Serious Bring Back WW3RP

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Husky

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Meme's aside

Yeah and those who did can go fuck themselves

I'll say it now, if WW3 somehow magically did come back down the line (probably not) - I don't see those people being allowed on it ever. :grinning:
It was so god damn frustrating for me as an operator at the time because I was getting constant harassment and shit constantly for doing what I thought was the right thing and I also had a lot of really negative shit happen to me, some of which you know and I came to you personally with, but that's honestly just the tip of the iceberg of what happened really.

The whole reason I lost operator after 4 months of being it watching people jump staight to admin or to SA from trial watching people go from OP to SA in under a week while I stayed OP for 4 months was gruelling but I still carried on doing events tidying up after the map and doing what I could.

The biggest problem I encountered by far was the playerbase. People were incredibly arrogant, self centre'd and believed they were above the law because other admins let them be above the law.

The whole experiance I had as staff and even as a player was really and truly saddening, now that I look back on it, and all I tried to do throughout my time there was have fun. Yes I did autistic shit and yes I fucked up a fair bit, I'll take that but that doesn't mean that a lot of the shit I got was deserving of it.

Honestly I miss it, but those last few days of activity in Korea were just hollow and empty. and it'd felt that way for a long time but that's when it really felt that way more so then ever.

If the server had a heart and emotion to it, I feel it could be a brilliant and great server, but the playerbase need and I mean CRITICALLY need to think about their actions.
 
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D

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pacific war rp PLEASE @Mendel

2A882161A9FCB12644BED11FB0AD8CB6577C563A

zumtXSa.jpg


also back on topic i also found that an issue with WW3 was overall wartime ambience. it was non existent. yes, its a game but there was never that feeling of being in a warzone; it was almost always casual banter with frequent patrols that were just /r got three need to RTB critically wounded

some planes flying over occasionally, or artillery barrages(there were some, but just looped sounds. a variety would of been a lot better). there was some on rp_fork where the town was being bombed which could be seen from afar and that gave off a nice effect. apart from that, everything was almost always in pristine condition. there wasn't much military decor on the maps
additionally, most actions that would happen during wartime(especially for the soviets) - e.g execution of suspected partisans/civilians - that included a good amount of RP(i.e not just capping them from medium range) would get you labelled as edgy. that and the fact that most civilians didn't co-operate and started to contribute loads of shit to any roleplay just because they were losing out with their character and vice versa

take a situation like this, for example - just switch it around so it's an adult instead of a child, 41 seconds in:


anyone of power that would attempt to do that(bar faction leads) would get called edgy until the cows come home. not everyone is made of sugar but for some reason the majority of the playerbase didnt condone acts like that - which /would/ happen during a WW3 scenario - which also made the atmosphere not as good as it should of been

maybe im drivelling on at this point and sound like a retard but its midnight and im tired so you get the gist of what im trying to say above
 
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JohnLugo

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for a ww3rp server to work it needs to find a way to properly implement the rp part of its title without making the server function exactly like a tdm server with some /mes in the middle
 
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Shock

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i always liked the idea of COs/SCOs actually planning stuff out in a meeting room together, i.e COPs or mined areas, or even just planning patrols. got the captain(s), major, lieutenants and all that jazz putting their two cents in and coming up with something logical whether it was about patrols/S2K or other on-base issues

that's something i'd really enjoy. branches could work together with their respective officers/branch leads(whatever the rank) coming together to increase field efficiency. NCOs could even be dragged in every so often(especially the more 'seasoned' ones) and be asked to give their input. RP would be good and it would feel like actual wartime rather than just throwing troops into the field like they're running out of fashion

especially incorporating the air force into more field missions, rather than the air force as a whole being a meme. i know i was responsible for the soviet side of the air force and that turned out to be a bit of a shithole but, as said, trying to fix things by that point would of been social suicide
I did try this him many cases when I created patrols and can attest that the majority of the patrol members enjoyed.
 
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Deleted member 61

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It was so god damn frustrating for me as an operator at the time because I was getting constant harassment and shit constantly for doing what I thought was the right thing and I also had a lot of really negative shit happen to me, some of which you know and I came to you personally with, but that's honestly just the tip of the iceberg of what happened really.

The whole reason I lost operator after 4 months of being it watching people jump staight to admin or to SA from trial watching people go from OP to SA in under a week while I stayed OP for 4 months was gruelling but I still carried on doing events tidying up after the map and doing what I could.

Could you rephrase this in a way that admits your fault in losing operator? As it stands, it seems to started to explain why you were removed from staff, then jump to envying other players going from trial to admin/SA (likely with prior experience), while you continued to make frequency mistakes that required further administrative intervention. I can't really stand to see yourself white-wash your guilt in your own demotion.

The biggest problem I encountered by far was the playerbase. People were incredibly arrogant, self centre'd and believed they were above the law because other admins let them be above the law.
Some people believe they're above the law; some people believe they are the law.

