Hudson
Electron
- Joined
- Apr 27, 2016
- Messages
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- Nebulae
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How the Deathmatch Classic revival went:
Usually there's not many players online(if any) and few servers, but amazingly there was capacity made for 2,200 player slots, and around 400 players were in servers at UTC 1900.
The maps were overloaded, as players were respawning so quickly that they often died on their spawnpoints. There was a player in the server I was on blasting classical meme music like Look at my horse and Chocolate Rain. It felt like I'd gone through a time machine, apart from the Half-Life subredditors spamming HDTF memes in chat.
It was nice to see one of the old mods revived. Deathmatch Classic was released 17 years ago. I'll get around to editing some recordings I took at some point, but obviously I'm busy editing the HL2RP montages. It's funny that the first digital video I edited was actually of Half-Life. Before that I had my hands on an old black and white video camera that recorded to VHS tapes.
You'd edit by winding the tape back, then filming a scene, then rewinding back to trim the end of the scene(before you pressed the stop record button). We had a couple of tricks where you'd stop recording and move your actor, then continue recording to make it playback as if the actor had teleported. Another trick was using what I think were infrared remote controllers to flash invisible lights at the camera.
I like how Char roasts me for making long posts but he's probably reading it all anyway lol.



Usually there's not many players online(if any) and few servers, but amazingly there was capacity made for 2,200 player slots, and around 400 players were in servers at UTC 1900.
The maps were overloaded, as players were respawning so quickly that they often died on their spawnpoints. There was a player in the server I was on blasting classical meme music like Look at my horse and Chocolate Rain. It felt like I'd gone through a time machine, apart from the Half-Life subredditors spamming HDTF memes in chat.
It was nice to see one of the old mods revived. Deathmatch Classic was released 17 years ago. I'll get around to editing some recordings I took at some point, but obviously I'm busy editing the HL2RP montages. It's funny that the first digital video I edited was actually of Half-Life. Before that I had my hands on an old black and white video camera that recorded to VHS tapes.
You'd edit by winding the tape back, then filming a scene, then rewinding back to trim the end of the scene(before you pressed the stop record button). We had a couple of tricks where you'd stop recording and move your actor, then continue recording to make it playback as if the actor had teleported. Another trick was using what I think were infrared remote controllers to flash invisible lights at the camera.
I like how Char roasts me for making long posts but he's probably reading it all anyway lol.
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