Ond
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- Apr 27, 2016
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>he doesn't have "Us" as a companionfuck it rating the companions and their questlines
karlach: pure and good and giddy and great, lacks personal growth but also she doesnt need it because shes great
astarion: i dunno i didnt even bother further than keeping him around
shadowheart: fucking amazing story and character growth but honestly i found the end of her arch (at least the one i went with which is supposed to be the "good" one) a little disappointing
gale: charismatic fucker and very likeable, but i eventually grew a bit tired of his archetype, also his intro scene for dark urge is hilarious
lae'zel: annoying at first, grows on you depending on how you make your choices, amazingly satisfying end of arch (if you bother pursuing it)
wyll: probably most bland and boring companion imo, but also has a satisfying end if you pursue his and karlachs personal quests together
halsin: aesthetically the best companion, but really fucking boring, he got kidnapped for me at the end and i didnt even bother saving him
minthara: killed her the first time through, going with her now, evil drow that is very much in tune for DnD
jaheira and minsc: dont really have much of questlines since they're returning characters, but it was nice to see them considering ive dabbled a bit in old baldurs gate
scratch: dog
gnomelightalso was it just me who though about how the companion roster is very lacking in short characters?
i would have loved having a scheming gnome sorceror/wizard/rogue or a stocky dwarf barbarian/bard for the journey
and no hirelings dont count
>he doesn't have "Us" as a companion
this was such a downer in my second game w/ friends i made a gnome paladinalso was it just me who though about how the companion roster is very lacking in short characters?
i would have loved having a scheming gnome sorceror/wizard/rogue or a stocky dwarf barbarian/bard for the journey
and no hirelings dont count
That’s a nice argument, unfortunatelly Great weapon mastery and sneak attack rogue sharpshooter +10 damage and critYou'll need the healing buffs and shielding once you get into the later acts/dungeons
being able to dual stack healing and shields for frontline mages is overpowered as fuck
I would kill to have Barcus as a companion man he's so fucking funnyalso was it just me who though about how the companion roster is very lacking in short characters?
i would have loved having a scheming gnome sorceror/wizard/rogue or a stocky dwarf barbarian/bard for the journey
and no hirelings dont count
the trick was to make as many people left click each other as possible before you go in left clicking them yourselfIf you go wanting to basically left click everything then yeah she'll be cool as fuck with it
i just started and i love lae'zel
i only keep shadowheart around for guidance, she's a whiny bitch otherwise
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lae'zel > shadowheart
shadowheart is just kinda mid, give her blonde hair and remove her eye-shadow mascara combo and witness as 80% of her fanbase disappears
barcus > wulfredFound the Plot a Terrorist Attack Questline
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Do it for him
Frankly I Enjoyed Act 3, but that's mostly because my first run I was dark urge, and everything connects with Dark Urge once you reach Act 3 in such a way that I was enthralled at all times!After over 100 hours playtime, finishing the game once with most sidequests complete, and mulling it over for a while, while I can say with 100% certainty this is my GOTY and a fucking amazing feat.
MAN did act 3 drop the ball. Act 1 and most of Act 2 were great, engaging, polished (mostly) and just pure fun. Act 3 really wasn't.
I can't be the only one who finds act 3 worse, right? First, almost all of my gamebreaking bugs I encountered (where I had to reload saves and lose progress) were in Act 3 due to bad pathing, weird level design, or bad scripting. I also felt like the level design was a lot more confusing and it was much easier to miss stuff even when you were looking for it. A lot of quests also felt strangely scripted unlike the rest of the game where for some quests you had to do random arbitrary things to unlock the ability to talk about stuff to progress the quest.
My worst points were probably my save getting randomly corrupted in one major lore location underground causing me to lose about 2 hours of progress, and getting stuck in combat in a big tower because an enemy flew through a very obvious open space but my party apparently couldn't and therefore couldn't reach them and the enemy refused to come back up, and that time I was trying to do a side-quest the "morally good" route but an NPC refused to give me the item I needed despite me doing everything necessary so I was forced to kill them for it.
Not to mention:
The fact that you can't even access the Upper City, which was teased and is semi-implemented in the ending (it was confirmed to be cut late in development with A LOT of story content).
The rushed end of the Dead Three arc (seriously, Gortash was lacking A LOT of stuff to flesh out his character and motives, I bet a lot of it was in the Upper City originally).
The fact that Karlach's "good end" was blatantly cut with the Upper City (Larian confirmed this and that all the possible endings she has currently was the "fail-state endings".
And perhaps most importantly, the "17000 different endings" were cut, they had most of the voice acting done for ending epilogue slides that would change based on your actions and a camp party scene similar to the end of Act 1.
TL:DR if youre playing the game now and haven't gotten to act 3 yet, take your time with act 1-2 while we wait for Larian to fix the mess.
Having played DoS: 2 I think this is just something Larian Studios does. It seems they put all their effort and time into the first two acts and then they don't really know how to wrap it all up, or just don't have enough time to conclude it all in the way they intended and so kinda fumble.MAN did act 3 drop the ball. Act 1 and most of Act 2 were great