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- Apr 25, 2017
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- Nebulae
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Suggestion: Upon reaching 0 (or 1HP) have a percentage chance exist for the following to occur:
Player gains 1-3 seconds of invulnerability (To protect total death for a moment)
Player is immediately placed and locked into an injured animation (or ragdolled for a time before being placed into an injured animation)
Player is set to 5-15HP and 0 Armour.
Other players can interact with the injured player:
- Place the injured player into a movable state (ragdoll)
- Apply certain medical items to let the injured player get back up and move again
After X amount of time, have the injured player be able to get back up on their own again.
After the period of invulnerability, the injured player should be able to get killed again by normal means.
E: Rulewise it will treat your PK/NLR risk as exactly the same as if you were to have died in the original scenario (A rambo facing a PK-risk and someone fighting amongst comrades still facing NLR at worst).
Additionally, equipment such as suits or radios on either side should potentially be considered critically damaged. So perhaps also having an injured player's radios get scrambled/reset to the def frequency.
Why it would be worth adding:
- If one side is losing a battle, they have to consider the potential of leaving people behind or fighting (and sacrificing certain guns down-range) to carry the injured back with them.
- Higher chance for char development as someone might survive an engagement instead of being NLRd
- Encourages retreat for MedRP/MedNLR as there is a chance NLR will take longer.
E: Take into account this also increases the likelihood for cop captures which might lead to interesting RP
Necessary content: Dev work
Player gains 1-3 seconds of invulnerability (To protect total death for a moment)
Player is immediately placed and locked into an injured animation (or ragdolled for a time before being placed into an injured animation)
Player is set to 5-15HP and 0 Armour.
Other players can interact with the injured player:
- Place the injured player into a movable state (ragdoll)
- Apply certain medical items to let the injured player get back up and move again
After X amount of time, have the injured player be able to get back up on their own again.
After the period of invulnerability, the injured player should be able to get killed again by normal means.
E: Rulewise it will treat your PK/NLR risk as exactly the same as if you were to have died in the original scenario (A rambo facing a PK-risk and someone fighting amongst comrades still facing NLR at worst).
Additionally, equipment such as suits or radios on either side should potentially be considered critically damaged. So perhaps also having an injured player's radios get scrambled/reset to the def frequency.
Why it would be worth adding:
- If one side is losing a battle, they have to consider the potential of leaving people behind or fighting (and sacrificing certain guns down-range) to carry the injured back with them.
- Higher chance for char development as someone might survive an engagement instead of being NLRd
- Encourages retreat for MedRP/MedNLR as there is a chance NLR will take longer.
E: Take into account this also increases the likelihood for cop captures which might lead to interesting RP
Necessary content: Dev work
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