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- Apr 26, 2016
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- Nebulae
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rebel contracts weren't even around 12 hours and they already resulted in dozens of people knowing each other more intimately and roleplaying togetheri like s2k but i am here for rp and events and lore which is why i just want s2k to be balanced enough that it doesnt have to be a constant topic of discussion and override everything else. hopefully stuff like the sniper changes help w this, and the rebel contracts def look like they will help with rp on the rebel side
cop is fun, lots more people these days interested in taking the time to breathe and roleplay, lots more chances to do interesting things or tell interesting storiespersonally speaking, i just find it not very fun
some good underpinning concepts (setting, the interplay within the zealot cop factions), creative people involved, smart people, with stories to tell, but the nuts and bolts of the meta (the "gameplay loop" if you like) is just not interesting for me
i've given it a chance, playing as a refugee, getting a gun and becoming a more active presence on a couple combat encounters but it feels extremely lopsided and it didn't sustain my interest long term as i haven't come back on since city 24
maybe it would be different if i played cop but something tells me i wouldnt get on in that faction
Just wanted to comment on this as a member of the event team. This literally boils down to people not making events for rebels for XYZ non-malicious reason, mine being that I am a solely Combine player at the moment, meaning I fully understand the dynamics between players, how to reward them, etc. Events are projects that require some actual motivation and understanding to run. I can’t speak for the others' reasons, but these are mine. Taking initiative to make events for a concept you enjoy is the bones of the event team right now.There kind of? is an overarching story but it seems atleast from a non-combine POV that the staff/server is gearing towards more story/events aimed at the Combine players with rebels majority being left out / behind. For example there's been numerous off server events for the combine and maybe 1 sign up off map event for rebels *dunno if it effected us directly*
it's a good time for some decent passive, i'd give it a shotmaybe it would be different if i played cop but something tells me i wouldnt get on in that faction
I agree @Dallas should play cop. The O.B.C needs another extinctionist to atomic wedgie in the locker room @Merlinsclawit's a good time for some decent passive, i'd give it a shot
mate which scenario are you referring toactually the first real effort towards one stalled because it consisted of @Subeh showing up thinking that they could pull everyone together after being on-and-off the server for a while, then stopped showing up after people went "no we don't want a merger with you leading everything"
the server is fucking dogshit
its entirely subjective mateOkay, one second.
First of all, this is just plain rude, considering the mad scramble staff have been in for these past six months to try and 'get it right' amidst wholly unfamiliar territory from both a server and setting perspective. And listen, nobody's saying the server's perfect - and it's certainly in a bit of an odd spot at the moment, I don't think anyone here would disagree - but this sort of acerbic vitriol isn't exactly conducive to improving anything.
Having said that, I'm actually kind of glad you decided to say this. With all the talk that's gone on in this thread about the dire state of people's mentalities and attitudes about approaching issues as a community, not as 'this side' or 'that side', it's good to have a stark example of exactly the kind of behavior that's made changing those mentalities such a challenge to begin with.
See, in a roundabout sort of way, you've actually kind of provided a useful demonstration of the kind of simmering behavioral issues that've, in some way or another, rooted themselves in this community since the early days of Helix. And that, despite all our efforts up to this point, clearly haven't been uprooted as much as we might've liked to believe. And certainly not as much as would be ideal for effecting actual, constructive change. It's good to have a reminder of what we still have to work on.
Guess the real trick is, well, actually working on it.
During Heavy Snow you had both sides practically begging for a break in the fighting because the S2K was getting dull, so staff forced them into taking a break through the temperature system. It didn't last more than a few hours before people took to the forums to complain how bored they were of having to sit and do passive (or attempted to force people to give them guns in the case of the conscripts).
Or in the case of C24 recently, when people took "the city is a warzone" and actively pushed and pushed and pushed until all of the fun was sucked out of most engagements for both factions - and both sides had people guilty of doing this sort of thing.
Staff can do absolutely everything in their power to provide a platform for roleplay but if players actively resist it - and quite a few have since launch - there's not a great deal more you can try except keep trying.
ive just found out there is a contract system, that is hiding in discordComplaining aside,
these past 2 days have been great fun, the Contract system is very much preferred over the weekly Agora raids IMO, I've got to work together with characters I haven't interacted with before, it was a ton of fun ☺️ Granted, the first contract wasn't all that difficult, fighting Antlion NPCs never really was - but you don't need every contract to leave you feeling on the verge of being PKed, second contract I took part in was super intense though with the player-operated bandits, I loved every second of it
I know it's not a system that can last forever, but I'm loving it so far! Keep it up!
🙏