Yes I did autistic shit and yes I fucked up a fair bit, I'll take that but that doesn't mean that a lot of the shit I got was deserving of it.
While you did get more shit than you deserved, you deserved a lot of shit, especially in regards to your over-reach and complains to higher staff when it came to faction management's decisions. The only reason I say you did get more shit than you deserved is because you get a metric fuckton pile of shit when you only spit out about 3/4 of that.

If the server had a heart and emotion to it, I feel it could be a brilliant and great server, but the playerbase need and I mean CRITICALLY need to think about their actions.
Cute. You're included in that playerbase. You administrated with a lot of passive-aggressive spite when I was staff with you and it's tough enough to deal with players, its another thing to have to deal with your own staff.
 
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afric

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Meme's aside


It was so god damn frustrating for me as an operator at the time because I was getting constant harassment and shit constantly for doing what I thought was the right thing and I also had a lot of really negative shit happen to me, some of which you know and I came to you personally with, but that's honestly just the tip of the iceberg of what happened really.

The whole reason I lost operator after 4 months of being it watching people jump staight to admin or to SA from trial watching people go from OP to SA in under a week while I stayed OP for 4 months was gruelling but I still carried on doing events tidying up after the map and doing what I could.

The biggest problem I encountered by far was the playerbase. People were incredibly arrogant, self centre'd and believed they were above the law because other admins let them be above the law.

The whole experiance I had as staff and even as a player was really and truly saddening, now that I look back on it, and all I tried to do throughout my time there was have fun. Yes I did autistic shit and yes I fucked up a fair bit, I'll take that but that doesn't mean that a lot of the shit I got was deserving of it.

Honestly I miss it, but those last few days of activity in Korea were just hollow and empty. and it'd felt that way for a long time but that's when it really felt that way more so then ever.

If the server had a heart and emotion to it, I feel it could be a brilliant and great server, but the playerbase need and I mean CRITICALLY need to think about their actions.

Didn't you quit because we pked hak for attempted murder
 
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Kerim

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also found that an issue with WW3 was overall wartime ambience. it was non existent.​
yknow probably my favourite point of ww3rp ever was when id just started playing, so back on Alaskan LimeKick and I'd just sit on a watchtower, doing fuck all and just talking, offering tea to anyone who came up

it's shit like the unknown outside the base walls that made it so endearing. if you could instill a sense of fear and wonder as to what lies ahead into a person and not knowing what the next day will bring - as that is the essence of war - you'd get a much better experience imo.

now this could be done by:
  • limiting patrols
  • improving on partisans/other factions except the main ones
  • making the soldiers feel isolated and alone in base and even more outside by background, lore and proper acting of nco's and co's
 
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STUCK IN A CAKE

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yknow probably my favourite point of ww3rp ever was when id just started playing, so back on Alaskan LimeKick and I'd just sit on a watchtower, doing fuck all and just talking, offering tea to anyone who came up

it's shit like the unknown outside the base walls that made it so endearing. if you could instill a sense of fear and wonder as to what lies ahead into a person and not knowing what the next day will bring - as that is the essence of war - you'd get a much better experience imo.

now this could be done by:
  • limiting patrols
  • improving on partisans/other factions except the main ones
  • making the soldiers feel isolated and alone in base and even more outside by background, lore and proper acting of nco's and co's
The biggest problems for roleplay atleast rose when there were like 12 NCO's and 1 private, everyone acting edgy and memey.

Just have PK's on every valid death on the field which resets your rank :^) (With certain management positions who can easily get a new NCO character)
 

Jas691

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Just have PK's on every valid death on the field which resets your rank :^)
A valid PK is indeed a valid PK and should be, well, treated as a valid PK.
What are you implying?

Are you saying that PK's should not be issued if the reasoning for the PK's are valid?


The biggest problems for roleplay atleast rose when there were like 12 NCO's and 1 private, everyone acting edgy and memey.
IC is IC, OOC is OOC.
Just stick by this rule.
 

Jas691

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Can you read
I will choose to ignore your sly attempt at me..


Just have PK's on every valid death on the field which resets your rank
In this sentence you mention 'valid death', what is a valid death to you though?

On the field, in WW3RP, you cannot be permanently killed only if you have broken the rules such as bunnyhopping, metagaming and etc.

If you have, for example, mistreated someone horribly as a Military Policeman and that someone later gets traded back and they shoot you on the field you're not being PK'd since deaths like these have to be roleplayed out with /me's or /mec if they use a silenced weapon.
So you see, WW3RP encourages roleplay. If you were to be taken Prisoner of War and kept 'safe' inside your POW cell and then that someone slides into the Commissariat bay, even though they aren't allowed to, shoot you; then you're being PK'd.

And no, slapping someone alone is not 'horribly mistreating' someone.
We have/had actual rules on when lines are being crossed for PK's to be valid respectivly invalid.
 

STUCK IN A CAKE

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I will choose to ignore your sly attempt at me..



In this sentence you mention 'valid death', what is a valid death to you though?

On the field, in WW3RP, you cannot be permanently killed only if you have broken the rules such as bunnyhopping, metagaming and etc.

