How the fuck do I make bright windows in the buildings (bright white)? I need it for the overall noir feel of the night themed city
Actually, it's not a CSS material since the HL2 textures also include it (Well, a variation). I'll see if I can hunt it down for you.
Speaking about that surprise...I present you....City 01 Reeducation Facility (WIP), an underwater prison (It's also where the training ground is located, I need to conserve the space)
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Going full Rapture now I see
You could experiment with fog particles, I think insurgency has a ton of variantsI can't seem to get the damn green fog to work in the big map..... Those photos were from a separate bsp file and not connected at all to the main map, I connected them later and found out while play-testing that the greenish fog does not work in the main map because I already have a master fog in that map...If anybody could tell me how to have two simultaneous fogs in two different areas of the map...it would be greatly appreciated.
Wow, so much skill! Yet I can't remember how to make my breakfast in the morning sometimes. I'm working on it!
I am not a map editor myself but I quite find that really good for someone who begins with map creating.I wouldn't call it much skill, skill is what City 24 will be
I am not a map editor myself but I quite find that really good for someone who begins with map creating.
HL2 is supposed to have a dark atmosphere, and while not literally, it's easier to make it all seem so sorrow and tense when it's dark (like most of dystopian movies/books/images)Now i know this is just a teeny bit off topic, but why is every hl2rp map during nighttime? Did the combine destroy the sun while i wasn't looking?
I understand that but i'm pretty sure only 2 or 3 in half life 2 are actually during nighttime (ravenholm, black mesa east and the citadel destruction).HL2 is supposed to have a dark atmosphere, and while not literally, it's easier to make it all seem so sorrow and tense when it's dark (like most of dystopian movies/books/images)
I understand that but i'm pretty sure only 2 or 3 in half life 2 are actually during nighttime (ravenholm, black mesa east and the citadel destruction).
Having a day map (or somehow making a day night cycle on a map, not sure about the limitations of source) would be interesting i think. I mean right now every shop, every workshift and every RP happens during nighttime which is just frankly bad if you ask me.
It's relatively easy to make a day/night cycle within a map, yet most people who work on HL2RP maps either lack the knowledge, are starting out or just view it as a waste of entity resources. Besides, there's more to a good map (such as a proper layout, structured development, proper use of props/entities...) than just a small lighting effect.
(I'd love to see a map like the train station map from hl2, the first one. I mean you could probably work off that one, but all the streets would have to be added from those checkpoints that you can't access)