The whole mindset of PK's should really be toned down.
the shit i read here is like, we have 2 factions that its their main objective to destroy developed roleplay characters for one another as best as they can?
wtf happened to roleplay
sure, we roleplay factions that hate each other
but its THEATER. if I am a copper harming a rebel, or capturing one, i still have the QUALITY RP in my mind, and AT THE MOST FAR BACK PART OF MY HEAD, THERE IN THE CORNER, ABANDONED, NEGLECTED, the pk part of roleplay
(vice versa, being a rebel capturing a coppa)
cuz rp to me isnt about consuming characters. nor it should be anyone's
pk is just char perm death in circumstances that are logical to declare a character out of service forever, whatever extreme cases
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the suggestion itself here
is about the concept of character not vanishing into thin air, after dying
so you'd have SOMETHING to roleplay with, once a char has gone ''incapacitated''
if we have events, and some people catch a bullet or die to prop or something, they can go incapacitated.
rebels lost the event? event manager can take it from there to turn it into recovery event, rather than game over
everyone forget, everyone nlr
this is pure free rp concept, man's gotta be present to produce rp
and when u vanish into thin air when u die, while u could be badly injured rimworld style and PRESENT during the event
is just free rp