If you have, for example, mistreated someone horribly as a Military Policeman and that someone later gets traded back and they shoot you on the field you're not being PK'd since deaths like these have to be roleplayed out with /me's or /mec if they use a silenced weapon.
So you see, WW3RP encourages roleplay. If you were to be taken Prisoner of War and kept 'safe' inside your POW cell and then that someone slides into the Commissariat bay, even though they aren't allowed to, shoot you; then you're being PK'd.

And no, slapping someone alone is not 'horribly mistreating' someone.
We have/had actual rules on when lines are being crossed for PK's to be valid respectivly invalid.
What I ment was "If you die in actual combat and not by some retarded glitch, then every death should be a PK :^)"

It was more for an actual joke, however I worded it pretty badly so now it just makes me seem like an ass hat :c

IC is IC, OOC is OOC.
Just stick by this rule.

However this doesn't mean anything - if everyone is an NCO then it gets a bit retarded to manage.
 

Jas691

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What I ment was "If you die in actual combat and not by some retarded glitch, then every death should be a PK :^)"
That doesn't sound like a good idea at all in my opinion as people would just constantly be losing their characters, making it a more survival focused game where nobody ever fights anyone because they want to keep their characters.

t was more for an actual joke, however I worded it pretty badly so now it just makes me seem like an ass hat :c
It's all good. That's why I 'choose to ignore' how you worded it since 'mistakes' are a thing.
No biggie.

However this doesn't mean anything - if everyone is an NCO then it gets a bit retarded to manage.
Oh this is true. That's why I find only people should receive management positions fit for their IC and OOC capabilities.

This can be done the best by giving the SD more power, which I believed initially, was already a thing.

Like in reaganomics, we sprinkle good leading positions from above and let it ease all the way down.
 

Powley

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I will choose to ignore your sly attempt at me..



In this sentence you mention 'valid death', what is a valid death to you though?

On the field, in WW3RP, you cannot be permanently killed only if you have broken the rules such as bunnyhopping, metagaming and etc.

If you have, for example, mistreated someone horribly as a Military Policeman and that someone later gets traded back and they shoot you on the field you're not being PK'd since deaths like these have to be roleplayed out with /me's or /mec if they use a silenced weapon.
So you see, WW3RP encourages roleplay. If you were to be taken Prisoner of War and kept 'safe' inside your POW cell and then that someone slides into the Commissariat bay, even though they aren't allowed to, shoot you; then you're being PK'd.

And no, slapping someone alone is not 'horribly mistreating' someone.
We have/had actual rules on when lines are being crossed for PK's to be valid respectivly invalid.

Then change t so you can be permanently killed on the field
 

Jas691

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Then change t so you can be permanently killed on the field
Why?

You think people losing their characters for something as basic in that gamemode like S2K should be a thing?
This would just mean you create a character, develope it, die and start fresh again.

We use on neb, if you've seen PK appeals, something like IC and OOC guilt analysis as I like to call it.
Does someone have IC guilt? Yes or no? Then check if they have OOC guilt, which can be influenced through OOC chatter and the likes.
If both, IC and OOC guilt, is confirmed, a PK is valid.

If we roleplay as soldiers which have the license to kill, legal combatants of war, then we shouldn't be PK'd for doing our job which is why insurgents got PK'd if caught and properly roleplayed their executions.
Same with Civil Protection in HL2RP, it's their job to s2k, so it's dumb to PK them unless there's other reasoning that speaks for a PK, such as break of fearrp, operating poorly and etc.
 
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Powley

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Why?

You think people losing their characters for something as basic in that gamemode like S2K should be a thing?
This would just mean you create a character, develope it, die and start fresh again.

We use on neb, if you've seen PK appeals, something like IC and OOC guilt analysis as I like to call it.
Does someone have IC guilt? Yes or no? Then check if they have OOC guilt, which can be influenced through OOC chatter and the likes.
If both, IC and OOC guilt, is confirmed, a PK is valid.

If we roleplay as soldiers which have the license to kill, legal combatants of war, then we shouldn't be PK'd for doing our job which is why insurgents got PK'd if caught and properly roleplayed their executions.
Same with Civil Protection in HL2RP, it's their job to s2k, so it's dumb to PK them unless there's other reasoning that speaks for a PK, such as break of fearrp, operating poorly and etc.

Creating a new character is part of the cycle, if you're not willing to let go then you're not roleplaying.

This has nothing to do with IV or OOC "guilt tripping" as you put it cause the enemy would be NPC's for the most part
 

Jas691

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Creating a new character is part of the cycle, if you're not willing to let go then you're not roleplaying.

This has nothing to do with IV or OOC "guilt tripping" as you put it cause the enemy would be NPC's for the most part

Aha. So you mean this should apply IF the enemies would be NPCs which you didn't state previously in the post I quoted.
With that in context it is more logical as the enemies are/should be way easier to defeat.

Just so you know, you worded what I've said wrong and out of context regardless; you can ask a permanent kill appeal manager about it and what I meant if you want to be educated on it. It isn't required to be discussed here anymore as you finally made clear under what circumstances an always dying on the field = PK rule would make sense with that post.
 
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