I'm going to guess you mean C24's CAB buildings that are huge, since if I recall correctly, C24's WI was pretty low on brushes considering the size of it and the percentage of brushes taken from the total available.
I take this very seriously Linntrix you do not understand.Y'all need to chill. It's only a video GAME
I17's various edits (outside of v2) prove that mappers either rip out what makes I17 good and playable to fit their own version of it (so it sucks shit) or it adds pointless things that don't add to what makes I17 good. Check out most I17 edits to see what I mean.
No edit on earth could make I17 feel fresh and new again.
i will now end this argument with one simple swipe
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i'll bring up the argument that i brought up in another thread, and that's "raw brush count =/= good use of resources"
from a size and location standpoint, WI's facilities were far too big to be practical
Hi.
Oh alright, sorry, just thought you meant raw brush count. I'm not to experienced, I just went with what I knew.