Civilization 5: Brave New World and G&K

Dr.Towers

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>playing venice

I was playing a game before (because I haven't played civ in years and I forgot everything) and got invaded by Shaka during the middle ages, I managed to suvive without losing a single city thanks to the sheer number of landsknechts I could deploy in a single turn. In the end I had so many landsknechts they could not physically cross my borders anymore
 
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Bronn

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I was playing a game before (because I haven't played civ in years and I forgot everything) and got invaded by Shaka during the middle ages, I managed to suvive without losing a single city thanks to the sheer number of landsknechts I could deploy in a single turn. In the end I had so many landsknechts they could not physically cross my borders anymore

germany + honor = real shit

if you're lucky enough you can raise 10-15 units out of your ass and use the culture you get from adapting the honor policies to lower the army cost even more and avoid bankruptcy
 

Bronn

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alright, so here's a suggestion for the game this sunday.

have the game be set on large islands with 10-20 city-states and the resources set to minimum, every player will start on a lone island with the occasional city-state accompanying them, this will enforce the needs for expansion, trade-alliances and even conflict for dominance over resources, all in the name of progress (just to spice things up)

here's a pic of what i'm referring to
EE87D27D3A7182C8E476BA1FC8687EF9143B8BF6


thoughts?
 
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Isuckatgaming

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alright, so here's a suggestion for the game this sunday.

have the game be set on large islands with 10-20 city-states and the resources set to minimum, every player will start on a lone island with the occasional city-state accompanying them, this will enforce the needs for expansion, trade-alliances and even conflict for dominance over most resources, all in the name of progress (just to spice things up)

here's a pic of what i'm referring to
EE87D27D3A7182C8E476BA1FC8687EF9143B8BF6


thoughts?

:ok:
 

Dr.Towers

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alright, so here's a suggestion for the game this sunday.

have the game be set on large islands with 10-20 city-states and the resources set to minimum, every player will start on a lone island with the occasional city-state accompanying them, this will enforce the needs for expansion, trade-alliances and even conflict for dominance over resources, all in the name of progress (just to spice things up)

also if the main lobby fails we can split on two lobbies 6x6 :smiley:

here's a pic of what i'm referring to
EE87D27D3A7182C8E476BA1FC8687EF9143B8BF6


thoughts?

>Minimal resources
>Islands
>Shitton of city-states
>Sea trade focus

images
 

Ond

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if we're doing that im playing venice lmao
 

Isuckatgaming

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alright, so here's a suggestion for the game this sunday.

have the game be set on large islands with 10-20 city-states and the resources set to minimum, every player will start on a lone island with the occasional city-state accompanying them, this will enforce the needs for expansion, trade-alliances and even conflict for dominance over resources, all in the name of progress (just to spice things up)

here's a pic of what i'm referring to
EE87D27D3A7182C8E476BA1FC8687EF9143B8BF6


thoughts?

for real tho cant we have like continents instead

i like islands as much as the next guy but you're cucking pretty much any early game or land based civ and making sea civs way too powerful
 
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Bronn

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for real tho cant we have like continents instead

i like islands as much as the next guy but you're cucking pretty much any early game or land based civ and making sea civs way too powerful

as I said, it was just a suggestion
 

afric

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If we keep with bronns idea put me down as the phillipine
 

Ond

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i dont want to nation stack so someone can take my spot
 

Dr.Towers

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Btw I've never played on multi, how does the game handle going afk? Is there a way to give control of your civ to the AI so that the others doesn't have to wait to your turn timer?
 

the last man

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Btw I've never played on multi, how does the game handle going afk? Is there a way to give control of your civ to the AI so that the others doesn't have to wait to your turn timer?
Disconnect and hotjoin works but AI is whacko so it’s not recommended.

Dcing and reconnecting breaks the game sometimes too if you’re unlucky
 

Dr.Towers

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Disconnect and hotjoin works but AI is whacko so it’s not recommended.

Dcing and reconnecting breaks the game sometimes too if you’re unlucky

Welp, with Venice 90% of my cities are already controlled by the AI and I always automatize my workers