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- May 10, 2018
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Figured I might aswell compile a list of all of the SFM and Hammer Editor shit I've worked on and still am working on.
As of right now I'm working on a basic idea for a Half-Life 2 mod, called info_game (title subject for change)
The mod starts out within the Half-Life 2 universe, although it quickly diverts as the line between the game and the game's universe gets blurred by some unknown entity (aka I haven't thought that far yet). This causes the world to start getting ever so slowly corrupted, to fix this, you're tasked with infiltrating several parts of Valve's development tools within the game.
The gameplay itself will heavily feature a "hub-world", and multiple chapters, each having a set of two or three maps. The progression of chapters are linear, however you can freely choose in what order you tackle the maps in. Completing one map of a chapter will change the others, for better or for worse.
As of right now I'm working on a basic idea for a Half-Life 2 mod, called info_game (title subject for change)
The mod starts out within the Half-Life 2 universe, although it quickly diverts as the line between the game and the game's universe gets blurred by some unknown entity (aka I haven't thought that far yet). This causes the world to start getting ever so slowly corrupted, to fix this, you're tasked with infiltrating several parts of Valve's development tools within the game.
The gameplay itself will heavily feature a "hub-world", and multiple chapters, each having a set of two or three maps. The progression of chapters are linear, however you can freely choose in what order you tackle the maps in. Completing one map of a chapter will change the others, for better or for worse.
The hub world
The start of one of the maps
A prototype for a tutorial map

The start of one of the maps
A prototype for a tutorial map
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